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What are you talking about, sorry? AoMEX does not include any content created by modders, and also includes an entirely overhauled lighting system.
Flaming all the things you don't like is a really nasty habit, but sadly quite widely spread. Will not keep the game from being awesome once more and certainly doesn't make your points less viable.
There is one guy that says he has a mod that has the visual effects AoMEE has and some other features but I doubt that he really decompiled the exe because it is has an encryption(XOR I think).
If you don't want to spend the money, even though it's well worth it, you don't have to get butt-hurt about pricing. You can go and grab yourself your 2$ version of the game and live happy in your strictly budgeted worlds :D
1. you get constant drip feeding of enemies towards you from one enemy faction, and once you get past them its just a matter of going around destroying the enemies buildings one by one
or
2. You get a massive onslaught of enemies towards you usaully from 2 or 3 factions and you get annihilated in short time.
So basically I found the AI was rather poor in the AoE game, probably they only can really be much fun played as multiplayer games, which I dont play much at all. You never got any large battles between massive armies, the enemies always were too fascinated by just destroying your buildings.
Also I found that the campaign was rather repetitive because it revolved around you building new villages first, walls, defenses, forming an army etc for every new mission. So there is a lot of repetition and hardly much creative thinking going on.
I have just bought Titan Quest and that is a brilliant game for people who love fighting mythical animals from the Ray Harryhausen type films, I honestly cant see this game being half what that game is, but I am prepared to be wrong.
So, those who havent played it before, is this game any different from Age of Empires? Does it suffer from the same AI and campaign problems? Is Titan Quest far better as I suspect? What does this game have going for it then?
First off, Titan Quest is of another genre, therefore comparing the two is like comparing chess to Zoo Tycoon.
The AoM campaign is loved by many, and I my self played it through several times as a kid. It has it's flaws, but I would say it's much less repetitive than the AoE1 and 2 campaigns. (Though I liked those as well, just trying to step into your context)
The AI is OK, especially for casual players, but, as with pretty much all RTS games, competitive multiplayer is the heart of the game.
That is true.
So is this game just the same as AoE but instead of a Catapult for example you get a Scorpion? Or is there a lot more to it than that?
What AoM offers more than the other Age of - games is an immense amount of unit variance compared to the previous (and to some extent, the latter) titles, plus the settlement system brings much more map control elements into the game. Plus the minor god choice that later continued on to AoE3 as politicians and council members brings it's own flavor of variance. The 12 different factions are divided into 4 civilizations, which are very different from each other, and the 3 sub-factions (which major god you worship) have some noticeable differences as well, which brings more variance.
In short:
- Most varied pool of strategic (both militarily and otherwise) and faction choice options, this game is top notch in the whole RTS genre in this regard
- Map control is more important than in other games of the same series (since population cap is dependant on map control)
Here are my thoughts at least, others may disagree or feel that something should be added. Hope this helps!