Level Unknown: Backrooms

Level Unknown: Backrooms

Auraysu Mar 2, 2024 @ 2:00am
Feedback
I've played a lot of liminal horror / Backrooms games, and here's the biggest things that stick out to me:

Pros:
-The graphics are decent

-Clearly a lot of time has been put into this, can feel the passion

- its EA so there's a lot of time and room to grow

Cons:
- The opening sequence doesn't really make sense and could have been omitted. It's pretty clunky (the graphics are notably worse than the rest of the game) and when I think backrooms, I don't think a woman vocalizing while I fall through a laser-light show hole. Moreso since your game seems to start off as an expedition, not a noclip.

- Like others said, the camera shake. The mouse sensitivity (I did change it!) at it's default feels way too slow. I'm going to be honest- I stopped playing after 30 seconds. I watched 2 playthroughs to give a fair review, though.

- If you haven't seen the game "Just more doors" yet, check it out- I feel like that's the type of vibe this game gives off instead of liminal horror. It feels random and visually stimulating and sometimes has a horror vibe, while the backrooms (when its not taken into the survival horror genre) is more of an unsettling feeling of the unknown in a vaguely familiar looking place.
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Most backrooms games are set in the past as the aesthetic of the backrooms is dated (think 1960-90s). I don't necessarily see it as a negative that your backrooms is much more modern, but maybe address that in the description because even in the comments of the playthroughs I watched, people are saying this doesn't feel "backrooms". "A modern retelling", perhaps.

Overall, this has potential! I hope to see the game published.
Last edited by Auraysu; Mar 2, 2024 @ 2:01am
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Thompson Jun 16, 2024 @ 9:08am 
Thank you for your valuable feedback and insightful breakdown of the strengths and weaknesses of our project. We will carefully consider your input as we continue to refine and polish the game.
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