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But for survival, salt and fish is simple. Water is no problem. So Survival I like it now.
You need to think a little before hand.
Just my personal likes. I know many prefer the fruit to stay as it was.
I've updated the wiki. If anyone find anything that I miss, feel free to add them. Thanks.
Back to having to build an extra room for the large aquarium to survive. Lantern tree should just be removed if they are going to make it useless. Waste of space. No reason even to go to the damn floating island now. Only thing there is the observatory and who the hell wants to scan something that requires us to farm stalker teeth.
I can't go cave diving because I can't carry extra O2 tanks without slowing my movement to a crawl. Can't grow trees for food for long trips so I'll have to fill lockers with cured fish. Have to farm resources to build a bigger base because I have to farm my own supply of fish, have to keep a filtration machine around, and I have to have the extra power for the filtration machine. Thanks for removing options, Devs, I was having too much fun playing the game and needed someone to shove a stick up my ass and say "No! You can't play it any way you want to! You have to do it this way!"
I swear they keep gimping this game because of stupid people they are going to ruin it in no time. ♥♥♥♥♥♥♥ stupid.
Early Access: it ain't for everyone.
Game's been in the works for a while, so all the QoL slanted desisions I've been impressed by really only had a matter of time before the Devs got worn down by the Faux Hardcore that don't care about quality, they only see "More difficulty to deal with = better" and bursting into tears because we don't have to stop and wait in a decompression chamber every single time we go in or out of a base or submarine.
If the fruit change was on purpose, it's extra laughable considering that if you eat too much you suffer blood loss.
Which means if Fruits giving 5 foor/3 water IS deliberate and not some crazy **** up, you will trigger blood loss before you can get as much food out of it as a single peeper, or as much water as a single airsack.
But there are still people who will think even that is "OP", because they don't have to spend that tiny bit of extra time slapping fish on the fabricator.
It's like considering a warm already opened bottle of water in your desk drawed OP, because you didn't have to head to the kitchen to get cold water.
What, you mean giving feedback in an EA game, like it's some kind of EA game?
EA doesn't mean "Shut up and take whatever changes happen with no comment", then again, neither does a launch status.
Or, are you saying we should tell all those people making threads upset that the survival knife isn't called a divers tool, or demanding nitrogen narcosis, etc, that EA games are not for them either?
See a whole lot of demands being made of the Devs around here, but also seems the "You just don't GET EA/This Game/Etc" commentary is highly one sided, and coming from the people asking for time filler mechanics, instead of QoL.
EDIT: Seriously. ONE pepper is worth more than so much fruit you would puke blood if you are any more. Same goes for the water situation with airsacks.
That's not really good game design. It's not even good "realism". I'm sure the reaction to that will be "Well then, nerf fish too!"
While I read your comments about the now useless (yup) state of fruits and can tell from putting clues together, I've got a track record across games of making deliberate joke hardship suggestions and people taking it as Serious Suggestions, because even my "exagerated examples" are often not as crazy as what some people ask for.
So yes, obtaining food and water supplies is supposed to be a challenge in Survival mode. But 'challenge' shouldn't be 'tedium' in a game. Nothing should be tedium in a game, if you actually want a good game. It should be more a sense of progression. With just catching Airsacks, I found a solution to the water challenge, but it was not progressive. I have to keep going out and catching more and more airsacks constantly. The problem is met, yet never truly solved. It remains an ongoing drain on your time for an entirely repetitive task. Tedium.
A better solution is one where you need to do some work in terms of gathering resources, building mechanisms and so forth, but after which you are relieved of the burden -- or a goodly portion of it -- and thus have 'solved' the challenge and gained more time and freedom to move on to other, newer things. This keeps the play progressing and changing rather than repeating the same old tasks over and over and stagnating.
Being able to grow fruit like Lantern Trees and Marblemelons was a part of a solution that actually allowed for some progression. Destroying that is just going back to the tedium and repetitiveness of spending the better part of each game day catching fish again.
There should be challenges, yes. But challenges that can be met and overcome, not so much ones that simply ARE and are nothing more than ongoing time-waster chores. IMO, of course.
Edit: And yes, the silver/gold disparity is really quite pronounced, as the OP stated. I've gathered a lot more gold and silver has been incredibly hard to find. Not to mention that I feel the sandsharks, which are the main hindrance to even finding silver, it seems, are simply too numerous and too aggressive. (Like, they seem to charge to my location from across the biome as soon as I enter a grassy plateau. Seriously -- they need toning down.)
Providing feedback on these tweaks is a good thing, but don't get your panties in a twist thinking that any of this is set in stone.
You roll with the punches during Early Access, wait for the final release, then decide.
Before they added all that stuff, the major complaint here on these boards was the lack of respawning edible fishes. A high nutritional value for the fruit made perfect sense back then. Now we have respawning fishes (as a work in progress, true - I'm sure more tweaks are coming on that front as well), and indoor/outdoor planters, and Alien Containment tanks, etc., and there's less need for a major additional food source.
More stuff's still being added, and more balancing will be needed. That's just the way it goes as a game is being developed.
Gotta be able to roll with the punches, guys and gals, or don't buy Early Access.