Subnautica

Subnautica

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ZwuScH 2 Feb, 2015 @ 4:14am
Fragments / Fragment-Analyzer (current system)
The way the fragment analyzer is implemented right now feels wrong for me.
I would expect to start without any important blueprints like the seamoth's or the cyclops' but to be able to build the analyzer in the life-pod and work my way from there.
That would make the search for fragments even more meaningful, because you heavily rely on them to get further in your techtree.

Speaking of fragments: I often find the same type of fragment 4 or 5 times in close vincinity to eachother. Not sure, if that's intended or an early access "problem" ;D

Just my 2cents, looking forward to other opinions/suggestions.
Last edited by ZwuScH; 2 Feb, 2015 @ 4:36am
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Showing 1-13 of 13 comments
Formous 2 Feb, 2015 @ 11:00am 
I don't see how that will work. The Analyzer is just too large for the Pod's interior. The Pod already contaisn 4 major items. The Container, the Fabricator, the under hatch and the ladder in the middle. I do not see how the large fragment analyzer will fit anywhere but the Cyclops. In truth, I rather have the Cyclops blueprint from day 1, rather then seamoth or other parts. The Analyzer just is too big to be in the pod. Give me the cyclops fragment to Start. Or better yet, have a type of survival computer for the po, where when we start we select 1 fragment of any kind to auto-have a Blueprint of. I personally will alwyas choose cyclops because of build space. I think a selection system of what this -computer- has would allow a more custom start to the game.
San Pedro 2 Feb, 2015 @ 11:40am 
I would rather not be able to build the best sub from day one but work my way up to it, giving me something to work toward. But I agree that the pod is very small and short on space, so we should maybe be able to build a base, underwater or a floating one or just a pad.
ZwuScH 2 Feb, 2015 @ 11:41am 
I agree on the space issue. Although there is "plenty" of room for 3 storrage boxes ^^

It's just that after I have built the cyclops I don't see the point in building an analyzer anymore ... all that is left to research are tools I would consider helpfull during the process of gathering the material for the cyclops (besides the terraformer, but who knows hehe)
And to be honest: I have a blueprint right away for something complex like the cyclops but the stasisrifle I have to research? Weird, don't you think?
Formous 2 Feb, 2015 @ 11:45am 
Originally posted by ZwuScH:
I agree on the space issue. Although there is "plenty" of room for 3 storrage boxes ^^

It's just that after I have built the cyclops I don't see the point in building an analyzer anymore ... all that is left to research are tools I would consider helpfull during the process of gathering the material for the cyclops (besides the terraformer, but who knows hehe)
And to be honest: I have a blueprint right away for something complex like the cyclops but the stasisrifle I have to research? Weird, don't you think?

While you make a point about complex, lets be realistic. Your sub is a survival System. If I was going to build something like that, I'd be damn well sure whoever has the misfortune to need it would have something very useful to build that could keep them alive. Such as a Submarine fragment with space and room to upgrade and adapt to whatever concievable situation. It would be very remiss if I did not include the tools and plans of survival into my lifepods that I would build. You have to udnerstand, any one on the Aurora's crew is on a one way trip, so planning for the evtnuality they would need a functional home is something I would definitely include for the Pod's survival blue prints.
ZwuScH 2 Feb, 2015 @ 12:17pm 
Well, under this assumption why not have all the blueprints right away? ;)
Vahnkiljoy 2 Feb, 2015 @ 12:36pm 
There is no need to explore than, at least no main drive to push for exploring, I find the fragment system pretty good, just needs to be more random with things not in guaranteed zones as they are.
Squeal Like a Pig  [developer] 2 Feb, 2015 @ 7:26pm 
Originally posted by ZwuScH:
And to be honest: I have a blueprint right away for something complex like the cyclops but the stasisrifle I have to research? Weird, don't you think?
Having the Cyclops as a blueprint to start out with is likely to change. It is set up that way for the moment so that players can more easily experience and test out the Cyclops, while we refine it, and while we continue to sort out exactly how the blueprints will work and where they will be found.

But, possibly the crashed ship might be a good spot to find a Cyclops blueprint in the future...
Zengrinn 23 Feb, 2015 @ 1:17pm 
Originally posted by Formous:
Originally posted by ZwuScH:
I agree on the space issue. Although there is "plenty" of room for 3 storrage boxes ^^

It's just that after I have built the cyclops I don't see the point in building an analyzer anymore ... all that is left to research are tools I would consider helpfull during the process of gathering the material for the cyclops (besides the terraformer, but who knows hehe)
And to be honest: I have a blueprint right away for something complex like the cyclops but the stasisrifle I have to research? Weird, don't you think?

While you make a point about complex, lets be realistic. Your sub is a survival System. If I was going to build something like that, I'd be damn well sure whoever has the misfortune to need it would have something very useful to build that could keep them alive. Such as a Submarine fragment with space and room to upgrade and adapt to whatever concievable situation. It would be very remiss if I did not include the tools and plans of survival into my lifepods that I would build. You have to udnerstand, any one on the Aurora's crew is on a one way trip, so planning for the evtnuality they would need a functional home is something I would definitely include for the Pod's survival blue prints.

I feel starting with all plans is fine for Freeplay/sandbox mode, but for the Cyclops blueprints simply makes it too easy for survival mode & leaves no goals, really. The fragment analyzer is pointless as is right now, especially with the current material requirements for the cyclops, which are way out of proportion to its size. Having to start with a tiny base that fits modules so you can begin "surviving" makes more sense. Personally, a mid-size sub that maybe the Seamoth could latch onto (not inside) would be a better way to go. Again, this is for SURVIVAL mode, where I want to feel like I'm scrounging to survive and really EARN the top tier items. Right now, with a good starting point, you can have a cyclops in less than half an hour. I got one with less than an hour's work on my first run, which does NOT feel like survival mode.
Haven't found a control fragment yet, after 7.1hrs of play... only the stupid whatchamakalit fragment that doesn't even have any purpose yet. Even though this is an Alpha, still makes me scratch my head...'what in the world are devs thinking about' sometimes.
requiemfang 23 Feb, 2015 @ 6:12pm 
true enough, they need to not impliment items that aren't fully functional or have no purpose in the game yet to avoid confusion. I know those of us that bought into EA are helping them but it doesn't help the game along if they're adding things that don't function at all to the game. They can't get feedback if they put in such items since we can't do jack squat with em.
2ugly 23 Feb, 2015 @ 6:47pm 
I'd imagine with this next update you'll find another way around your problem. Plus I hope they do make it harder as we go to find prints.

I like seeing things that don't function.....yet.
Last edited by 2ugly; 23 Feb, 2015 @ 6:48pm
Trathan 13 Mar, 2015 @ 11:29am 
I believe that you should start off with the basics and no blueprints, but the ability to make the fragment analyzer. That makes it so that finding the fragments (which needs a better, random, system) becomes important along with food(if your in survival) and the rest of the materials. I do agree that the life pod has no room in it so maybe what is needed is something similar to what the constructor is like, a floating platform which to build off of. I kinda doubt he'll know how to make an underwater base off the bat. Maybe even the ability to tie floating things together with a rope of some kind(maybe made from the creepvines). Or an anchor so that way it doesn't float off too far.

Also to the Dev, the mention of the crashed ship I loved cause I really want, or at least part of it, to be explore-able. ^^ Maybe even work on finding out what exactly caused the ship to crash. Maybe even go about repairing it? Who knows, love what you guys are doing. ^^
lotw_1 13 Mar, 2015 @ 3:07pm 
I think the 1st fragment for a ship should be easy to find, then the next (upgraded version) should be a more rare one. That would add more exploring and life to the game. Imagine finding a faster more manuverable version of the Seamoth, etc...
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Date Posted: 2 Feb, 2015 @ 4:14am
Posts: 13