Dark Horizons: Mechanized Corps

Dark Horizons: Mechanized Corps

 This topic has been pinned, so it's probably important
mwrightMGT  [developer] Dec 5, 2017 @ 6:22am
Status Update December 2017!
Hey Everyone!

After a long wait we were able to finally release last month BETA 2 (you need to opt into the public beta), Yay!

BETA 2 focused primarily on getting our Multi-Player networking tech working. So far it looks like things are working fairly well. Over time we will continue to look at ways to optimize and make sure game play is smooth, even at higher pings. Utlimately we will be working towards and auto-scaling server infrastructure that will allow us to spin up servers regionally to reduce ping times for players.

SOOO What are we working on next? First I will say that our goal will be to release a new update to the BETA every month until it is far enough a long to replace the current live EA offering. For this month we will be focused on balancing some of the weapons, Improving AI, and general bug fixes.

Other projects that we are working on that will probably not be released until end of January include additional mission environments, a new multi-player mission type, and UI updates.

For those interested in a Single Player Campaign, this is a longer term goal, but understand that everything we are currently working for general game play for our Multi-Player component also applies to things we want to do with the SP Campaign. Currently we are doing SP Campaign design and planning, but MP will come first.

That is all for this update, if you have any questions or general thoughts you would like to share we strive to be as open and honest as possible!

Thanks for your continued support!
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Showing 1-4 of 4 comments
Tchey Dec 5, 2017 @ 9:42am 
Thanks for the update, keep up the good work !
HER0 01 Dec 19, 2017 @ 10:22am 
The Linux version is affected by a bug in the Unity engine. For it to work, you must use the launch option "-screen-fullscreen 0"

I am very certain that using a newer Unity version will fix this bug, but I am not sure in which exact version it was fixed.

EDIT: In addition, the in-game music doppler shifts with your mech's movement, so running makes the music very high pitched.
Last edited by HER0 01; Dec 19, 2017 @ 10:33am
mutexer (MGT)  [developer] Dec 21, 2017 @ 7:18am 
Thanks for the info. We have actually already updated to latest version since we released beta 2 so hopefully it will be fixed in next update we release. I will have to test more in linux and see.
Still far more impressed by your efforts than the $40 Heavy Gear Assault which is getting nowhere. I don't regret paying $15 for this. I don't care about graphics being too modern. Another Mechwarrior 3 would make me beyond happy. Especially since I can't get it to run on windows 10. Too many years of no real Mech games. Just EA projects that never get finished. It's frustrating.
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Showing 1-4 of 4 comments
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