Lords Of The Fallen

Lords Of The Fallen

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The contract between Deck13 and CI Games has been terminated due to “improper performance”.
Personally I am glad to see all of these games using Denouvo having so many issues. It's intrusive, it degrades performance, and it's totally unnecessary.

Im not saying Denouvo is totally to blame, the game releasing buggy and performing poorly in general is the issue, but I am saying that it's very rare when a game using Denouvo releases without serious issues that dont take months of patching to fix.

I really hope eventually these developers start figuring out that this is hurting their sales far more than piracy.

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Showing 1-7 of 7 comments
This topic was already posted a couple of times in here ;)

Maybe you will find this interesting.

http://steamcommunity.com/app/265300/discussions/0/611698195150869213/
So they were forced to release a buggy game to stick to a predetermined deadline? Seems like that really bit them in the butt. A delay, while disappointing, would have caused far less damage in the long run.

And when you already have a rushed product that is buggy and poorly optimized because of being a rushed product, adding an unnessecary Denouvo DRM to the mix that is known to further reduce performance and cause problems is just adding fuel to the fire.

Poor decision after poor decision. This game was doomed from the start
I really wish steam had refunds when this came out. I had high hopes for this game but it was a mistake buying it. And frankly I am done buying anything rushed to market, as well as buying any game using anti consumer DRM from here on out.

Piracy shouldn't be their cheif concern. Losing sales and failing after releasing games still in alpha states should be their main concern. Losing sales by using crappy preformance crushing DRM should be second.
People are still mistakingly placing the blame on Denuvo?

I've had no other issues with any title I've played that uses it (three titles to date in fact -- and excluding this and Arkham Knight there aren't many more).

At any rate, you need to stop blaming poor development practices and the resulting botched releases on the DRM.

As for refunds, I'm still sorely disappointed by the fact Steam declined my attempts to refund this game. I shouldn't have boughten it so close to release.

What adds insult to injury is that their support team never resolved my issues and to this day I can't beat the damn game.
Denuvo may not be the performance problems that we see, although I expect that if it is implemented poorly it could easily damage game play. Like adding the decryption layer at a critical point in the code. If you have amateurs doing the coding, they could easily add a bottleneck strictly because of this.

Still- Denuvo makes it a simple NO-buy. I use the presence of Denuvo as a simple metric for whether the company publishing it is a bunch of fools or not. If they think Denuvo does jack for their sales, that also means that they are making other poor decisions, like releasing it too early.

Denuvo is the canary that demonstrates that the publisher hates me and hates PC gaming. That's not a recipe for a high quality experience.

I just think you owe it to yourself to not buy a game where the publisher actively despises you.
Originally posted by arfWignack:
Denuvo may not be the performance problems that we see, although I expect that if it is implemented poorly it could easily damage game play. Like adding the decryption layer at a critical point in the code. If you have amateurs doing the coding, they could easily add a bottleneck strictly because of this.

Still- Denuvo makes it a simple NO-buy. I use the presence of Denuvo as a simple metric for whether the company publishing it is a bunch of fools or not. If they think Denuvo does jack for their sales, that also means that they are making other poor decisions, like releasing it too early.

Denuvo is the canary that demonstrates that the publisher hates me and hates PC gaming. That's not a recipe for a high quality experience.

I just think you owe it to yourself to not buy a game where the publisher actively despises you.

I think it is poor implementation too, since da3 worked fine. but it is the only denuvo game I played so far, I am downloading mad max atm so haven't playe dit yet of course. I bought it after reading it performs pretty well, though. and that there won't be any dlc nickle & diming thank-god for that.

I think osme of the latest batman's issues may have been related to denuvo. they released 2 arkham games before that without major performance issues and then suddenly that one was being said to be unplayable by people. and only the pc version on top of that. which is evidence of poorly used denuvo imho.

i think denuvo could be great for multiplayer games, like mmorpgs or shooters like the cod series that are highly competitive. games that people rush to make aimbots and radar/wall hacks for.

for single player it won't impact sales in a manner desirable for a publisher simply because it will be worked around eventually anyways. and plenty of people, myself included, will wait around to see if the game has issues that seem to be caused by it before buying it. which would wind up costing them sales or delaying them.

it's pretty counter-productive for single player games, but may be somehting that could be a great benefit for multiplayer games. at least competitive ones. even if it wound up costing a few fps in the end, to know some nerd really capped me by 'skill' rather than having an aimbot instagib me would be worth it. i think, now that i think about it, lol. on the other hand i could still say they quickscoped me.

if it's really 'anti-tamper' as they like to color it up then it should work with drm free games also. so many ftp games that encourage botting and phishing along with gold sellers could also benefit form it. it should be able to easily pick up on botters, but that's just an assumption. it should be reading the memory along with checking for injectors and should be able to tell where input is coming from easily.

league could have used some damn protection like that a year or 2 ago when the scripting seemed (for me a tleast in my experiences) to reach a gd peak of usage. blatant usage. literally humanly impossible (like some blatant cass abuse) bs stuff being pulled off from their programs injecting movement and target commands into the gameplay client. the bast'ds also caused some intense loading and I would begin suspecting botters if they took a long time to load or seemed to get kicke don the load and came intot he match late.

anyways though, riot devs weren't even acknowledging the problem for a good couple of years that i was aware of, but now they finally have the option to report a suspected scripter after game lol. denuvo-jesus could have saved us sooner, though.

I made a fresh league account at one point and tried one of the commonly used bots in a vm to see what they were capable of and learned about the long loads and boots on loads along with noticing that they were injecting during the loads which was probably causing those kicks and the bugsplats. I had some bugsplats and only tried it in 2 matches I think, against AI of course. denuvo may have actually been helpful against that.

I have got to be the worst yasuo player in NA (I know HOW to use him, I'm just clumsy with it since he is such a fast character and takes practice to wield with skill) and I instantly became a yasuo poro since i did know HOW to use him just lacked the eye-hand coordination with him to put the knowledge to use. I set up the bot with him and got the hang of it and it literally played itself with just my guidance with the settings and priorities and my movement. It put a sour taste in my mouth any suspicious loss or pwnage i endured after that naturally.

I haven't seen anyone with the ambition to use denuvo for a competitive multiplayer game though. or to at least see how helpful it could be. it could be a less invasive anti-cheat than some I see ftp games use. cough-thorn-cough (russian black desert) took a command line to remove the russian anti-cheat for their beta of black desert. a command line rmeoval. commie anti-cheat lol. and thorn ran 100% of the time and on boot and could only be disabled by command line so it could be deleted properly. it basically behaved like malware imho. it WAS malware. denuvo would be a better alternative if it could be used properly in a multiplayer game.
Originally posted by Charles Bronson:
Originally posted by arfWignack:
Denuvo may not be the performance problems that we see, although I expect that if it is implemented poorly it could easily damage game play. Like adding the decryption layer at a critical point in the code. If you have amateurs doing the coding, they could easily add a bottleneck strictly because of this.

Still- Denuvo makes it a simple NO-buy. I use the presence of Denuvo as a simple metric for whether the company publishing it is a bunch of fools or not. If they think Denuvo does jack for their sales, that also means that they are making other poor decisions, like releasing it too early.

Denuvo is the canary that demonstrates that the publisher hates me and hates PC gaming. That's not a recipe for a high quality experience.

I just think you owe it to yourself to not buy a game where the publisher actively despises you.

I think it is poor implementation too, since da3 worked fine. but it is the only denuvo game I played so far, I am downloading mad max atm so haven't playe dit yet of course. I bought it after reading it performs pretty well, though. and that there won't be any dlc nickle & diming thank-god for that.

I think osme of the latest batman's issues may have been related to denuvo. they released 2 arkham games before that without major performance issues and then suddenly that one was being said to be unplayable by people. and only the pc version on top of that. which is evidence of poorly used denuvo imho.

i think denuvo could be great for multiplayer games, like mmorpgs or shooters like the cod series that are highly competitive. games that people rush to make aimbots and radar/wall hacks for.

for single player it won't impact sales in a manner desirable for a publisher simply because it will be worked around eventually anyways. and plenty of people, myself included, will wait around to see if the game has issues that seem to be caused by it before buying it. which would wind up costing them sales or delaying them.

it's pretty counter-productive for single player games, but may be somehting that could be a great benefit for multiplayer games. at least competitive ones. even if it wound up costing a few fps in the end, to know some nerd really capped me by 'skill' rather than having an aimbot instagib me would be worth it. i think, now that i think about it, lol. on the other hand i could still say they quickscoped me.

if it's really 'anti-tamper' as they like to color it up then it should work with drm free games also. so many ftp games that encourage botting and phishing along with gold sellers could also benefit form it. it should be able to easily pick up on botters, but that's just an assumption. it should be reading the memory along with checking for injectors and should be able to tell where input is coming from easily.

league could have used some damn protection like that a year or 2 ago when the scripting seemed (for me a tleast in my experiences) to reach a gd peak of usage. blatant usage. literally humanly impossible (like some blatant cass abuse) bs stuff being pulled off from their programs injecting movement and target commands into the gameplay client. the bast'ds also caused some intense loading and I would begin suspecting botters if they took a long time to load or seemed to get kicke don the load and came intot he match late.

anyways though, riot devs weren't even acknowledging the problem for a good couple of years that i was aware of, but now they finally have the option to report a suspected scripter after game lol. denuvo-jesus could have saved us sooner, though.

I made a fresh league account at one point and tried one of the commonly used bots in a vm to see what they were capable of and learned about the long loads and boots on loads along with noticing that they were injecting during the loads which was probably causing those kicks and the bugsplats. I had some bugsplats and only tried it in 2 matches I think, against AI of course. denuvo may have actually been helpful against that.

I have got to be the worst yasuo player in NA (I know HOW to use him, I'm just clumsy with it since he is such a fast character and takes practice to wield with skill) and I instantly became a yasuo poro since i did know HOW to use him just lacked the eye-hand coordination with him to put the knowledge to use. I set up the bot with him and got the hang of it and it literally played itself with just my guidance with the settings and priorities and my movement. It put a sour taste in my mouth any suspicious loss or pwnage i endured after that naturally.

I haven't seen anyone with the ambition to use denuvo for a competitive multiplayer game though. or to at least see how helpful it could be. it could be a less invasive anti-cheat than some I see ftp games use. cough-thorn-cough (russian black desert) took a command line to remove the russian anti-cheat for their beta of black desert. a command line rmeoval. commie anti-cheat lol. and thorn ran 100% of the time and on boot and could only be disabled by command line so it could be deleted properly. it basically behaved like malware imho. it WAS malware. denuvo would be a better alternative if it could be used properly in a multiplayer game.

a dmr is not a anti-cheat system... aimbots etc dont change code, they change memory, or calculating based of pixels and colours, depending on how the used bot works.
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Date Posted: Dec 22, 2015 @ 2:43pm
Posts: 7