XCOM 2
XCOM 2 > General Discussions > Topic Details
Caz Feb 5, 2016 @ 3:46am
Chance to hit? Nope! Chance to MISS!
We all know this is a thing with XCOM. But I've found that if you switch the words Miss and Hit, you will be far less annoyed when you see that 91% chance to "hit". Or perhaps it means "Chance to hit air/trees/coffee cup/penguin on another continent".

This frustrated me in the previous XCOMs and it's no less frustrating now. The funny (infuriating) thing is, my guys can't hit a mountain even if they're standing on it, but the enemy couldn't miss even if all the powers of the universe tried to force them to.
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Showing 1-15 of 54 comments
Eve of Cadence Feb 5, 2016 @ 3:48am 
That's XCOM, baby.
Sack-of-Bonbons Feb 5, 2016 @ 3:50am 
Tim has a 69% Chance to get laid, it missed and now he has an STI. XCOM. I missed on a 99% shot, don't feel too bad.
Eve of Cadence Feb 5, 2016 @ 3:52am 
I recently missed a 98% shotgun shot in point blank range. I don't think I laughed harder at XCOM, than watching poor Ivanovich be pummeled into the dirt by a Muton shortly after.
Split Infinitive Feb 5, 2016 @ 3:53am 
Doesn't matter, soon modders will fix this to not be determined on turn start. Which this game is, don't let the percents fool you, it is all determined before hand. Proof of this is to do the same shot 4 times from load saves and you will notice no matter where you go with the guy that misses, it will always miss.
The Shoes of God Feb 5, 2016 @ 3:55am 
The RNG is a bit wonky but I find that I hit most of the likely shots and miss most of the unlikely shots. Granted, that's anecdotal and my sample size is rather small but it seems fine so far.
Hekatonkheires Feb 5, 2016 @ 3:56am 
It's a shame they don't model missed shots so you could have a soldier miss at point blank range and end up killing another recruit on the other side of the map like in the good old days.
Eve of Cadence Feb 5, 2016 @ 3:56am 
Originally posted by Eternity:
Doesn't matter, soon modders will fix this to not be determined on turn start. Which this game is, don't let the percents fool you, it is all determined before hand. Proof of this is to do the same shot 4 times from load saves and you will notice no matter where you go with the guy that misses, it will always miss.

I have anecdotal evidence to the contrary. I have missed shots that I previously have hit, and vice versa; it's all about sample size. For example, taking 4 80% shots in a row in the exact same position, to the exact same target, does, in fact have a decent chance of turning out the same.

In short: Not true.
Split Infinitive Feb 5, 2016 @ 3:58am 
Originally posted by E-V:
Originally posted by Eternity:
Doesn't matter, soon modders will fix this to not be determined on turn start. Which this game is, don't let the percents fool you, it is all determined before hand. Proof of this is to do the same shot 4 times from load saves and you will notice no matter where you go with the guy that misses, it will always miss.

I have anecdotal evidence to the contrary. I have missed shots that I previously have hit, and vice versa; it's all about sample size. For example, taking 4 80% shots in a row in the exact same position, to the exact same target, does, in fact have a decent chance of turning out the same.

In short: Not true.
Not going to sit there doing the same statistical shot for more then 3 loads, waste of time. All it proves is that their scale for RNG is terribly off. Examples of this are what modders did with the XCOM EU, EW. They corrected the RNG numbers and suddenly your sure things actually hit more often, while your casual 25-50% actually missed. Which would be nice concidering you are supposed to have trained troops, not monkeys with guns.
Theophany Feb 5, 2016 @ 3:58am 
Originally posted by Eternity:
Doesn't matter, soon modders will fix this to not be determined on turn start. Which this game is, don't let the percents fool you, it is all determined before hand. Proof of this is to do the same shot 4 times from load saves and you will notice no matter where you go with the guy that misses, it will always miss.

I reloaded two times to get a 70% chance shot my grenadier just missed, and it worked with the third attempt. #illuminaticonfirmed
Caz Feb 5, 2016 @ 4:00am 
It's frustrating, but just like in the previous XCOMs, I deal with it. I know eventually my troops will stop being total morons and learn that the pointy end of the gun doesn't belong in their face. Just frustrating until they learn that.
Eve of Cadence Feb 5, 2016 @ 4:01am 
Originally posted by Eternity:
Originally posted by E-V:

I have anecdotal evidence to the contrary. I have missed shots that I previously have hit, and vice versa; it's all about sample size. For example, taking 4 80% shots in a row in the exact same position, to the exact same target, does, in fact have a decent chance of turning out the same.

In short: Not true.
Not going to sit there doing the same statistical shot for more then 3 loads, waste of time. All it proves is that their scale for RNG is terribly off. Examples of this are what modders did with the XCOM EU, EW. They corrected the RNG numbers and suddenly your sure things actually hit more often, while your casual 25-50% actually missed. Which would be nice concidering you are supposed to have trained troops, not monkeys with guns.

Actually the only thing the Long War guys did to the RNG is remove all the code that cheats in your favor, and made it a Second Wave option called "Cinematic Mode".

Small sample sizes prove absolutely nothing. Sitting down, and doing the same statistical shot about 500+ times is the only proof of the RNG working well, or being off.

Please kindly take your salt elsewhere.
VictorBurgos Feb 5, 2016 @ 4:02am 
They are using a fake RNG system. It's not really RNG while playing the game. It's one seed for that whole mission. No matter how many times you save scum, if you shoot at the same enemy in the same place, nothing will change.
Theophany Feb 5, 2016 @ 4:03am 
Originally posted by XcomVic:
They are using a fake RNG system. It's not really RNG while playing the game. It's one seed for that whole mission. No matter how many times you save scum, if you shoot at the same enemy in the same place, nothing will change.
(read other comments before posting pls)
I reloaded two times to get a 70% chance shot my grenadier just missed, and it worked with the third attempt. #illuminaticonfirmed
Eve of Cadence Feb 5, 2016 @ 4:04am 
Originally posted by XcomVic:
They are using a fake RNG system. It's not really RNG while playing the game. It's one seed for that whole mission. No matter how many times you save scum, if you shoot at the same enemy in the same place, nothing will change.

False. Read previous comments.
VictorBurgos Feb 5, 2016 @ 4:04am 
You sir are wrong. They have already confirmed this. So please stop lying.
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XCOM 2 > General Discussions > Topic Details
Date Posted: Feb 5, 2016 @ 3:46am
Posts: 54