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"bUseTextureStreaming=True" (these are default for most but not all UE3 games)
"bUseBackgroundLevelStreaming=True"
"MipFadeInSpeed0=0" (these even out mipmap loads and draw time)
"MipFadeOutSpeed0=0"
"MipFadeInSpeed1=0"
"MipFadeOutSpeed1=0"
"PhysXGpuHeapSize=64" (these balance physx calls even on cpu based physx titles)
"PhysXMeshCacheSize=16"
"bSmoothFrameRate=TRUE" (this really does need to be on, ignore what you've read)
"MinSmoothedFrameRate=30" (keep these right here. setting higher/lower does no good)
"MaxSmoothedFrameRate=400"
"bInitializeShadersOnDemand=True" (reduces overall shader batch call size)
"DisableATITextureFilterOptimizationChecks=False" (driver based opt is MUCH faster)
"UseMinimalNVIDIADriverShaderOptimization=False" (same here)
"PoolSize=256" or (vidmem/poolsize exmpl: 512/128, 1024/256, etc, DO NOT exceed 768)
"bAllowMultiThreadedShaderCompile=True" (should already be on by default)
"ThreadedShaderCompileThreshold=4" (formulate like this: # of cpu-cores (not threads) -2)
"OnlyStreamInTextures=True" (reduces overall texture batch call size)
NOTE:
The 'ThreadedShaderCompileThreshold should be only set to how many physical cores on the CPU you have minus 2. I.e. my 4790k has 4 physical cores (8 virtual cores total). So I set this value to 2.
NOTE:
A user in the linked thread above, said to set the 'PoolSize' to 25% of the total memory you have on your GPU. I.e. I have 3071MB VRAM. So I set the value to 768 (3071*0.25).
Nvm, it's all over the place, will try this. Hope it really does remove those stutters.
EDIT : Some lines are present in 2 or even 3 different places in the file, it is possible you have to modify them all (i.e MinSmoothedFrameRate)
Forget it, I did lure myself believing I did run at maximum graphics settings. Actually I was running at minimum settings.
This does not work, sorry fellows. :(
Edit: And also it locks your graphics settings, which is not good.
I.e. while scrolling the map, I hade extreme stuttering, even at minimum settings. Setting the PoolSize to the calculated value, it is much more smooth scrolling the map.
There have been other settings combos posted and/or suggestion to run in full screen window (disables vsync).
Are you sure the configuration file is set to read-only, and even though it is, checked that it is not changed by the game?
Maybe it does not work for some PC-configurations...
Should it not be possible to that in Windows, i.e. setting write only for administrator sort of?
Anyway, the changes I made in previous posts, makes the game almost stutter free and the performance is relative good on low graphics settings. I like the graphics and the game is awesome. Let us wait and give the devs a chance to patch and optimize the game, hopefully in the end the game will run great (even though I'm irritated they have not optimized and tested enough before release).
Same goes for the forum, plenty of performance concerned threads before the release.
I prepurchased the game wednesday in the evening, knowing about performance issues, knowing about the controversed turn limit in a lot of missions. And I did it while having access to the same information network than everyone else -> internet
Those claming they bought the game without knowing about turn limit and performance issues because it was HIDDEN by Firaxis or the reviewers and not because their own LACK of any research are lying (to themselves as well ?).
You can even see performance issues in Firaxis streams of the game, so it's not like we have been cheated or misinformed^^
Anyway, thank you for the poolsize tip, seems to smooth the game ! And yes there is a way to force read only on Windows : Properties -> Security -> check refuse box of writing for every group/user name.
http://computerstepbystep.com/wpimages/wp8c16e652_01.png
(click on Edit)