Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

ViridianGames Apr 9, 2014 @ 8:46am
Why You Should Buy
Wow, I cannot believe all the hate I'm seeing for this release. I was personally very happy when I found out about it and everything I've seen so far has just made me happier. So I wanted to address a few things.

A) If you haven't played it, it's not an old game. It's new to you.

B) This port is not being done by the same company that did the Age of Empires II port, so saying "that port sucked, this one will too" is irrational.

C) This game will have more content on release in both single-player and multiplayer than Company of Heroes 2 did and that game released for full price. Again, the fact that it's based on an older game is irrelevant if you've never played the game before.

D) This version, if successful, could bring a lot of new blood into the AoM multiplayer scene. I can't see that being a bad thing.

E) Buying the game up front rewards the devs who did the hard work of making this version. As a game developer myself I understand how important that is.

F) If you've got your old discs, they still work fine and you can live without the enhancements/multiplayer, then don't buy it. No one's forcing you too.
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Showing 1-15 of 17 comments
Rex Apr 9, 2014 @ 9:54am 
Haters gonna hate thats all im say
Sir Jasper Trund Apr 9, 2014 @ 9:57am 
Originally posted by Baron Von ZinGir:
The game adds nothing modders already did what are you talking about, and why support devs that steal mods made by public coders and then asking insane prices.
It has no extra content at all, that has not been made by public coders.

What are you talking about, sorry? AoMEX does not include any content created by modders, and also includes an entirely overhauled lighting system.
Baron von ZinGir Apr 9, 2014 @ 9:59am 
O really? i can download all them stuffs
Sir Jasper Trund Apr 9, 2014 @ 10:02am 
Then kindly provide a link to a mod that adds global lighting, integrated antialiasing, bump map and specular map support, improved shadows and water details and native high-resolution and widescreen support. These are the graphical additions made in AoMEX.
Last edited by Sir Jasper Trund; Apr 9, 2014 @ 10:07am
ViridianGames Apr 9, 2014 @ 10:21am 
Originally posted by Rex:
Haters gonna hate thats all im say
Apparently. And pointing out the irrationality of their hate makes 'em hate more, I guess.
dynastes Apr 9, 2014 @ 10:34am 
Naturally. Why would they admit being irrational? :D

Flaming all the things you don't like is a really nasty habit, but sadly quite widely spread. Will not keep the game from being awesome once more and certainly doesn't make your points less viable.
WarriorMario  [developer] Apr 9, 2014 @ 10:38am 
Originally posted by Baron Von ZinGir:
The game adds nothing modders already did what are you talking about, and why support devs that steal mods made by public coders and then asking insane prices.
It has no extra content at all, that has not been made by public coders.

And stop talking like everyone is new at gaming and have no clue what this game is, its an insult i bet you are a dev on the brink of being kicked out of the group you are in cause your ego sir is way too big.
The devs did not include anything modders made because they don't want to keep the nostalgia it now has. What they did add was everything modders could not because it was hardcoded except for one little thing which modders did not really work out well and that's the time of the day lightning effect.

There is one guy that says he has a mod that has the visual effects AoMEE has and some other features but I doubt that he really decompiled the exe because it is has an encryption(XOR I think).
MS Ryz0n Apr 9, 2014 @ 12:27pm 
Cleaning up the thread a bit here, please folks - personal attacks are not permitted.
Rabble Apr 9, 2014 @ 12:48pm 
Originally posted by MS Ryz0n:
Cleaning up the thread a bit here, please folks - personal attacks are not permitted.
My apologies
Last edited by Rabble; Apr 9, 2014 @ 12:49pm
IcyEye Apr 9, 2014 @ 8:26pm 
Couldn't have said it better myself. Its simple, and yet people never abide by it:
If you don't want to spend the money, even though it's well worth it, you don't have to get butt-hurt about pricing. You can go and grab yourself your 2$ version of the game and live happy in your strictly budgeted worlds :D
wizaerd Apr 9, 2014 @ 8:33pm 
Unfortunately the internet has bred loud mouthed know it alls who revel in complaining about every little thing. And they usually do it as rudely as possible. This game is less than $25. I don't care if it's an older game being re-released or not, $23 for this and the Titan expansion is a steal. I've spent more on dinner, and that lasted maybe an hour. This game wil give me hundreds of hours of enjoyment.
Nats Apr 11, 2014 @ 3:24am 
Things I never liked about Age of Empires was the way every game either consisted of :

1. you get constant drip feeding of enemies towards you from one enemy faction, and once you get past them its just a matter of going around destroying the enemies buildings one by one
or
2. You get a massive onslaught of enemies towards you usaully from 2 or 3 factions and you get annihilated in short time.

So basically I found the AI was rather poor in the AoE game, probably they only can really be much fun played as multiplayer games, which I dont play much at all. You never got any large battles between massive armies, the enemies always were too fascinated by just destroying your buildings.

Also I found that the campaign was rather repetitive because it revolved around you building new villages first, walls, defenses, forming an army etc for every new mission. So there is a lot of repetition and hardly much creative thinking going on.

I have just bought Titan Quest and that is a brilliant game for people who love fighting mythical animals from the Ray Harryhausen type films, I honestly cant see this game being half what that game is, but I am prepared to be wrong.

So, those who havent played it before, is this game any different from Age of Empires? Does it suffer from the same AI and campaign problems? Is Titan Quest far better as I suspect? What does this game have going for it then? :Khappy:
Last edited by Nats; Apr 11, 2014 @ 3:32am
EarthRed Apr 11, 2014 @ 3:36am 
Now this thread I like!
Originally posted by Nats:
So, those who havent played it before, is this game any different from Age of Empires? Does it suffer from the same AI and campaign problems? Is Titan Quest far better as I suspect? :Khappy:
First off, Titan Quest is of another genre, therefore comparing the two is like comparing chess to Zoo Tycoon.

The AoM campaign is loved by many, and I my self played it through several times as a kid. It has it's flaws, but I would say it's much less repetitive than the AoE1 and 2 campaigns. (Though I liked those as well, just trying to step into your context)

The AI is OK, especially for casual players, but, as with pretty much all RTS games, competitive multiplayer is the heart of the game.
Nats Apr 11, 2014 @ 3:45am 
Originally posted by AoKPO Earth Red:
Now this thread I like!
Originally posted by Nats:
So, those who havent played it before, is this game any different from Age of Empires? Does it suffer from the same AI and campaign problems? Is Titan Quest far better as I suspect? :Khappy:
First off, Titan Quest is of another genre, therefore comparing the two is like comparing chess to Zoo Tycoon.

That is true.

So is this game just the same as AoE but instead of a Catapult for example you get a Scorpion? Or is there a lot more to it than that?
EarthRed Apr 11, 2014 @ 3:45am 
Originally posted by Nats:
What does this game have going for it then? :Khappy:
Oh, sorry, forgot to answer to this question.
What AoM offers more than the other Age of - games is an immense amount of unit variance compared to the previous (and to some extent, the latter) titles, plus the settlement system brings much more map control elements into the game. Plus the minor god choice that later continued on to AoE3 as politicians and council members brings it's own flavor of variance. The 12 different factions are divided into 4 civilizations, which are very different from each other, and the 3 sub-factions (which major god you worship) have some noticeable differences as well, which brings more variance.

In short:

- Most varied pool of strategic (both militarily and otherwise) and faction choice options, this game is top notch in the whole RTS genre in this regard
- Map control is more important than in other games of the same series (since population cap is dependant on map control)

Here are my thoughts at least, others may disagree or feel that something should be added. Hope this helps!
Last edited by EarthRed; Apr 11, 2014 @ 3:46am
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Date Posted: Apr 9, 2014 @ 8:46am
Posts: 17