XCOM 2

XCOM 2

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nandrioff 2017 年 9 月 19 日 下午 1:30
WOTC Optimal Avenger Layout
Basically the title. Wondering what some people's new layouts are for the avenger since WOTC came out, or if anyone had any optimal layouts or suggestions.
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War Pig Wizard 2017 年 9 月 19 日 下午 1:47 
2nd row, center, place a workshop, put 2 engineers in it and you get 4 grims that can work up, down and both sides. In those 4 spots you want Resistance Ring, Power relay, Comm station and 1 freebie. Both the power relay and the comm stations can use 2 grims.

In the top corners I put my lab and the GTS schools, since non need for engineers. I usually save the power coils for the PSI lab and the end game thingy that is escaping me right now. Reason being is that power coils make those cost ZERO power, but if you build a power relay on a power coil then it's only a +7 power. The PSI lab upgraded costs more than that.

Then spread out the rest as needed.

As far as build order goes, that's up to you. Build what you need and what you can when you can. Also I've heard a lot of people skip the lab, but lately I've been building them and not only do they increase your research speed but they also seem to increase the chances of breakthroughs which can be a HUGE bonus. My Skirmisher is dealing stupid amounts of damage due to his bullpup getting boosted. I've been able to build a lot of stuff at half cost as well.

Good luck out there
spaceboy 2017 年 9 月 19 日 下午 1:49 
Layout isn't as important now since it's not really worth building a workshop. It's expensive and engineers can be gained easier, Build a laboratory instead.

Also you can usually get away with building only one power relay and resistance comms because there are new ways to get power and contacts. This makes room for the new facilities.
nandrioff 2017 年 9 月 20 日 下午 8:31 
引用自 War Pig Wizard
2nd row, center, place a workshop, put 2 engineers in it and you get 4 grims that can work up, down and both sides. In those 4 spots you want Resistance Ring, Power relay, Comm station and 1 freebie. Both the power relay and the comm stations can use 2 grims.

In the top corners I put my lab and the GTS schools, since non need for engineers. I usually save the power coils for the PSI lab and the end game thingy that is escaping me right now. Reason being is that power coils make those cost ZERO power, but if you build a power relay on a power coil then it's only a +7 power. The PSI lab upgraded costs more than that.

Then spread out the rest as needed.

As far as build order goes, that's up to you. Build what you need and what you can when you can. Also I've heard a lot of people skip the lab, but lately I've been building them and not only do they increase your research speed but they also seem to increase the chances of breakthroughs which can be a HUGE bonus. My Skirmisher is dealing stupid amounts of damage due to his bullpup getting boosted. I've been able to build a lot of stuff at half cost as well.

Good luck out there
Thanks for your helpful response! Good luck to you too, Commander.
Tamiore 2017 年 9 月 21 日 上午 12:09 
Ok, we've been over this time and again, and the rather clear-cut conclusion is that a workshop is never, ever beneficial to build.
To see exactly why you need to analyze a specific build order vs the alternatives, but some examples can be found here: http://steamcommunity.com/app/268500/discussions/0/2765630416808046671/
最後修改者:Tamiore; 2017 年 9 月 21 日 上午 12:10
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張貼日期: 2017 年 9 月 19 日 下午 1:30
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