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翻訳の問題を報告
One thing I did find out also though, is that while its pretty easy to unlock these achievements a mod, you cannot use a mod to reset them. If you check the highscore in the game, you might notice... "someone"... has completed the game 800%. Was a bit of a mistake, I should have realized, but I assumed it would be an integer, so a number between 0-100. So I set it to 80. It was a number between 0 and 1 though.... so... 800% completed :P
Nice find with the custom pings, I have been looking for that. I hoped to change the map color of the devs icons, wanted the mod to just help finding them, so that you would get alerted if you scanned one of the devs. A ping is a nice alternative.
https://github.com/kblood/SR.Plugins.Pack
First, just unlocking achievements are too simply and let down part of fun from game, so I just put it as final assurance.
Second, the Male for Devs logic is coming from code reading. Check following code piece from IdentityManager.GetRandomNameID, I didn't find reason why Male is specially checked here, maybe because real game developers insists their gender:) I put similar logic in searching/replacing Devs in my code for prevent potential issues and keep developers' pride.
if (_sex == WardrobeManager.Sex.Male && UnityEngine.Random.value < IdentityManager.m_ChanceToPick5LivesName)
{
return IdentityManager.m_5LivesNameIDs[UnityEngine.Random.Range(0, IdentityManager.m_5LivesNameIDs.Length)];
}
Third, those colored figure and icons(like bribe or assassin) for special civilians are controlled with VIPType. It seems too many things need to be touched, not sure if we could find enough public methods/fields to mess with. I think simply hook a handler to AbilityWorldScan.OnWorldScanEvent listening for world scan and put custom pin could act as the alert you want.
Nice mods, I definitely need unstuck function, once I got my two Agents stuck in same place when sneaking deeply into enemy zone. Pause and Cheat function are too good to be true:)
What I was hoping with making them get a color on the map was maybe giving them a new color that was specific for the devs.. but I think my conclusion was that it was pretty hard coded that there would only be a set number of special character colors on the map. I also think it would be problematic to make them a quest character to give them a new color. But its been a while since I experimented with it.
In case you have not seen the achievement mod I made, one of the mods I have made is to help complete the No Big Brother mod. It helps ensure that its possible to complete that mission by doing several things. It informs the player how many cameras are left to destroy after having destroyed more than 10 I think I set it to, and it also reduces the amount of cameras you need to destroy by 1 because the game sometimes seem to bug, and as a last measure, it checks for cameras remaining that are active, rather than checking whether they are destroyed... so in theory destroying all power in one area might trigger the achievement with this mod.
I was planning on making a helper for finding the developers, but I got stuck and now you made a mod instead :) I think I will give it a try this weekend or something.
BTW, I update the mod to auto track civilian movement, now it is quite like a solution.
The cheats mods is for playing around with the game, and as I mentioned, I made it to test the code to see what is possible in the game. All the other mods started out in the cheats mod to figure out how things work, like the unstuck mod.
So i ran around, scanning for them by pressing '*'. All neat, and after a while, i found all four of them.
Having liked this functionality, i have a big critizism on your mod, too:
The 2nd functionality of your mod unlocks all the Big Borther achievements with no warning whatsoever, with the button *directly* besides the button to scan for devs.
In a hectic moment i accidently pressed '-' and voila, the Achievements unlocked besides me wanting to still unlock them by myself.
Could you assign another button, further away? i mean "/" and '*' aside are fine for scanningfor the devs and marking them, but "-" directly next to them should not unlock all the other achievements.
Regards
I think it could be possible via the steam id of S:R and the steam api. There is a tool around i just found out which might do the trick. This one supposedly can relock achievements:
https://github.com/gibbed/SteamAchievementManager
Its als in C# and seems to use the steam api.
Howdid you guys trigger the setting of the achievement?
Can you add a helper mode for the Cameras, like show a ping for the nearest undestroyed Cam in the district?
regards
Finding Devs works quite nicely. You run aroudn and hit '*' occasionally to scan for them.
The kill achievement unlocks when you zapped them.
The cloning achievement gives me trouble, though:
After finding one of them and sending him home for cloning, the mod seems to stop somehow. The message "0 Devs found" ( or X devsm forthat matter) just stops showing up when i hit '*'.
Can it be that when the tag circle is shown and the marked target runs of the map, that something goes wrong?
Regards
Update regarding "Infinite Lives":
At least your progress is savegame-persistent. I had to restart 5 times continuing my savegame for the mod loading correcty anew, but everytime i found a different guy i needed. So, all good, but with wrinkles ;)
For my personal experience, the achievement check for camera destroy is malfunction in latest version. It doesn't matter if I add this mod or not, you're unable to get those NO-BIG-BROTHER achievements in normal way. That's the reason to drive me pursuing creating my own mod solution before it drives me crazy:)
And BTW, for No More Lives and Infinite Lives Achievements, you need clone and kill each Dev (five in total) once to get those achivements. That's why if you press "/" again, my mod will give you a Dev with another name.
And it is normal that the Dev you're tracking is running into fog area, you can't see it but the role is active in the system. Those out of view civilians will follow their path until too far away from you and eventually vanished.