Subnautica

Subnautica

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What did Markiplier just find?????
I saw Mark's new Subnatica video, and I just have one question. What in the world did he just find????? What are the devs up to? And what was with the wasbi one guy??
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Wyświetlanie 16-18 z 18 komentarzy
MoonMan314 15 lipca 2016 o 3:42 
Początkowo opublikowane przez I Fart In Your General Direction:
Początkowo opublikowane przez MoonMan314:

Why was the Auroa near that planet?
What was their mission?
Where they aware a ship crashed before?

The story is being fleshed out and changed and filled in. Right now it stands here:

"The Aurora is a spacecraft sent to the Ariadne Arm by Alterra Corporation in order to a build a phasegate. However, a secondary mission, unknown to most crew, was to search for and if possible, rescue the survivors of the Degasi." (From the Wiki...)
http://subnautica.wikia.com/wiki/Aurora

...and still possible to be changed, added to and reworked until it is "just so" for the Dev's vision of the game, it's story and lore.

Not a huge fam of cutscenes in a snadbox game like this one, but that's just me. And I do have to agree, having played all of the FNaF games (and several of the fan made clones), and Undertale... simple seeming, with great back stories. But really not similar to this game. So IMHO, the story and lore content will tell it's own tale, developed in the player's mind based on their own unique playstyle and progression through the world,, and not (hopefully) be what drives the game as it does in those games to a greater extent. But that's just how I see it, and I'll wait to see how the Devs here develop the game and the story. The FNaF games and undertale were already finished games when I played them, I knew things were pretty set when I started them. this game is EA, still in development. I knew when I started playing this one that everything was open to interpretation and liable to change before the game goes gold. Though I will admit, if sleeping in the bed(s) becomes more of a "thing" in the game, and is required for health or endurance, cutscenes (short ones) while the character sleeps may be good. But the downside will be people saying that it would break ther immersion because it would not fit with their own personal roleplaying in the game. That has already ignited frestorms on the threads, and would be a tough call for the Devs to lock the character's role so tightly IMHO. We shall have to wait and see. :)


I was unaware they have already changed the story. And yes, I understant the game is EA. To me, it makes it fun. Because you don't know what to expect on what the Devs have planned. And so far, I don't have a single dislike about the game.

And what you say is indeed true. Simliar to FNAF and Undertale. The story of the game is what the player makes of it. Which only adds to the fun in my book. But, would it be an ok-ish idea if there was a story mode to the game? It looks and plays just as the game is now. But the code can read these special milestones hence playing the cutscenes. But even with a story mode function, the story should stil appear in the "non-story" mode of the game. Just as it's now.

But as we know. The devs have the final say, and I do congratulate them on all the work they have done for us. Even some of the bugs were fun to mess around with. But it would be interesting to see, if they realease an "offical" story in the future. Or else, we shall become like the fans of FNAF. Forever wondering and debating which timeline holds the truth to what we seek!
IFIYGD 15 lipca 2016 o 15:34 
TBH, I am somewhat interested in the story progression. Not so much for a "true" endgame like FNaF or Undertale havee. But it is interesting to wonder and think about... after the 9... 9... 9... 9... 9 hours from the first message- will something happen? Do we get a new messsage from another ship or are our hopes dashed, and just silence? After 471 Earth days, does the Sunbeam actually alert someone to our existance (if we live that long), and do we get a message that help is on the way? Or are all communications we recieve being manipulated by the Precursors, while their agents try to find us and kill us? Or has something else found them and done away with them?

I like that the game leaves so much to my own unique imagination. A cut scenes or cutscene(s), may actually spoil some of my personal enjoyment in the game. The dread and wondering about so many of the little tidbits we get has kept me interested for over 250 hours (145 on my copy of the game in Stable, 105 on my husband's copy of the game in Experimental).I kinda don;t want an actual endgame. I want to be able to keep playing and exploring, making my own story and doing some roleplaying, and seeing how much of the little nooks and crannies of the world i can find and be surprised by. I felt somewhat disappointed after I finshed the Pacifist, Neutral and Genocide runs in Undertale. And though I enjoyed all of the FNaF games, it became somewhat too predictable. Both great games, but the more linear progression left me wishing it was less so.

Just my take on it, and mileage will vary. Greatly.
Radium 16 lipca 2016 o 1:29 
I'm really excited to see where the devs take this story. I don't regret my purchase of this game.
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