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Ein Übersetzungsproblem melden
Overall its a good game.. good production values, good visuals, pool is well done, good immersion. If you don't mind not holding the cue exactly like you normally would its a good game for WMR, definitely worth the price.
1. CUE ON
2. TELEPORT / DRAG INTO POSITION
3. ROUGH LINE UP OF SHOT
4. LOCK CUE WITH LEFT TRIGGER / QUICKLY PULL THE RIGHT TRIGGER ADJUSTMENT TO STOP ACCIDENTALLY TAKING A SHOT
5. MOVE BOTH HANDS TO CLOSER TO FRONT OF CUE SO BOTH ARE VISIBLE
6. ADJUST
7 RELEASE RIGHT TRIGGER AND TAKE SHOT
8. CUE OFF
(the cue on / off steps helps me avoid mishaps as I survery the table)
Short of a total rework of the controls for WMR controllers (MS videos suggest that with clever game design you can still track controls out of view because the pc knows where it left the fov and can still measure the orientation / speed of movement from the controllers built in sensors meaning you should be able to calculate where it is) I wonder if theres a quick compromise fix for WMR users? e.g.
A) being able to move the default hand postions on the cue to the front or back so both hands are visible as per step 5 meaning less faffing with step 4.
B) a button / setting that acts as a 'safety catch' - you can line up the shot with it on but you can only take the shot with the right controller if its within the central 50% of the FOV and you are not holding any of the right controller buttons
You're not going to be able to accurately recreate the feeling of playing pool without a table to lean on while taking your shots anyway, so making some small changes makes it work. I just take my shots like I'm using a bridge and I have no problems.
Other than that, WMR works presumably as well as the other headsets.