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If there is another ACB that shuts off engines, then you need to set a different option for engines under specific conditions. A example being that if you shut off the engines with a ACB with no limits radius, they will stay off unless something over powers them. If this was a plane, the solution would be simple. Just have a normal ACB shutting them off under specific conditions, and then allow the engines to turn on again when under or above a altitude higher than the previous ACB.
For a ship, it is slightly more complex than that.
Also a electric engine uses fuel engines/fuel to activate and recharge their batteries.
Thus even with the lowest RPM, there is a likely chance of the engine using your fuel anyway. But if it is insane, then either you have too many batteries, a engine still on along with it, or a glitch that can be solved by reloading.
If you are having difficulty making a engine that is low output and efficient at the same time, you can get one here http://www.fromthedepthsgame.com/forum/showthread.php?tid=26052
The problem is that there is no power% value combination I can find, which can turn both the engines on and off. It seems like something odd happens to the calculation when the fuel engines turn off. I even made a ACB/Light percentage indicator on my ship to see what was going on and it just jumps all over the place when you switch.
Then turn the engines off once the load is gone (power fraction above/below, whatever, haven't messed much with it). May need to build a logical "AND" with an ACB that uses the same values, but a 1 second delay, to avoid the engines turning off before they even revved up.
This vehicle uses 3 ACBs to guarantee that the engine runs at max efficiency or shuts off entirely. The bulk of batteries required is why I usually just have a dedicated cruising engine, but this should be along the lines of what you want.