Age of Water

Age of Water

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Drop Rates @Devs
TLDR: Devs fix the drop rates to promote maxing out multiple ships.

I am loving this game except for... true farming spot drop rates. DR drop rates are bad and imo should be better. I have looted 5 yellow 3 red flamers 3 miniguns and ZERO green flamers. This is on more kills than I can count.

Outside of DR the drop rates on cabins and things like the 3 story superstructure are so absurdly low that it promotes quitting more than working on a ship for each build. The drop rates on the 3 story need to be 10x what they are at a minimum (I have boarded 200+ boats and not seen one) and DR needs to reward people with a weapons in 1/5 or 1/10 kills to promote long term play and .... multiple boats you are trying to min max rather than just one.

I feel like this is a sympton of devs testing the concept in a controlled environment rather than actually feeling the pain and dissapointment in the farming rates.

@Devs please for the love of this game and continuing player base give people an attainable carrot for trying to get more than 1 ship if that min maxed.
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Showing 1-2 of 2 comments
CatHeist Nov 9 @ 11:26am 
Another 5+ hours farming super structures for nothing. Boarding ships is near useless with current drop rate. Please make it so that super structures can be reasonably captured before I quit out of frustration and no ability to progress further.
Rhingeim Nov 11 @ 12:20pm 
Honestly, DR are too off to even bother with them.

3-level cabin farm? Yeah, it's useful except you can avoid using it and still get a very good ship. Same with flamers and miniguns - I don't see any reason to play 1% lottery when I've already have full T5/T6 guns ship.
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Showing 1-2 of 2 comments
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