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all this trashtalk about one-shot-mechanics ...
try to rework your gear.
one shot mechanics dont exist in the game. its just you who puts damage over defence and you dont even realise your misstakes.
Gear to win is a psudeo-cheat - IMO, naturally - people use to overcome having to actually use reflexes during the fight.
Why bother purchase a game if you're not going to play a game - you're just trading to get the 'leet' gear, or rolling a dice to get the equivalent.
It's mindless.
Also your 'get good gear' argument makes no sense either way, since every other boss and mob before this failed to have a 'one-shot' mechanic.
If I have to, I'll dig up another post I read way back about a guy who mentioned he had excessive amounts of armour yet the math wasn't adding up for this one particular boss.
All of the ideas around it, right up the checkpoint placement, smack of 'let's just get this out the door before the crimbo hols'.
yeah. you have just proven the second time that you are to dump to play poe2.
no need to comment any further. maybe you should reflect a little before doing complainment posts.
you are just making fun of yourselfe.
Kiting him at distance got me killed more often. Literally hug and run circles around him and you can bait out his more easily telegraphed attacks which are way easier to dodge
This.
At least if you could use the walls or surrounding trees to do what your brain says they'll do - block attacks directed at them - the fight would allow you to use some skill/creativity in overcoming any nerdy shortcomings the gear might have.
I like the game more than D4, D3 and even D2 - and NRFTW - because it has at least superficially been designed with player skill in mind. As in, they put a lot of work into these boss mechanics to allow them to eventually be beaten with dodging/timing - aka thinking - even if you don't have the gear exploits.
So why ruin it with this one boss fight?
Of course some people have a meltdown at the prospect of any kind of change that doesn't directly arrive from their god (the devs).
Done this with a few other bosses that have a similar tower in their arenas .. their AI cant seem to predict where I will be and nearly always fails to get it right.
I figure if the bosses can cheat the fight by having spammable attacks and super speed I can cheese it by using the ♥♥♥♥ AI against them.
Other bosses that cant move are even easier to deal with .. go stand in their face, 99% of their attacks cant hit you and the few that can are easily avoided.
The Act2 final boss is difficult till you realise you have that woman with you and so long as you stand in her shield the fight is pretty easy, its just a DPS check., DPS you will need for ACT3 trash as its the most unbalanced trash I have ever had to deal with.
The ACT3 bosses are simple to deal with compared to the garbage they are surrounded with, pretty sure the trash has now killed me more than the bosses in the game, they have some seriously screwy one shot mechanics that seem totally unpreportional to everything else around them.
Other trash deal so much damage so fast I have to wonder if they are not broken, they can send you 100 to 0 in a second or two and you nearly always have no time to react if you can even see their attacks.
There are also a few immortal ones amongst them too, you just cant kill them, might be a bug but have had this happen three times now.
If I had to rate the acts .. Act1 is clearly the winner for polish and story, Act2 needs a little work, its not horrible but parts of it seem to be filler.. almost like they either ran out of good story or well its EA and will be changed later.
Act3 is garbage disjointed crap, none of it fits and there is little to no story as such, it was clearly thrown together for the EA release and it shows due to its unpolished unbalanced state.
Still Act3 is fun when you are not being bum rushed by OP trash mobs.
Watch the video. I spend the whole 9 minutes right beside him, because it was very clear this was the only way to win. Occasionally had to abandon the idea because as you can see he will still randomly do the roll and create a distance between the player.
Also, there's the issue of the thrash mobs being agro'd. You have to move away from him then until they're dealt with.
The final 2min shows how he was beaten, but you can see I had to move away at several points.
Yeah exactly and they've done well by avoiding one-shots right up to this point.
I can't think of any other boss who had this mechanic bar the colossus - and they make it clear that you duck behind the sword to avoid that, so it's fair game as you've plenty of warning.
I mean it's more a build issue than anything, but Geonor's wolf assault from above has very little windup and more often than not the dodge roll isn't long enough to get out of the circle so (not saying it's hard, but it has been brought up a lot and I can understand why mechanically it's a bit unfair)
I tried fooling him with the trees in the region in the same way, but like the other guy noted, the one-shot attack just goes straight through certain obstacles that you'd assume would block it.
Either way, they should a) fix the AI for that kinda thing; and b) just not force people to use exploits in the first place.
seriously, it works. It keeps him from doing his roll attack as well as being able to dodge the slams more easily
I'm not saying you're wrong, but I have my doubts that you just press block and you're guaranteed 100% block as a sorc.
Geonor isn't involved in this fight.
As noted, I was doing that throughout the entire 9min. Please play the video.
I mentioned Geonor because you said "no boss up to this point" and just pointing out that in fact...no that's a false statement
And I did, you weren't hugging. You were close, sure, but I mean like...tickle his feet hugging, right ontop of him :)