Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem


I remember the first dive to 500m in seamonth...
The overlay, PDA, everything is so horrible on the eye!!
I have to cross my eyes to play in VR. Also, the seaglide is like right in front of my face. I tried it for a while, but as soon as I got the seaglide I turned it off. How hard would it be to fix this UI ♥♥♥♥♥♥♥♥?
They put those crap HUD elements in your view (who EVES does that in VR... nobody; it's the first thing they tell VR devs not to ever do), the subtitles appear halfway out of your peripheral vision, the inventory appear overlaying the HUD and being extremely close and making you feel crosseyed... not to mention that the loading screen pins a static image at your bloody field of view so you can't look around at all. OMG, are they serious?
They are using Unity3D. It's really not a rocket science to add proper VR support in Unity. It seems basically almost all they did to "support" VR is to tick that bloody "Virtual Reality Supported" checkbox in the player settings. And this is not even an overstatement. Literally, if you check that checkbox, then you get the stereoscopic image and the headset tracking through OpenVR. All else I see added is the gaze support, which is like 20 minutes of work maybe, because you can simply use camera.WorldToScreenPoint() for raycasting to the UI.
I can't see any sign of effort from the developer to properly support VR in non-atrocious way. When you start the game in VR and try to play it, it literally makes you wonder if the devs ever tried it themselves.
(I actually ended up having to restart my system, because at one point my mouse simply stopped reacting. I had to close the game without being able to save, because nothing else besides the mouse click activates anything (I tried all buttons on my motion controllers). :( Even after closing the game, closing SteamVR, and closing Mixed Reality Portal, the mouse still didn't work at all. But to be honest I can't be sure that this was the game's fault; might be a bug in one of the many software layers.)
Still love the game, but the VR is terrible and the game doesn't justify the HD space it occupies right now. I'll revisit.
and the parts in VR that are bad, doesn't seem even to be such a big things, almost like just changing few variables (#1: PDA Z-depth away from nose (and/or glue PDA to your body location (instead of face), so you still can move your head a bit away and look past your PDA like you can in real life to extend your arm and look your phone from further away); #2: subtitles Y-height) big things that would dramatically make it better for VR and they haven't had will to do this in almost a year period? What do you call this? Product abandonment? Neglection? Stupidity?
Ou... and show loading screen with loading % in VR. I was watching black screen 3 minutes, then removed headset to see the loading screen on monitor and see that the game has not crashed. (don't remind me not to install the VR games to NAS, but in local SSD :D )
And the Fabricator tooltips/info menus for each item - do not show up in VR always. sometimes first one does, you go one down, no info, 2nd down, no info, go back to first, into there.
On a sidenote, also bad is controller support. Just too many damn buttons and you many are not bound by default - like quickslots. Naturally in non-VR mode you would bind keyboard 1-5 maybe? But in VR it's not nearly "quick slot" in this scenario where you have to blindly move your hand around to try to find the keyboard.