Dead Rising 3

Dead Rising 3

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WBacon  [developer] Jun 18, 2014 @ 7:03pm
[UPDATE: Jul. 23] Uncapped FPS and Minimum System Requirement
Update: July 23, 2014
Updated Footage #2 with more zombie-crushing mayhem. :)!rppFwSIA!nKxJESlty9tSFyDqI9nfqg

Also played on a gamepad this time.

Update: June 19, 2014
Here's the second gameplay footage that was captured in uncapped frame rate mode (but v-synched to a 60Hz monitor).

Footage #2: (link removed - seems to have been disabled)
(note: you may have to copy/paste the above URL into a separate web browser if you're viewing this thread through the Steam client)

Yesterday's footage was designed to show one of the more stressful, system-demanding scenarios within the game by selecting the latter part of game where there are thousands of zombies.

Footage #2 focuses on Nick Ramos' melee combat abilities and realtime cut scene, followed by a quick tour of the in-game menu options.

(Quick link to Footage #1: (link removed - seems to have been disabled)

Hey folks,

It’s been really awesome to see how passionate you guys are about Dead Rising 3 on the PC. Now that the game is coming to Steam, there has been a ton of positive response and excitement in the community as well. There also has been a ton of discussions around the game’s min and rec specs as well as a lot of speculation on how the game might run with the frame rate uncapped.

Allow me to set the record straight -- while Dead Rising 3 is optimized to run at 30 frames per second for gameplay reasons, you can expect it to still run fine uncapped under most conditions provided you have a capable enough hardware. We can’t guarantee that there won’t be issues, and obviously depending on your rig you may see different results. Rest assured the beefier your gaming machine, the smoother your zombie killing experience will be. :)

Bear in mind the frame rate will fluctuate in uncapped mode in certain areas, particularly later in the game, where streets are literally filled with zombies and other complex objects. Couple that with an open world sandbox game engine, big explosions, complex physics interaction, and huge draw distance and you’re bound to experience dips here and there. Speaking from personal experience, here’s one example[], a 4-minute gameplay footage, where I play-tested one of the builds in uncapped mode on an i7-4770K & GTX 780 Ti setup.

wbacon’s system:
Processor: Intel Core i7-4770K @3.5GHz
Graphics: Nvidia GTX 780 Ti reference board w/3GB VRAM
Memory: 16GB DDR3 RAM
Motherboard/Chipset: ASUS Maximus Hero VII (Z97 chipset)
Monitor/TV: Samsung 55” plasma TV set (60Hz) connected via HDMI

For those who really care about video frame rate, I highly recommend you download the source video since the footage was rendered out in 59.94 frames per second. Footage was captured through nVidia's ShadowPlay feature, and hence the use of GTX-based video card in my reference system.

Source video:!DkIRRI4b!7sunyPNNiXgCE8hZXN5FKw

It's also worth noting that the footage will inevitably make its way onto YouTube. Just keep in mind that the YouTube encoder automatically truncates the source video's frame rate down to 30fps and at a much lower quality.

Back on topic. For this particular rig, the game played fine from the very beginning all the way to the true ending without any showstopper issues. There were no noticeable lip synching or audio issues, no sped up animations, and best of all, not a single crash or freeze during my entire playthrough. Again, this does not guarantee you’ll have the same experience as I did, but this is just to give you an idea on a particular reference setup.

Minimum / Recommended specs
Many of you have asked -- what does the min spec / rec spec mean for Dead Rising 3 and my particular PC setup? Short answer is if you have a min spec machine, you will be able to play the game at 30fps at Low settings, which still looks very nice.

If your system meets the recommended specs, you will be able to play the game at High settings and at 1080p resolution. That’s what we’ve formally tested at, and that is the consistent experience you can expect from the minimum and recommended specs outlined on the store page.

That being said, some of you may still attempt to play the game below the official min spec.

While not officially supported/tested, and again please take this anecdotal test with a grain of salt, but running DR3 on my work laptop with graphics settings set to ‘Low’ and video resolution set to 1280x720, the game overall seemed playable with frame rate hovering around 30fps. Naturally the game is a lot more susceptible to regular dips below 30fps when there are lots of objects, complex geometry, and/or explosions on screen. I’ve only had the chance to play the first hour of the opening section, so it’s hard to say what the experience may be later in the game.

The particular laptop I use is an ASUS UX51VZ Ultrabook/hybrid gaming laptop featuring GeForce GT650M w/2GB VRAM, Core i7-3612QM@2.1GHz, and 8GBs of system memory. Again, I'd like to stress that this isn’t a confirmation nor guarantee that the game will be fully playable below minimum specs.

Hopefully this helps answer some of your burning questions :)


EDIT: Looks like the video URL doesn't parse correctly when you click it via the Steam client. You may have to copy/paste the full URL into a web browser.

Note the video footage was encoded at 25Mbps. It may cause slow downs or frame skip if the PC isn't strong enough.
Last edited by WBacon; Aug 18, 2014 @ 7:42pm
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Showing 1-15 of 331 comments
God(dy)豐 Jun 18, 2014 @ 9:00pm 
Thanks for the info, wbacon!

I think this should be pinned...
satsun Jun 18, 2014 @ 9:32pm 
Looks pretty good. I figure that as long as vsync is forced for the game's profile in the NVIDIA Control Panel (or AMD's equivalent) then it should do just fine. Running without vsync or a frame limit may allow a game to run wild and render an unnecessary number of frames (Dead Space does this) resulting in the GPU running at 100%, which causes it to get hot and lose efficiency.

If the game's only options are 30FPS and unlimited, then if people want more than 30FPS it would probably be best if they setup a frame limit for the game's profile via something like NVIDIA Inspector or forcing vsync for the game's profile in NVIDIA Control Panel.
Charles Jun 18, 2014 @ 10:32pm 
This is sweet: but any word on Crossfire/SLI setups? Are they supported?
Holy Diver Jun 18, 2014 @ 11:26pm 
Thank you for the very informative post!

I think the problem people were having when the 30 frame-rate lock hit the web was that it would be similar to how Need for Speed Rivals was. Where if the game ran at 60 FPS then the game was at double speed, but by the video you posted it doesn't seem to be like that at all which is very nice to see.
WBacon  [developer] Jun 18, 2014 @ 11:54pm 
Yes, animation and gameplay speed played at a normal rate. Though bear in mind I am playing on a large plasma television set and have enabled v-sync to avoid screen tearing. I forgot to mention this in the OP, but the in-game graphics option were all maxed out when the footage was captured.

The video posted today is one of the more stressful, system-demanding, worst case scenarios within the game. As you may have noticed, I specifically chose a section from the latter part of the game where there are thousands of zombies in the area.

I plan on posting a second video tomorrow highlighting a section which has less zombies. You'll also get an idea how real time cut scenes work in uncapped mode, followed by Nick's prowess in martial arts.

And I hope you'll all agree with my choice of fabric. There's a fine line between a terrible dresser and a fashionista. Fingers crossed I fall in the latter category ;-) I cannot wait to see everyone's hilarious glorious screenshots in Steam's Screenshots section.

Stay tuned for another video tomorrow.
Last edited by WBacon; Jun 19, 2014 @ 1:11am
EMB Jun 19, 2014 @ 12:15am 
Thanks for the info Wbacon :)

So I have a question if you don't mind : Will "Super Ultra Arcade Remix Hyper Edition EX + α" be coming to PC or it is a Xbox one exclusive ?
Pumpkin Friend Jun 19, 2014 @ 12:15am 
ty for the sticky :D this shud quiet the forum a bit and calll for more support but may i take this as a sign of getting closer to pre order ;P
WBacon  [developer] Jun 19, 2014 @ 12:23am 
Yes, pre-order will be up very soon. I can almost feel it!
Last edited by WBacon; Jun 19, 2014 @ 1:13am
I will pay any amount for the "Super Ultra Arcade Remix Hyper Edition EX + α" DLC, but for PC because of its hardware capabilities, any amount.
Last edited by (Not)FriendlyKiller; Jun 19, 2014 @ 1:56am
Charles Jun 19, 2014 @ 2:20am 
Originally posted by B.:
I will pay any amount for the "Super Ultra Arcade Remix Hyper Edition EX + α" DLC, but for PC because of its hardware capabilities, any amount.
I actually tried it on Xbox One the other day. It's nowhere near as good as the trailer suggests. Fun for about 10 minutes and absolutely requires at least one friend to play with.
Veav Jun 19, 2014 @ 3:47am 
Thanks for the detailed clarification! Capcom has a bad history of ports and frame caps (nothing to do with you probably, it's just what it is) so getting this on the record is super helpful and appreciated.
Cats Jun 19, 2014 @ 4:00am 
This does sound really interesting, i'll definitely try to uncap it but force Vsync externally.. if a 4770k can handle this, then i'm glad i'm golden with my 4930k @4.25Ghz and Dual 780Ti's SLI.. i just hope there will be a SLI profile. I have one question too.. is this the final build of the game in the Video? it looks not really that good especially the stuff in the distance.. flickering low resolution textures, shadows are low resolution aswell.. popping in LOD close up.. and whatnot.. i hope this gets fixed.. otherwise it looks nice and fun
Last edited by Cats; Jun 19, 2014 @ 4:06am
Co-Z Hosey Jun 19, 2014 @ 5:51am 
This entire discussion
SquireEwokonTitan Jun 19, 2014 @ 9:36am 
So what kind of unpredictable things might you expect to happen above 30fps?

For some reason those links don't work-- or do I actually need to sign up for an account to download?
Last edited by SquireEwokonTitan; Jun 19, 2014 @ 9:38am
Pragmatic Tornado Jun 19, 2014 @ 9:41am 
Originally posted by King Hosey :3:
This entire discussion

Yep, that pretty much says it all.

Originally posted by SquireEwokonTitan:
For some reason those links don't work-- or do I actually need to sign up for an account to download?

Copy the link and paste it directly into your web browser.
Last edited by Pragmatic Tornado; Jun 19, 2014 @ 9:41am
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Date Posted: Jun 18, 2014 @ 7:03pm
Posts: 331