Path of Exile 2

Path of Exile 2

Silverfist Insanity - bah humbug to the designer of this
Lost about 20 times to this guy 2 days ago, so went for a fresh start with ranger.
Tried it again there now and didn’t expect to finally beat it.

You can see the recorded footage doesn’t break. It’s a straight nearly 9min of one-shots, until the victory (starts around 7min mark).
https://www.youtube.com/watch?v=jCyT4B9kpDo
No way man.

Couple of things:

  1. The boss checkpoint is somehow 10 times harder to find than the other checkpoints in the game
  2. The checkpoint spawns you right beside the boss each time, so can’t TP back to change gear etc
  3. The area is flooded with thrash mobs that make this nightmare 10 times worse
  4. Roll attack is pure RNG - it needs to be telegraphed (thumps chest or something - anything)
  5. One-shot mechanic is a bad idea versus just giving the boss 1-2 more mechanics and just allowing that massive slam to take huge damage instead

From what I gather, it gets worse from here.

IMO, Act 1 is the most polished. Act 2 is sporadically well-designed, with a repetitive aesthetic and two bosses in particular who are bullet-sponged to the nines (Gul and the final boss).

Act 3 seems to be extremely rushed, with no thought put into balance.

Do I really want to play this Viper fight everyone keeps going on about?

I don’t think so.
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Showing 1-15 of 60 comments
Blaukraut™ Dec 24, 2024 @ 3:47pm 
yeah the waypoint kidna sucks, but thats it.

all this trashtalk about one-shot-mechanics ...
try to rework your gear.

one shot mechanics dont exist in the game. its just you who puts damage over defence and you dont even realise your misstakes.
Last edited by Blaukraut™; Dec 24, 2024 @ 3:48pm
Beta Ray Shill Dec 24, 2024 @ 3:54pm 
Originally posted by Blaukraut™:
one shot mechanics dont exist in the game. its just you who puts damage over defence and you dont even realise your misstakes.

Gear to win is a psudeo-cheat - IMO, naturally - people use to overcome having to actually use reflexes during the fight.

Why bother purchase a game if you're not going to play a game - you're just trading to get the 'leet' gear, or rolling a dice to get the equivalent.

It's mindless.

Also your 'get good gear' argument makes no sense either way, since every other boss and mob before this failed to have a 'one-shot' mechanic.

If I have to, I'll dig up another post I read way back about a guy who mentioned he had excessive amounts of armour yet the math wasn't adding up for this one particular boss.

All of the ideas around it, right up the checkpoint placement, smack of 'let's just get this out the door before the crimbo hols'.
Blaukraut™ Dec 24, 2024 @ 4:00pm 
Originally posted by Beta Ray Shill:
Originally posted by Blaukraut™:
one shot mechanics dont exist in the game. its just you who puts damage over defence and you dont even realise your misstakes.

Gear to win is a psudeo-cheat - IMO, naturally - people use to overcome having to actually use reflexes during the fight.

Why bother purchase a game if you're not going to play a game - you're just trading to get the 'leet' gear, or rolling a dice to get the equivalent.

It's mindless.

Also your 'get good gear' argument makes no sense either way, since every other boss and mob before this failed to have a 'one-shot' mechanic.

If I have to, I'll dig up another post I read way back about a guy who mentioned he had excessive amounts of armour yet the math wasn't adding up for this one particular boss.

All of the ideas around it, right up the checkpoint placement, smack of 'let's just get this out the door before the crimbo hols'.

yeah. you have just proven the second time that you are to dump to play poe2.

no need to comment any further. maybe you should reflect a little before doing complainment posts.
you are just making fun of yourselfe.
AlphaVictorKilo Dec 24, 2024 @ 4:16pm 
Honestly...despite my ranger not being melee obviously, he was way easier if you hugged him, because he wouldn't do his weird roll that would push you around and/or oneshot you

Kiting him at distance got me killed more often. Literally hug and run circles around him and you can bait out his more easily telegraphed attacks which are way easier to dodge
Beta Ray Shill Dec 24, 2024 @ 4:20pm 
Originally posted by ⓀⒾⓦⒾ‰:
i hate how its ground effect ignores environment objects so you cant hide behind anything like the massive wall right in the way

This.

At least if you could use the walls or surrounding trees to do what your brain says they'll do - block attacks directed at them - the fight would allow you to use some skill/creativity in overcoming any nerdy shortcomings the gear might have.

I like the game more than D4, D3 and even D2 - and NRFTW - because it has at least superficially been designed with player skill in mind. As in, they put a lot of work into these boss mechanics to allow them to eventually be beaten with dodging/timing - aka thinking - even if you don't have the gear exploits.

So why ruin it with this one boss fight?

Of course some people have a meltdown at the prospect of any kind of change that doesn't directly arrive from their god (the devs).
TrashPanda Dec 24, 2024 @ 4:21pm 
Silverfist is a weird fight .. I killed him on my first attempt, wasn't even looking for him either so went in totally unprepared ...I just used that little tower there and circled around it so he couldn't hit me. I had expected .. more I guess.

Done this with a few other bosses that have a similar tower in their arenas .. their AI cant seem to predict where I will be and nearly always fails to get it right.

I figure if the bosses can cheat the fight by having spammable attacks and super speed I can cheese it by using the ♥♥♥♥ AI against them.

Other bosses that cant move are even easier to deal with .. go stand in their face, 99% of their attacks cant hit you and the few that can are easily avoided.

The Act2 final boss is difficult till you realise you have that woman with you and so long as you stand in her shield the fight is pretty easy, its just a DPS check., DPS you will need for ACT3 trash as its the most unbalanced trash I have ever had to deal with.

The ACT3 bosses are simple to deal with compared to the garbage they are surrounded with, pretty sure the trash has now killed me more than the bosses in the game, they have some seriously screwy one shot mechanics that seem totally unpreportional to everything else around them.

Other trash deal so much damage so fast I have to wonder if they are not broken, they can send you 100 to 0 in a second or two and you nearly always have no time to react if you can even see their attacks.

There are also a few immortal ones amongst them too, you just cant kill them, might be a bug but have had this happen three times now.

If I had to rate the acts .. Act1 is clearly the winner for polish and story, Act2 needs a little work, its not horrible but parts of it seem to be filler.. almost like they either ran out of good story or well its EA and will be changed later.

Act3 is garbage disjointed crap, none of it fits and there is little to no story as such, it was clearly thrown together for the EA release and it shows due to its unpolished unbalanced state.

Still Act3 is fun when you are not being bum rushed by OP trash mobs.
Beta Ray Shill Dec 24, 2024 @ 4:22pm 
Originally posted by AlphaVictorKilo:
Honestly...despite my ranger not being melee obviously, he was way easier if you hugged him, because he wouldn't do his weird roll that would push you around and/or oneshot you

Kiting him at distance got me killed more often. Literally hug and run circles around him and you can bait out his more easily telegraphed attacks which are way easier to dodge

Watch the video. I spend the whole 9 minutes right beside him, because it was very clear this was the only way to win. Occasionally had to abandon the idea because as you can see he will still randomly do the roll and create a distance between the player.

Also, there's the issue of the thrash mobs being agro'd. You have to move away from him then until they're dealt with.

The final 2min shows how he was beaten, but you can see I had to move away at several points.
Kugu Dec 24, 2024 @ 4:23pm 
I'm pretty sure you can block almost all of his attacks I dont actually remember him having a red charge up move. Slap a buckler on and have it autoswap to your secondary and back to your first when you do other things. Keep kiting and only block when you messed it up.
Beta Ray Shill Dec 24, 2024 @ 4:24pm 
Originally posted by Kashra Fall:
One shot mechanics don't belong in anygame, period. The silly monkey can transition into that stupid overhead from a roll, or a standard hit. The only tell is his yell, but it is still so fast you can just straight die. The roll on anyone with low armor, is death though.

Yeah exactly and they've done well by avoiding one-shots right up to this point.

I can't think of any other boss who had this mechanic bar the colossus - and they make it clear that you duck behind the sword to avoid that, so it's fair game as you've plenty of warning.
Last edited by Beta Ray Shill; Dec 24, 2024 @ 4:31pm
AlphaVictorKilo Dec 24, 2024 @ 4:26pm 
Originally posted by Beta Ray Shill:
Originally posted by Kashra Fall:
One shot mechanics don't belong in anygame, period. The silly monkey can transition into that stupid overhead from a roll, or a standard hit. The only tell is his yell, but it is still so fast you can just straight die. The roll on anyone with low armor, is death though.

Yeah exactly and they've done well by avoiding right up to this point.

I can't think of any other boss who had this mechanic bar the colossus - and they make it clear that you duck behind the sword to avoid that, so it's far game as you've plenty of warning.

I mean it's more a build issue than anything, but Geonor's wolf assault from above has very little windup and more often than not the dodge roll isn't long enough to get out of the circle so (not saying it's hard, but it has been brought up a lot and I can understand why mechanically it's a bit unfair)
Beta Ray Shill Dec 24, 2024 @ 4:26pm 
Originally posted by TrashPanda:
Silverfist is a weird fight .. I killed him on my first attempt, wasn't even looking for him either so went in totally unprepared ...I just used that little tower there and circled around it so he couldn't hit me. I had expected .. more I guess.

Done this with a few other bosses that have a similar tower in their arenas .. their AI cant seem to predict where I will be and nearly always fails to get it right.

I tried fooling him with the trees in the region in the same way, but like the other guy noted, the one-shot attack just goes straight through certain obstacles that you'd assume would block it.

Either way, they should a) fix the AI for that kinda thing; and b) just not force people to use exploits in the first place.
AlphaVictorKilo Dec 24, 2024 @ 4:27pm 
HUG THE MONKE

seriously, it works. It keeps him from doing his roll attack as well as being able to dodge the slams more easily
Beta Ray Shill Dec 24, 2024 @ 4:28pm 
Originally posted by Kugu:
I'm pretty sure you can block almost all of his attacks I dont actually remember him having a red charge up move. Slap a buckler on and have it autoswap to your secondary and back to your first when you do other things. Keep kiting and only block when you messed it up.

I'm not saying you're wrong, but I have my doubts that you just press block and you're guaranteed 100% block as a sorc.
Last edited by Beta Ray Shill; Dec 24, 2024 @ 4:30pm
Beta Ray Shill Dec 24, 2024 @ 4:29pm 
Originally posted by AlphaVictorKilo:
I mean it's more a build issue than anything, but Geonor's wolf assault from above has very little windup and more often than not the dodge roll isn't long enough to get out of the circle so (not saying it's hard, but it has been brought up a lot and I can understand why mechanically it's a bit unfair)

Geonor isn't involved in this fight.

Originally posted by AlphaVictorKilo:
HUG THE MONKE

seriously, it works. It keeps him from doing his roll attack as well as being able to dodge the slams more easily

As noted, I was doing that throughout the entire 9min. Please play the video.
Last edited by Beta Ray Shill; Dec 24, 2024 @ 4:30pm
AlphaVictorKilo Dec 24, 2024 @ 4:32pm 
Originally posted by Beta Ray Shill:
Originally posted by AlphaVictorKilo:
I mean it's more a build issue than anything, but Geonor's wolf assault from above has very little windup and more often than not the dodge roll isn't long enough to get out of the circle so (not saying it's hard, but it has been brought up a lot and I can understand why mechanically it's a bit unfair)

Geonor isn't involved in this fight.

Originally posted by AlphaVictorKilo:
HUG THE MONKE

seriously, it works. It keeps him from doing his roll attack as well as being able to dodge the slams more easily

As noted, I was doing that throughout the entire 9min. Please play the video.


I mentioned Geonor because you said "no boss up to this point" and just pointing out that in fact...no that's a false statement

And I did, you weren't hugging. You were close, sure, but I mean like...tickle his feet hugging, right ontop of him :)
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Date Posted: Dec 24, 2024 @ 3:39pm
Posts: 60