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1. As you mentioned Toriyama worked on it
2. This is seen as the grandfather of the modern RPG, most other RPGS take elements of this game in some way, shape or form. From customizable parties, twist world at the end, gathering X to summon Y etc. Most modern RPGS can trace roots back to DQ3
3. Final Fantasy, the only other competitor at the time, took heavily from Dungeons and Dragons more so then making it's own original creations
4. Light attitude, the game doesn't take itself super seriously and is nice, simplistic and calming. To a Japan audience where the culture is very work driven that is a welcome respite, especially 30 years ago.
5. Knights and Dragons. Japan has an insane amount of love for the medieval era type of stuff like knights, dragons, castles etc.
6. More presence. Japan has had continual release of Dragon Quest games in Japan as opposed to the US where it came and went, particularly with many games not even making it to the US till Nintendo ported them over via 3ds (with X still in the pipeline).
Also great point about medieval fantasy having a very large draw in Japan. To a westerner, it may look generic because that's a part of our history. But to an easterner, it straddles the "exotic becomes erotic" theory. In other words, it's so different from their culture that it gives them a strong pull towards it.
I also imagine because of how foreign the world of Dragon Quest looks from an Eastern perspective, due to it mainly featuring a lot of Western-style medieval aesthetic, though also pretty stylized to appeal to a Japanese audience, it comes across as more approachable and fascinating to someone who has never seen something like this before.
Like you mentioned, the game featuring a lot of Western-style dragon's, architecture, and armor/weapons. It also being developed by Japanese game developers means that a Japanese audience is more likely to approach it knowing that it is was probably made with their own sensibilities in mind since they understand their own culture more than other developers do.
It's a bit odd to me that DQ11 gets the praise it does. It's gameplay is still the same old stuff. I don't see how I could convince my kids to get into a series that clings so tightly to it's 80's roots. Also, the story is super bland. DQ8's plot is a much better narrative.
While I haven't played this remake, I would assume it's pretty faithful to the original, which by today's standards is a bland-ass boring game.
I think maybe indie games are a reason it's hard for me to see this $60 price tag. Is this game really better than:
https://store.steampowered.com/app/1244090/Sea_of_Stars/
https://store.steampowered.com/app/1321440/Cassette_Beasts/
https://store.steampowered.com/app/1229240/Chained_Echoes/
Or from other AA and AAA devs:
https://store.steampowered.com/app/1113000/Persona_4_Golden/
https://store.steampowered.com/app/251290/The_Legend_of_Heroes_Trails_in_the_Sky_SC/
Or from that other half of their company that does remakes that look like this for only $10 more:
https://store.steampowered.com/app/1462040/FINAL_FANTASY_VII_REMAKE_INTERGRADE/
I sure hope people have a reason as good as "nostalgia" for paying $60 for stuff that RPG Maker can turn out a reasonable facsimile of.
Manga, anime, clothes, amusement parks, houseware. It's the Disneyland, Mickey mouse of japan.
Yes even baby blankets are sold with the classic slime on them. And teddy bear, nope dq big plussie.
These things in a sense make dq a cradle to adulthood brand in Japan.
The key takeaway I got from this post is that the better your reputation, the more money you can charge.
Nope. Heck Nintendo is just opening a museum this year. Amusement park in the world, now. But dragon quest has been around many, many years, and more family friendly.
You see Mario manga, the cartoon of long ago didn't do well either. But dq chugs on.
The creators involved and their impact on gaming. Who's work still echos today.
Some of the games had some pretty creative features.
The battle system is tight and calibrated for what it is, and is as old school as you can get.
There are many RPG franchises what I would say surpass DQ in many qualities.
However, DQ has maintain it's style as a game consistently. Few other JRPGs could be said to be as consistent with the traditional concept.
Game, topic. You also forget they have dq online. PC cafes across japan full of gamers. Its not uncommon for groups to go out, think of a guild and do events together in a cafe. Play drink, eat, cheer.
Sure it looks like a generic fantasy game, but so does Skyrim.
And you have to remember, Dragon Quest (specifically DQ3) was basically Skyrim on the NES, it was a technical marvel for its time.
Kids literally got arrested for skipping school to go buy it.
While, yes compared to many JRPGs that came later it mechanically is very bare, those games would also not exist without DQ's influence to build off as, the same way DOOM changed shooters.