Subnautica

Subnautica

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Nixie 22 Jul, 2016 @ 2:43pm
Add in more reliable resource gathering (also a rant)
I decided to jump into the experimental branch today and loaded up my save so i can hopfully see any changes or get to the new stuff easier, and i found that the lantern tree was significantly nerfed as I don't recall the tree giving you 5 food and 3 water, and its rather annoying the entire reason i got back into the actual survival mode in the first place was because the lantern tree was a good source of food and water and i dont want to go back to freedom mode as i want to experience the game as the developers most likely wanted us to. But I don't want to spend 5 hours trying to get both food AND water (yes im exagerating) right now i have a 2 or 3 floor tower dedicated to water fitration thank goodness it easy to craft so i can stock pile water for long journeys so i dont have to go back to base just to drink with half my cyclops storage full. It's already frustrating enough that I have 2 or 3 lockers full of gold but cant seem to find any darned silver (i have like only 10 pieces of silver at any given time as opposed to the 20 or 30 pieces of gold you get from the same damn node) which brings me to the other point of this thread. Is there any news on getting resources more reliably, other then a random chance of a node dropping them like mining or something, and if not, please devs put that in. It would be a god send if you do and i can focus on exploriung way more as opposed to scrambling for resources to get a base set up properly or when i want to build something like the scanenr room.
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Showing 1-15 of 47 comments
Alkpaz 22 Jul, 2016 @ 3:08pm 
Yups, they made the lantern tree worthless. I went back to eating Reginalds and Peepers.
Nixie 22 Jul, 2016 @ 3:15pm 
So I'm not going crazy that's good
Kal Manto 22 Jul, 2016 @ 3:30pm 
I will agree, gold drops way to often in too many nodes.
But for survival, salt and fish is simple. Water is no problem. So Survival I like it now.
You need to think a little before hand.
Just my personal likes. I know many prefer the fruit to stay as it was.
WannabeDwarfLord 22 Jul, 2016 @ 3:57pm 
pssst: exosuit update is going to have drill arm for resources
yayie 22 Jul, 2016 @ 4:00pm 
http://subnautica.wikia.com/wiki/Fragments

I've updated the wiki. If anyone find anything that I miss, feel free to add them. Thanks.
Last edited by yayie; 22 Jul, 2016 @ 4:16pm
herugrim 22 Jul, 2016 @ 4:12pm 
Oh God, they listened to that idiot that said the lantern fruit needed to be nerfed. Damnit, Devs. Damnit! There was a stack of people explaining exactly why that was a bad idea and you listened to the moron! It's the freaking oxygen tanks all over again!

Back to having to build an extra room for the large aquarium to survive. Lantern tree should just be removed if they are going to make it useless. Waste of space. No reason even to go to the damn floating island now. Only thing there is the observatory and who the hell wants to scan something that requires us to farm stalker teeth.

I can't go cave diving because I can't carry extra O2 tanks without slowing my movement to a crawl. Can't grow trees for food for long trips so I'll have to fill lockers with cured fish. Have to farm resources to build a bigger base because I have to farm my own supply of fish, have to keep a filtration machine around, and I have to have the extra power for the filtration machine. Thanks for removing options, Devs, I was having too much fun playing the game and needed someone to shove a stick up my ass and say "No! You can't play it any way you want to! You have to do it this way!"

I swear they keep gimping this game because of stupid people they are going to ruin it in no time. ♥♥♥♥♥♥♥ stupid.
Cougarific 22 Jul, 2016 @ 4:21pm 
*sigh* another person who doesn't understand how game development works.

Early Access: it ain't for everyone. :steamfacepalm:
Last edited by Cougarific; 22 Jul, 2016 @ 4:22pm
Nixie 22 Jul, 2016 @ 4:55pm 
Well at least some good came out of this, I no longer have 3 lockers full of titanium, for that matter nor do i have any uranite or lead anymore as it was used to make 5+ nuclear reactors to power the 12 or so fitration machines. Oh and to buld the rooms they went in too.
Last edited by Nixie; 22 Jul, 2016 @ 4:58pm
ImHelping 22 Jul, 2016 @ 5:12pm 
Originally posted by herugrim:
Oh God, they listened to that idiot that said the lantern fruit needed to be nerfed. Damnit, Devs. Damnit! There was a stack of people explaining exactly why that was a bad idea and you listened to the moron! It's the freaking oxygen tanks all over again!

Back to having to build an extra room for the large aquarium to survive. Lantern tree should just be removed if they are going to make it useless. Waste of space. No reason even to go to the damn floating island now. Only thing there is the observatory and who the hell wants to scan something that requires us to farm stalker teeth.
...
I swear they keep gimping this game because of stupid people they are going to ruin it in no time. ♥♥♥♥♥♥♥ stupid.
Tedium = longer time padded out on the treadmill = longer game hours = profit(?)

Game's been in the works for a while, so all the QoL slanted desisions I've been impressed by really only had a matter of time before the Devs got worn down by the Faux Hardcore that don't care about quality, they only see "More difficulty to deal with = better" and bursting into tears because we don't have to stop and wait in a decompression chamber every single time we go in or out of a base or submarine.

If the fruit change was on purpose, it's extra laughable considering that if you eat too much you suffer blood loss.

Which means if Fruits giving 5 foor/3 water IS deliberate and not some crazy **** up, you will trigger blood loss before you can get as much food out of it as a single peeper, or as much water as a single airsack.

But there are still people who will think even that is "OP", because they don't have to spend that tiny bit of extra time slapping fish on the fabricator.

It's like considering a warm already opened bottle of water in your desk drawed OP, because you didn't have to head to the kitchen to get cold water.
Originally posted by Cougarific:
*sigh* another person who doesn't understand how game development works.

Early Access: it ain't for everyone. :steamfacepalm:
What, you mean giving feedback in an EA game, like it's some kind of EA game?

EA doesn't mean "Shut up and take whatever changes happen with no comment", then again, neither does a launch status.

Or, are you saying we should tell all those people making threads upset that the survival knife isn't called a divers tool, or demanding nitrogen narcosis, etc, that EA games are not for them either?

See a whole lot of demands being made of the Devs around here, but also seems the "You just don't GET EA/This Game/Etc" commentary is highly one sided, and coming from the people asking for time filler mechanics, instead of QoL.

EDIT: Seriously. ONE pepper is worth more than so much fruit you would puke blood if you are any more. Same goes for the water situation with airsacks.

That's not really good game design. It's not even good "realism". I'm sure the reaction to that will be "Well then, nerf fish too!"
Last edited by ImHelping; 22 Jul, 2016 @ 5:49pm
Alkpaz 22 Jul, 2016 @ 6:23pm 
Fish should only give 5 health and 1 water at max cooked! Salted, even less and -10 water. And every item should force you to pick it up from the fabricator itself not auto-inventory. Along with the medkit fabricator should cost 5 silver and 2 computer chips. (yes they changed the ingredients to the medkit thingies) Oh and the filtration machine should only give 20 water at a time, yanno to go back to making bleached water. I mean that coral sample is just wasted. Bleach is like useless. #makebleachgreatagain!
Last edited by Alkpaz; 22 Jul, 2016 @ 6:26pm
ImHelping 22 Jul, 2016 @ 6:27pm 
Originally posted by Alkpaz:
Fish should only give 5 health and 1 water at max cooked! Salted, even less and -10 water. And every item should force you to pick it up from the fabricator itself not auto-inventory. Along with the medkit fabricator should cost 5 silver and 2 computer chips. (yes they changed the ingredients to the medkit thingies)
The sad part is how all on it's own, how hard it is to tell if this is serious post or joke post, given the average loud portion of the average "sandbox games" playerbase.

While I read your comments about the now useless (yup) state of fruits and can tell from putting clues together, I've got a track record across games of making deliberate joke hardship suggestions and people taking it as Serious Suggestions, because even my "exagerated examples" are often not as crazy as what some people ask for.
Last edited by ImHelping; 22 Jul, 2016 @ 6:30pm
Ayradyss 22 Jul, 2016 @ 7:11pm 
I agree quite a bit with the OP's feelings. I do want to play the game in survival mode, get the most out of all the tech and generally have a better experience from the game. BUT -- that said, there's a definite issue of adding too much tedium to this. Yes, there are some 'hardcore' people who seem to want everything to be a so much a chore that it becomes more like a second job and not a game we play for entertainment. I do not agree at all with those folks.

So yes, obtaining food and water supplies is supposed to be a challenge in Survival mode. But 'challenge' shouldn't be 'tedium' in a game. Nothing should be tedium in a game, if you actually want a good game. It should be more a sense of progression. With just catching Airsacks, I found a solution to the water challenge, but it was not progressive. I have to keep going out and catching more and more airsacks constantly. The problem is met, yet never truly solved. It remains an ongoing drain on your time for an entirely repetitive task. Tedium.

A better solution is one where you need to do some work in terms of gathering resources, building mechanisms and so forth, but after which you are relieved of the burden -- or a goodly portion of it -- and thus have 'solved' the challenge and gained more time and freedom to move on to other, newer things. This keeps the play progressing and changing rather than repeating the same old tasks over and over and stagnating.

Being able to grow fruit like Lantern Trees and Marblemelons was a part of a solution that actually allowed for some progression. Destroying that is just going back to the tedium and repetitiveness of spending the better part of each game day catching fish again.

There should be challenges, yes. But challenges that can be met and overcome, not so much ones that simply ARE and are nothing more than ongoing time-waster chores. IMO, of course.

Edit: And yes, the silver/gold disparity is really quite pronounced, as the OP stated. I've gathered a lot more gold and silver has been incredibly hard to find. Not to mention that I feel the sandsharks, which are the main hindrance to even finding silver, it seems, are simply too numerous and too aggressive. (Like, they seem to charge to my location from across the biome as soon as I enter a grassy plateau. Seriously -- they need toning down.)
Last edited by Ayradyss; 22 Jul, 2016 @ 7:16pm
Cougarific 22 Jul, 2016 @ 7:21pm 
Guys this is how game balancing works - you jack something up, then you bring it back down, then something new is added, throwing off the balance, so you do it all over again.

Providing feedback on these tweaks is a good thing, but don't get your panties in a twist thinking that any of this is set in stone.

You roll with the punches during Early Access, wait for the final release, then decide.
Last edited by Cougarific; 22 Jul, 2016 @ 7:24pm
Nixie 22 Jul, 2016 @ 7:25pm 
You do have a point, the thing that irks me the most is, I'll likely be waiting untill they introduce a new mechanic in order to not have to waste time and resources trying to keep your self hydrated and fed that I won't actually be playing the game and providing any feedback i might have untill its actually is set in stone, be it after release or after a certain part in development the devs decide that something it locked in and not changing in the future.
Last edited by Nixie; 22 Jul, 2016 @ 7:26pm
Cougarific 22 Jul, 2016 @ 7:31pm 
This time last year - there were no fruit trees - fish didn't respawn - there were no planters - there was no Alien Containment tank.

Before they added all that stuff, the major complaint here on these boards was the lack of respawning edible fishes. A high nutritional value for the fruit made perfect sense back then. Now we have respawning fishes (as a work in progress, true - I'm sure more tweaks are coming on that front as well), and indoor/outdoor planters, and Alien Containment tanks, etc., and there's less need for a major additional food source.

More stuff's still being added, and more balancing will be needed. That's just the way it goes as a game is being developed.

Gotta be able to roll with the punches, guys and gals, or don't buy Early Access.
Last edited by Cougarific; 22 Jul, 2016 @ 7:35pm
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Date Posted: 22 Jul, 2016 @ 2:43pm
Posts: 47