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Well, in my game I most often used Anna for this function:
1. Buff party/debuff foes with skills/summons (Reflex, Protect, Fire Spin)
2. Set up combo with Matt for tons of damage (such as Wet + Big Spark, Curse + Holy Sword, Weak + Anarchy)
3. Well, just deal damage, maybe not as great as Matt but still have their useful aspects and utility.
The problem is that her limit breaks don't feel that powerful like Matt's Cleaver and Natalie's Kyun when against bosses.
Also, I wouldn't leave one character out of the party (pun?), you need all of them.
Teaching Anna the Power Blast limit break is the first thing you should do. :P Going Tsunami Anna + Absolute Zero Natalie can prove devastating.
http://tinypic.com/r/1jw4sj/8
I gave all elemental Limit breaks to Nat, Anna has a vast majority of the elemental "physical" damage type skils, Matt is Tank support with a few buffs
http://tinypic.com/r/2z65jcl/8 - Matt Skill list
http://tinypic.com/r/2rlycex/8 - Nat skills
If i could change anything without needing to burn a lot of points to do so it would be to change barrier and flare to matt/anna, Nat has to much to do already and 1 turn isnt enough to keep healing everybody + maintain a buff + keep foes debuffed on epic
Edit - Lance has no custom skills other then a few limit breaks, he didnt get a single buff food either hence why his hp has a clear limit while the other chars dont, and honestly if you dont focus on just 3 chars, you'll get wrecked on epic mode, since even with these massively boosted stats they still get 1shott'd by godcat
Matt: DPS
Natalie: Support / Multi Hit / Holy DPS
Lance: Anti Defence / Support. / Utility
Anna: Utility and Buffs.
What i mean by utility in most cases is anything that can cripple a boss (best example is weaken and curse on Godcat) Combo shot with the peace sticker even on Epic difficulty can severely demoralize the Creator while Debilitate on Lance makes short work of The Destroyer in tandem with Seiken. (Holy Sword)
A real shame too because early game, she's quite deadly.
DPS characters in turn based oldschool RPG ftw!
Matt and Nat are gonna be your huge damage dealers the WHOLE GAME so make sure to give all the attack increases to matt and magic attack increases to natalie to take advantage of that, and givng nat all the evade increases makes her an awesome healer who almost never gets hit.
Natalie is just a powerful because most of the spells she can learn have 100% of their elemental type instead of 50% or up to 80%.
That's why Flood is one of the most powerful skills in the game, because even the Creator is easily cripple by wet status.
I know
It's only normal to view Matt as the DPS.
And make sure she gets at least a couple of the Att/MAtt goodies during the first playthrough. She'll be more valuable for that in playthrough 1; after that, she will be more about support.