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It's just that after I have built the cyclops I don't see the point in building an analyzer anymore ... all that is left to research are tools I would consider helpfull during the process of gathering the material for the cyclops (besides the terraformer, but who knows hehe)
And to be honest: I have a blueprint right away for something complex like the cyclops but the stasisrifle I have to research? Weird, don't you think?
While you make a point about complex, lets be realistic. Your sub is a survival System. If I was going to build something like that, I'd be damn well sure whoever has the misfortune to need it would have something very useful to build that could keep them alive. Such as a Submarine fragment with space and room to upgrade and adapt to whatever concievable situation. It would be very remiss if I did not include the tools and plans of survival into my lifepods that I would build. You have to udnerstand, any one on the Aurora's crew is on a one way trip, so planning for the evtnuality they would need a functional home is something I would definitely include for the Pod's survival blue prints.
But, possibly the crashed ship might be a good spot to find a Cyclops blueprint in the future...
I feel starting with all plans is fine for Freeplay/sandbox mode, but for the Cyclops blueprints simply makes it too easy for survival mode & leaves no goals, really. The fragment analyzer is pointless as is right now, especially with the current material requirements for the cyclops, which are way out of proportion to its size. Having to start with a tiny base that fits modules so you can begin "surviving" makes more sense. Personally, a mid-size sub that maybe the Seamoth could latch onto (not inside) would be a better way to go. Again, this is for SURVIVAL mode, where I want to feel like I'm scrounging to survive and really EARN the top tier items. Right now, with a good starting point, you can have a cyclops in less than half an hour. I got one with less than an hour's work on my first run, which does NOT feel like survival mode.
I like seeing things that don't function.....yet.
Also to the Dev, the mention of the crashed ship I loved cause I really want, or at least part of it, to be explore-able. ^^ Maybe even work on finding out what exactly caused the ship to crash. Maybe even go about repairing it? Who knows, love what you guys are doing. ^^