Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

Nakamura RTS Aug 5, 2014 @ 6:01am
Unacceptable state of the game (26.09.14)
Dear developers,

I believe I speak on behalf of the entire competitive community when I say that issues plagueing AoM:EE are out of control. Currently for most players, the game is simply not playable, because the minimum/recommended requirements were simply not accurate. The game is tasking those gpus to 100%. Interestingly, most of the performance issues seem to come forward only when playing multiplayer, INCLUDING LAN games.
There has to be some kind of problem in the network code. Do not ignore this, please.

In the current state of the game, it is impossible to set up a competitive environment. Big tournaments are held on voobly instead of here. The player base is massively declining, and entire clans are moving back to the old version. This data should back up what I said: http://steamcharts.com/app/266840
Note how all this is happening despite the 40% sales. Direct action will be necessary.

*Update(22.08.14): With the recent fix on instant quit, this situation is slightly improved, but a lot of other issues remain. Thanks for listening!*

*Update(26.09.14):Match history and option reductions are nice, however this sort of match history only accomodates for a small portion of the features it's supposed to give.*

DragonQ has put together a really good list of issues in the general forums. In this topic, I am revisiting that, and keeping the list of huge issues updated.

Some of these have been addressed, others we have hardly heard comments about.

Below I will re-iterate this list, taking out the already solved ones, and making comments on each point. Please fix these obvious issues people have been complaining about since the early stages of the beta.


Vital:

Revert the mod compatibility change and implement moderation for workshop.

-- Many popular mods are now not allowed for multiplayer. We know these do not cause issues, implement moderation so that the ones that do cause problems can be filtered out. Marking certain mods as desync sensitive and thereby disallowing them for multiplayer would be the way to go as opposed to collectively doing this to all mods affecting certain folders.

FPS issues need addressing. Some people's computers simply can't cope but others with machines that pass the recommended requirements still have FPS issues, meaning a few well-known members of the community can't even play. After the 1.9 patch this has improved due to the full pop slowdown fix, but I'm sure more can be done.

--This is most relevant in multiplayer. There is no reason for why a LAN game should involve latency, yet it's the same as it is with online matches. Look into the network code.


There needs to be an official way of reporting cheaters and hackers so that they can be banned. Perhaps a thread on the Steam forums will work.

-- Can we have an update on this?

Animation stutter brought about by latency needs to be fixed. More than one developer has said that it's an issue with the way the game is coded, which is surely nonsense because the original game didn't have this problem. It also appears in some recorded games, which is even stranger.

-- Absolutely crucial, it is impossible to control units well without this fixed.


The worst pathing issues (at least) need to be addressed. Pathing is actually worse than in the original game, apparently due to geometry changes, and certain pathing issues are game-breakers. For example, units just happily walking through walls and buildings like they aren't there, or villagers getting stuck in trees/buildings/gold mines. The latter seems to happen very often with Norse gold miners.

-- If the pathing was at least equally good as in the original, no one would complain.

Important:

2v2 (and maybe 3v3) Quick Matches. Players must be allowed to invite friends to join a team and then search. Ideally these ratings will be separate from 1v1 ratings, then we can have proper clan wars and team rankings.

Remove ranked Advanced Matches. It is currently needed for team games, but if the above point is addressed then they are no longer necessary, and will just give players a way of earning easy points by setting up matches in their favour.

-- These two need to go together. I don't understand why you have implemented rated custom games at all. People are not using search at all anymore, which was the main feature the competitive community has been craving for for a very long time. Why would you intentionally do this kind of damage to multiplayer?


The rating algorithm should revert to that used by ESO. The only difference is that ESO used Elo with K=40 instead of K=32. It's too easy to gain points playing someone way below your rating right now, and beating someone well above your rating barely earns you any extra points. Using K=40 brings higher risk and higher reward and is generally preferred by the competitive community.

-- Again, to be blunt, no one has asked for this change to happen in EE. The ESO rating algorithm is favored by the majority.


Match history. The currently used system is very good for helping one add friends. It however misses some very important features, such as: SC2 style win% for each god and map chosen by self, most frequent opponent. Public visibility should be an option as well.



League ratings should be totally separate to general ratings. Playing a ranked league game gains you points based on the ratings in the league (so everyone is 1600 when the league starts) but the points you gain/lose apply to your main rating too, which is crazy. This leads to a situation where people can play league games (often with non-standard maps or setups) to get easy points because their rating will be closer to their opponent than their skill level would suggest (e.g. a 1800-skill player plays 1500-skill player but because both are 1600 in the league, the far better player gets lots of points for winning).



Add tabs to the Online interface like ESO had. This will allow people to use chat whilst looking for games or inside a game lobby.

-- Why was this not done initially? Honestly no one cares about the event and league badges as much as proper chat options.


Change various graphical effects that are difficult to see or make other things difficult to see, e.g. fishing buoys, Rain mist on Marsh, Shades' glow, chickens on certain maps. Fix other graphical issues, such as the manticore missing its spikes, underworld and locust causing texture errors, etc.

__________________________________________________


By fixing all of the above, you will have a chance of regaining the player base lost. Some will not ever come back because of bad experiences. Others will not come back because they have finished their single player experience. There's quite a sizable competitive community however, who are in desperate need for some of the features added, such as the observer enahancements. We payed for your product (that we practically already did a decade ago), we supported you for a long time, even though we have been actively beta testing the released, and clearly unfinished game.

Finish your development. Allow us to enjoy the product we bought.
Last edited by Nakamura RTS; Sep 26, 2014 @ 6:45am
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Showing 1-15 of 64 comments
Patjuh Aug 5, 2014 @ 6:23am 
I couldn't agree more with this post.

Honestly, when Steam announced this game would have active support by the devs at least for a whole year after release, I was optimistic. But seeing the current state of the game and the way devs seem to struggle to communicate with the active competitive community, makes me wonder what I've paid for.

Honestly, this needs to change. I really want to not make this a collective 'blame dev-team' sort of thread, and I am aware that it will look like this sometimes when people express their discomfort with the current state of the game, but it's about realising we're trying to enjoy this game. Seeing other titles, AoM:EE charged players with a premium price, and there's been more than 10.000 people who were willing to give it a try. The current results as highlighted above speak for themselves.

There's still a big majority of the competitive/active community that uses alternatives like Voobly/Gameranger platforms to play this game, and I personally refuse to go back to those because I still believe that the Steam platform is the future and people should not try and split up communities, but go with this. It's a shame that the absence of frequent patches (bug fixes for the majority) spread discomfort and frustration, only resulting in people's disbelieve in Steam as future platform.

Please... community icon-figures have done so much work on balance suggestions, bug fix suggestions, etc, that I feel it should be very possible to work on all those things. Of course balance is something active players would like to see that have been playing the game for the past years and years, but the true priority should be the bug/performance fixes which will already bring so much people back to the Steam platform on active/regular base, and I am certain this will generate a new wave of new (paying!) players.

Yours sincerely
DoD_J4Jc3 Aug 5, 2014 @ 6:33am 
I agree. Without these changes, my clan will not move to AOMEE and will continue playing on Voobly.

http://thedodclan.voobly.com/

munkeh Aug 5, 2014 @ 6:40am 
give this man a medal
F27up Aug 5, 2014 @ 6:58am 
There has to be some kind of problem in the network code. Do not ignore this, please.
There has to be some kind of problem in the network code. Do not ignore this, please.
There has to be some kind of problem in the network code. Do not ignore this, please.
There has to be some kind of problem in the network code. Do not ignore this, please.
There has to be some kind of problem in the network code. Do not ignore this, please.
There has to be some kind of problem in the network code. Do not ignore this, please.
There has to be some kind of problem in the network code. Do not ignore this, please.
There has to be some kind of problem in the network code. Do not ignore this, please.
There has to be some kind of problem in the network code. Do not ignore this, please.
There has to be some kind of problem in the network code. Do not ignore this, please.
There has to be some kind of problem in the network code. Do not ignore this, please.
There has to be some kind of problem in the network code. DO NOT INGORE THIS,PLEASE.
DoD_BLiTz Aug 5, 2014 @ 7:16am 
I completely agree. You are missing a lot of players, high and low ranked just for some bug fixes which I am sure you can look into it. The game seems dead as when logging into it there are only a few players online. If there is no change, people won't move back to EE.
[DoD]n_d_nile Aug 5, 2014 @ 7:18am 
My clan started on EE but almost solely plays on Voobly now. http://keenclan.net/
URMY_Hero Aug 5, 2014 @ 7:22am 
+1 to Naka



And skip balance issues for the moment. First things first please.

People who bought this game , really want : a convenient and competitive multiplayer service .

Priority is to fix this, my ideas:
- realistically increase minimum system requirements
- create a benchmark tool to see if ones system can run online game play properly
- dramatically improve or discard : "no elo change because game was too short "
( is being abused by players quitting in the first minute to avoid players or certain maps /matchups & defeats the "blind and fair matchups " provided by the quick search option.)
- dramatically improve or discard : "no elo change because a player has been dropped"
( is being abused, players just simply pull the plug of their router or kill the game through windows or task-killer to avoid point losses)
- create separate ladders for either 1vs1 and for TG multiplayer games (2vs2 ,3vs3,4vs4 etc.) .
- use ESO algorithm for the point system.
- fix Quick search for TeamGame , and increase for up to 12 players
- add more comfort for players online ( appears they are locked in in their own game when they host a game ?)
- add player information about played games / statistics
- maybe add record game storage in cloud for anyone to see


Btw, would it be possible to add some update which AUTO LOWERS the fancy graphic options ( which caused almost more grief than joy apparently) , when a player attempts to play the game and he is the one who causes problems for complete group of multiplayers ?


Paying almost 30 dollar/euro for a pimped up 2002 campaign with some problem creating graphic "boost" = not done.
People feel mislead , because they fell for the hyped and updated graphics + steam server support.
Especially now these graphics options appear to be one of the major causes why the game is in its current unsatisfying state : quirky p2p gameplay (we need dedicated server).

Players want a good multiplayer platform and believed Steam\SkyBox would do a great job. Yet loads of people have returned or start to return to the old 2003 AOT game .

That says enough: people do not want fancy graphics, people want TO COMPETITIVELY PLAY WITH EACH OTHER. That is where the money lies, not at refurbished shiny new covers.
Last edited by URMY_Hero; Aug 19, 2014 @ 6:35pm
Wilhelm II Aug 5, 2014 @ 8:01am 
+1 This needs to be seen by the Devs
JigglyWiggly Aug 5, 2014 @ 8:39am 
Just fix the network lag please, I really don't like AOM T and prefer EE by a lot, so I would hate to migrate there. However the networking lag is a big issue on EE. I think the performance fps wise should come 2nd, as most people on rts-sanctuary actually just run toasters. They don't play any other games, so they have no idea what they are talking about. Just make sure the people with toasters don't cause others with fast connections/pcs to lag.

I'd be happy with a system that just boots people if they don't have at least a core i5 in multiplayer and a jitter free connection which connects to a server. I don't think it's acceptable to be playing this game on a pentium 4 and causing others lag.
Last edited by JigglyWiggly; Aug 5, 2014 @ 8:43am
Boit Aug 5, 2014 @ 8:43am 
I was actually so hyped for this game and unfortunately all it did was cut the community in half. Voobly used to get frequent 350+ people online. Now it's sitting at 150~ and no one is playing on EE.

There HAS to be a way to fix the problems that EE currently has or you need to put a disclaimer on it describing that there are issues with it. It is not fair on the people purchasing this game to jump into a multiplayer game and find that it simply does not run effectively.

This is 2014, and any issues with the 'old' code should simply be fixed.

I've tried to be nothing but supportive for EE but there's only so much I can do when I can't even play on it anymore. Please get your act together. =\
Boit Aug 5, 2014 @ 8:46am 
Originally posted by JigglyWiggly:
Just fix the network lag please, I really don't like AOM T and prefer EE by a lot, so I would hate to migrate there. However the networking lag is a big issue on EE. I think the performance fps wise should come 2nd, as most people on rts-sanctuary actually just run toasters. They don't play any other games, so they have no idea what they are talking about.

I'd be happy with a system that just boots people if they don't have at least a core i5 in multiplayer and a jitter free connection which connects to a server. I don't think it's acceptable to be playing this game on a pentium 4 and causing others lag.

The lag isn't just because people don't have i5's. I have a good computer. Good enough to play any current high performance game on pretty much max graphics without any lag. Yet when I play with someone who is not from Australia/NZ I get animation lag, obscene latency with my mouse clicks and basically just an unplayable experience.

You could just argue that this is because of ping and most games don't allow you to play with people from the other side of the country nowadays because it's just too big of an issue to resolve at the moment. HOWEVER, when I play on Voobly and Gameranger, yes there's a ping issue there as well but it's not even close to the same. It is playable, and if a game made in 2003 can manage it I don't see why a game made in 2014 is struggling.
DoD_Fox Aug 5, 2014 @ 12:06pm 
Please fix this game :( you will get many more players and make much more $$$
LNC_GoldenAxe Aug 5, 2014 @ 5:19pm 
Good post by my friend Noobmura, I completely agree with him.
Berdzz Aug 5, 2014 @ 5:25pm 
Couldn't agree more.
FPS and animation stutter problem is simply ridiculous. I think that should be top-priority, as I suppose that's the major issue that causes people to evade playing EE and Steam.
And like it's been said, when one tries to play against AI there is no lag at all, so the problem is clearly a network problem. This is receding, and it just can't be.
Last edited by Berdzz; Aug 5, 2014 @ 5:26pm
KiNG Aug 5, 2014 @ 7:07pm 
aom ee is already dead recent online 600 people well done skybox...
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Date Posted: Aug 5, 2014 @ 6:01am
Posts: 64