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Dr. Yeti May 12, 2014 @ 9:04pm
NOW OPEN for public play. "Haunted Forest CC at Yeti Lake"

Just published my 2nd, a wooded lakeside course. I have put many hours into designing this course and each hole has been meticulously handcrafted. Please give this course a try and rate it high if you enjoyed yourself. My first three playthroughs I shot a -2, a -2, and a -6.

Please, let me know how you liked the layout, what your favorite parts were, and things you didn't like so I can consider these for my next course. Enjoy!

Front 9 layout
Back 9 layout

Low in the lake bottoms of the deep Rocky Mountain forest sits a remote course. A course of unsurpassed beauty and splendor. Designed with specific direction to make each hole a unique and challenging, but fair experience. The course forces accuracy off the tee, and well placed approach shots to keep your score low.

Greens are tougher than my first course, but still offer opportunity to convert putts. Fairways are tight when and where they need to be, yet wide enough to offer some leeway to miss-hit drives. Like my other course, most tee boxes are elevated providing a great view of the proper lines to take to keep in the short grass and the hand crafted, surrounding landscaping will hopefully keep you playing the Haunted Forest many times in the future. It was a lot of fun to design, and I'm looking forward to your feedback.
-Dr. Yeti-

The Par 5s:
The par 5's were each made with a chance to get to the green in two, only if the wind is in your favor, otherwise, pick your layup yardage and hit it safe.

The Par 3s
The par threes were designed to test a variety of club distances. From the 190 yard 16th hole to the 100 yard island green 8th. Once again, special care was taken to make sure each par 3 takes your breath away.

The Par 4s
As with my design technique, the many par 4s were designed with one thing in mind...uniqueness. Each hole is a different, satisfying experience.

A few of the noteworthy holes.[/b][/h1]

A tee shot that can be risky with the long clubs as water looms to the left on the very short, narrow dogleg right. The approach is short, but the green can be tricky. The pin is back center on a slighty sloped, elevated portion of the green.

Another short dogleg right par 4. This one can be attempted in one, but a line of trees blocks your attempt. Risk it if you dare. The smart play is to pick your layup club and land it carefully in the fairway, avoiding the long bunker that runs along the entire left side of the fairway.

A short, 100 yard wedge shot towards a small, island green. Sit it tight for an easy birdie, miss the small flat area where the pin is an you will have a tough 2 putt.

ALSO! Check out my other course, The Whitecliffs at Yeti's Cove

Please let me know what you think!
Last edited by Dr. Yeti; May 12, 2014 @ 9:09pm
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Showing 1-13 of 13 comments
Pappnase May 12, 2014 @ 10:22pm 
ähmmm... wow... marvellous!
PurpleTurf May 13, 2014 @ 8:37am 
Yeah enjoyed it more than the first, Would love to see fast greens, but I can understand the need to keep it playable for the crowds. I swear I was leaving putts 30 feet short the whole round.

Was curious on 12 on how far I could cut the corner with tailwind, found out by ending up on the water bed chopping out for double bogey. Had a good enough round going to survive but wasnt happy with myself.
Bientiempo May 13, 2014 @ 3:07pm 
Just played this course. Beautifully designed. You put a lot of work into the course from what I can see. Definately a contender for tournament play imho. Thanks.
Pappnase May 13, 2014 @ 6:00pm 
after playing a lot on this one:

i would love to see medium/fast greens also.i hate this slow greens, altough it is easier to stop the ball somewhere near the flag on most holes, it seems i never get the right speed for puts if they are a little bit longer and going uphill/downhill on slow ones. they are mostly far too short or far too long then. pitched the last put in here. normally i dont pitch on greens, because i get a 95% really good putlenght even at longer puts on medium/fast greens. have tried long today to get this feeling for slow ones. seems i never get this!

think it is possible with a good wind to start with -5/-6 under on the first 3 holes (even a hole in one is possible on first two holes), but this "good" wind will make the next 3 holes definately harder to get a good shot to the flag. many holes there where you ask yourself if you should try the little bit risky shot to get closer to the green or take a save one which is shurely on the fairway (which would be more important with medium greens, because its much more easy to stop the ball at the flag by a short approach then).

anyway, this one definately tops your first course, which is a wow also!
PU773R May 14, 2014 @ 2:43am 
Great course again Yeti, just gave it a quick run through..hence my score...will visit again though, some good hole layouts there with the tease factor, it teased me on some thats for sure as my ghost ball will prove lol.

Rated this a solid 9

I have a feeling that people will rate it down for being too easy, looking at the scores..but they shouldnt and I hope they don`t ..I rate a solid 9 purely on design..its not crazy..doesnt have dumb greens and stupid hazards, and has a play again feel to it. Well done.
Fluid Druid May 14, 2014 @ 11:07pm 
well made course great job! but so fed up of creators opting for slow greens all the time....its weird how some greens feel slower than others even though they both have slow setting, this feels painfully slow, but its just my preference as i've never liked slow greens....great work though!
Dr. Yeti May 15, 2014 @ 4:30pm 
Thanks for the feedback gang! After reading the comments on both of the courses I've made so far, I've decided to spend the next week making "Pro" versions of my courses. Tougher pins, add a few more bunkers and trees to make some shots riskier, and faster greens.
Stay tuned!

I really wish that a setting like 'green speed' was the player's option, not the course designer.
Last edited by Dr. Yeti; May 15, 2014 @ 4:31pm
Myagony May 15, 2014 @ 6:03pm 
Originally posted by Dr. Yeti:
I really wish that a setting like 'green speed' was the player's option, not the course designer.

What a marvelous idea!! I just dont get why games dont always have more option controls? Not specifically this game but all games really...have more options. You cant have too many.

I like your idea to create pro versions even more as a real course would have more extreme conditons for tourny play and then relaxed for normal/casual play. I have play the 2 yeti courses i know of a few times and they are sweet i know your pro versions will be awesome. make em rough :D
bradleystuart May 21, 2014 @ 2:42pm 
Hey Doc. I haven't had a chance to play the new course yet, but I did have a minute earlier to take a look and I snapped a few pics. I posted them for you over on the HBStudios Forum, hope you don't mind, I wasn't sure how to post them here.
bradleystuart May 21, 2014 @ 2:45pm 
Yeah, wont let me post them here...

Again, haven't had a chance to play it yet but the course looks great! The first one was a bit fantasy for me and I had a rough go of it but I appreciate the time you put into your designs. Your rock work is fantastic dude. Cheers.
Last edited by bradleystuart; May 21, 2014 @ 2:46pm
THE INFIDEL May 25, 2014 @ 12:45pm 
great course and i appreciate the time and effort you put in, on my favorites list, well done bud
spacialgroover May 26, 2014 @ 11:07am 
Enjoyed this one. Nice work.
Dr. Yeti May 29, 2014 @ 9:12am 
Thanks for the love guys! I'm really pleased with the positive reaction to the Haunted Woods. Its been one of the top rated all time for a while now.
Thanks thanks thanks for playing / commenting / and all around enjoying my designs.
Now to take on the desert theme.
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The Golf Club > Course Suggestions > Topic Details