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This has me worried. No PC game *ever* was better because it was the same as consoles; the opposite is generally true.
I was just thinking yesterday that I wish there was a slider for draw distance in the options, because it really hurts immersion to see things 'pop in'. I hope these cross platform changes don't include lowering draw distance or adding in fog or other 'hacks'.
This is not entirely true. In some cases, developers start from the console version, and then port to the PC. That's different from starting with a unified code-base like ours. Most optimizations, which are platform independent, go out to all platforms.Panic Button's aim of getting the game running better for consoles, trickles down via the unified code-base to the PC & Mac versions.
It's a win-win for all. Especially lower-end machines.
That's great news for me, thank you for your hard work.
Can you please fix another VR bug - inability to re-name player-made beacons ? It was possible in older versions, but became an issue after HUD fix.
I'll be joining you for the new Subnautica adventures on 4546B....Bring it on !
Thanks for a great game. I just restarted it since I haven't played since the EA version. looking forward to the expansion as well.
This experimental mode sounds really good, but Subnautica already runs pretty well on my system, about the same as The Witcher 3. I might not notice any difference.
There does seem to be a bug where after several hours of playing the map refuses to load large areas to the South and West. Have not explored the North yet. When this happens it can not save either and gets stuck in an endless loop. This happened to me 2 times last night.
Where is the best place to comment on this version?
New Subnautica... i'm in!
Hope there will be more land/oslands to discover and the building parts/interieur grows.
You guys are extremly charismatic the way you create an adventure and stick true to your dreams. My support is for sure.