Time Rifters
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Proton  [developer] Aug 28, 2015 @ 1:08pm
Oculus Rift Compatibility
Unfortunately it looks like Time Rifters will only be for DK2 users – pre Runtime 0.7.

Upgrading the game to work with SDK 0.7 requires Unity 5. Unity 5 doesn’t currently support the lighting techniques we used in Time Rifters (light probes with additive scene loading) so we’d basically have to remake the whole game just to use Unity 5.

We did spend some time trying to get it to work with the 0.6 SDK but ran into several issues there as well, the biggest one being that our video card is no longer compatible with the Rift, which means no testing.

The Steam store has been updated to reflect this change. We’ve enjoyed developing for Virtual Reality and will consider including VR as an option for our future projects.
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Showing 1-15 of 57 comments
s0lidus Aug 29, 2015 @ 2:52pm 
:-(
This is a damn shame. Time Rifters is a total blast and is my go-to game for demonstrating VR to people. I totally understand where you're coming from and I hope that circumstances change to allow you to bring Time Rifters forward into the world of consumer VR but I won't hold my breath. Thanks for a great game and no hard feelings.
Xenomorph Aug 29, 2015 @ 5:04pm 
This makes me very sad. This was one of my favorite VR games.
awww.. And I really liked this game in VR, too.. I only ever played it in VR mode. Which means this game is now virtually unplayable on my system. T_T
I had to upgrade to 0.7, cause I got Windows 10.. and I'm not going back. This is really sad. I was REALLY looking forward to Time Rifters being updated for 0.7, so I could play it again, and use it as a VR demo game, in October when I host a big demo party..

Changing the "lighting" doesn't sound like remaking the whole game... :( Common, this game was MADE for the Rift.. It's even in the name!
pittsburghjoe Aug 29, 2015 @ 8:26pm 
"Upgrading the game to work with SDK 0.7 requires Unity 5." That's not true
The Loafer Aug 29, 2015 @ 8:32pm 
Sorry to hear this. "our video card is no longer compatible with the Rift, which means no testing.". I have to admit, how does a video card stop being compatible with a headset? Which card do you have?
MacGoose Aug 30, 2015 @ 1:56am 
What video card are you using since it's no longer compatible with the Rift?
Proton  [developer] Aug 30, 2015 @ 3:05am 
I've got an AMD 6970, Oculus is only supporting AMD 7000 series and better.[forums.oculus.com] I actually don't like to upgrade my computer too much beyond my target audience, helps with optimization & getting the best game experience for the widest audience. Our latest game Time Clickers is running at 5% CPU on my computer and only up to 10% on some lower end ones. GPU is really low too. Came in very useful when porting to mobile devices.

@pittsburghjoe: Check this page out: https://developer.oculus.com/blog/upcoming-oculus-pc-sdk-0-7-compatibility-changes/
However, as a result of these updates, the 0.7 runtime won’t support applications built with 0.5 or earlier, including all content built with Unity 4.x. This means the majority of existing Rift games and applications will need to be updated to 0.7 (or at least 0.6.0.1) to work with the new 0.7 runtime.

Anyway, I'm glad you guys liked the game in VR, it was a lot of hard work & experimentation.
Xenomorph Aug 30, 2015 @ 4:57am 
Please reconsider getting a new video card, I would gladly donate to get this game working on current hardware/sdk versions. I am sure others would too.
Microsoft Excel Aug 30, 2015 @ 5:08am 
very sad to hear - but understandable. Would you consider revaluating this decision when Oculus consumer rift (CV1) comes out?
BOLL Aug 30, 2015 @ 7:12am 
Aaaw :) Reminds me of Lunar Flight who got left in DK1 land for quite some time, Sh0v is working on it again now so maybe in the future something will cause you to pick this up as a VR titles again ;) Just as I loved my experience of Lunar Flight in the DK1 I sure am happy I got to play Time Rifters in the DK2.

I saddens me to see titles I would love to have my friends and family play when consumer VR gear comes out kind of go by the wayside, but it's also no surprise at all seeing how quickly the software landscape is changing on the tools and SDK side. Honestly it feels like there will be hardly anything left of the old demo landscape to play for consumers when they get their hands on stuff.
pittsburghjoe Aug 30, 2015 @ 10:30am 
Proton, that was written before they descided to create a compatabily path. Did you click the link I posted?
Proton  [developer] Aug 30, 2015 @ 11:10am 
Originally posted by Xenomorph:
Please reconsider getting a new video card, I would gladly donate to get this game working on current hardware/sdk versions. I am sure others would too.
Thanks for the support :) It's not a money thing though, like BOLL said, the landscape is changing very quickly. It's so different than back when we started this game for the DK1.

Originally posted by Microsoft Excel:
Would you consider revaluating this decision when Oculus consumer rift (CV1) comes out?
One idea we had was to take what we learned from Time Rifters and make a multi-player FPS with hand tracking as a sequel. Not exactly sure what we will do yet.

Originally posted by pittsburghjoe:
Proton, that was written before they descided to create a compatabily path. Did you click the link I posted?
Yep, I checked that link. I already tried upgrading to 0.6.1 but it crashes on the default demo scene. I've got the crash log[forums.oculus.com] posted on the oculus forum. It seems like the hardware support for the DK2 is more restrictive now.
Last edited by Proton; Aug 30, 2015 @ 11:12am
GoldenRetroGames Aug 30, 2015 @ 10:30pm 
Originally posted by Proton:
Yep, I checked that link. I already tried upgrading to 0.6.1 but it crashes on the default demo scene. I've got the crash log[forums.oculus.com] posted on the oculus forum. It seems like the hardware support for the DK2 is more restrictive now.

One thing I've learned since getting my DK2 is that cybereality should never be used as the final word for anything regarding Oculus support. If you haven't already done so, you should directly contact their support team.
Last edited by GoldenRetroGames; Aug 30, 2015 @ 10:30pm
grandlapin Aug 31, 2015 @ 1:23am 
This is terrible news. Time Rifters is one of the best VR games available and certainly the one I played the most. With all the effort and quality work put into it, I just cannot understand why you would not want to profit from the boom in sales that will happen in 6 months when the consumer version of the Rift is released. No need for multi-player, the game is perfect as it is, New levels would be great though. And it cannot be a full rewrite to adapt to version 0.7 when all the assets are already there. I would gladly pay for the game again if it is released for the consumer version.
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