Epic Battle Fantasy 4

Epic Battle Fantasy 4

View Stats:
Собака May 26, 2014 @ 3:23am
Hi, guys! How to build Anna?
I'm new to this game, but i'm kinda diappointed.
My party is Anna, Matt and Natalie.
Matt dealing a lot damage with normal and charged attacks, tanks bosses, Natasha deals tons of damage with spells (and wear qtie dresses)
And what shall do Anna? I my game she is buffing party with food/summoning pets or debuffing enemies. She did lower damage than Matt do, but she is too beutiful to qwitch her with lance!
Sorry for bad english.
< >
Showing 1-13 of 13 comments
FoxMelody May 26, 2014 @ 6:29am 
"Natasha" - YEA Natalie is now russian! :D

Well, in my game I most often used Anna for this function:
1. Buff party/debuff foes with skills/summons (Reflex, Protect, Fire Spin)
2. Set up combo with Matt for tons of damage (such as Wet + Big Spark, Curse + Holy Sword, Weak + Anarchy)
3. Well, just deal damage, maybe not as great as Matt but still have their useful aspects and utility.
The problem is that her limit breaks don't feel that powerful like Matt's Cleaver and Natalie's Kyun when against bosses.
Last edited by FoxMelody; May 26, 2014 @ 6:29am
Basnap May 26, 2014 @ 8:08am 
Her limits suck IMHO. Teach her some skill limits.
Also, I wouldn't leave one character out of the party (pun?), you need all of them.
FoxMelody May 26, 2014 @ 12:22pm 
There are two "schools" for that. One is that they just dump either Anna or Lance completly and give stat food and shared skills only to other 3, and this works. And the other one is to threat both Anna and Lance equally and utilize the "Move to Backup" command (such as regenerating Mana and HP when in backup slot), and this one also works.
Teaching Anna the Power Blast limit break is the first thing you should do. :P Going Tsunami Anna + Absolute Zero Natalie can prove devastating.
Rocket2049 May 26, 2014 @ 9:59pm 
I rarely use Anna unless someone dies (which pretty much NEVER happens after playthrough 1 )
Mysha May 27, 2014 @ 1:43pm 
I built anna this way,
http://tinypic.com/r/1jw4sj/8
I gave all elemental Limit breaks to Nat, Anna has a vast majority of the elemental "physical" damage type skils, Matt is Tank support with a few buffs
http://tinypic.com/r/2z65jcl/8 - Matt Skill list
http://tinypic.com/r/2rlycex/8 - Nat skills
If i could change anything without needing to burn a lot of points to do so it would be to change barrier and flare to matt/anna, Nat has to much to do already and 1 turn isnt enough to keep healing everybody + maintain a buff + keep foes debuffed on epic

Edit - Lance has no custom skills other then a few limit breaks, he didnt get a single buff food either hence why his hp has a clear limit while the other chars dont, and honestly if you dont focus on just 3 chars, you'll get wrecked on epic mode, since even with these massively boosted stats they still get 1shott'd by godcat
Last edited by Mysha; May 27, 2014 @ 1:45pm
presence May 30, 2014 @ 12:37pm 
I just dumped the random bow on her. The status effects were pretty useful in about 80% of fights.
Halcyonic Chaos May 30, 2014 @ 4:28pm 
I generally have my characters set up like this

Matt: DPS
Natalie: Support / Multi Hit / Holy DPS
Lance: Anti Defence / Support. / Utility
Anna: Utility and Buffs.

What i mean by utility in most cases is anything that can cripple a boss (best example is weaken and curse on Godcat) Combo shot with the peace sticker even on Epic difficulty can severely demoralize the Creator while Debilitate on Lance makes short work of The Destroyer in tandem with Seiken. (Holy Sword)

A real shame too because early game, she's quite deadly.
Basnap Jun 3, 2014 @ 12:05pm 
>> Matt: DPS
DPS characters in turn based oldschool RPG ftw!
Rocket2049 Jun 4, 2014 @ 1:16pm 
freeze arrow is a guaranteed freeze on enemies not immune to it that's my main use of her, between her and Lance they are just buff/debuff mostly.
Matt and Nat are gonna be your huge damage dealers the WHOLE GAME so make sure to give all the attack increases to matt and magic attack increases to natalie to take advantage of that, and givng nat all the evade increases makes her an awesome healer who almost never gets hit.
Halcyonic Chaos Jun 13, 2014 @ 5:47am 
Originally posted by Basnap:
>> Matt: DPS
DPS characters in turn based oldschool RPG ftw!

Natalie is just a powerful because most of the spells she can learn have 100% of their elemental type instead of 50% or up to 80%.

That's why Flood is one of the most powerful skills in the game, because even the Creator is easily cripple by wet status.
Last edited by Halcyonic Chaos; Jun 13, 2014 @ 5:47am
Basnap Jun 13, 2014 @ 6:30am 
I joked about the term "DPS". DPS = Damage per second.
Halcyonic Chaos Jun 13, 2014 @ 6:54am 
Originally posted by Basnap:
I joked about the term "DPS". DPS = Damage per second.

I know

It's only normal to view Matt as the DPS.
Matt and Natz were my damage-dealers with two key abilities beyond that; this leaves Anna to be support. Give the Def buff and Dispel to Matt, the MDef buff and Siphon (plus Heal/HealMore naturally) to Natz, and every other non-offensive skill you got to Anna. Along with her all-important +Eva skill, you should be all set. Boom.

And make sure she gets at least a couple of the Att/MAtt goodies during the first playthrough. She'll be more valuable for that in playthrough 1; after that, she will be more about support.
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: May 26, 2014 @ 3:23am
Posts: 13