Subnautica

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What's the best way to enter the Lost River in Subnautica?
So I've just set up a secondary base in the Blood Kelp two biome and I was wondering if it was a good starting point to explore deeper parts of Subnautica such as the Lost River? (I don't know the biome layout by heart)
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slxpress 10. Jan. 2017 um 14:25 
I don't know what you mean by Blood Kelp 2.


There's several different entrances, but some of them are a pain in the wazoo because they're long lava tubes which are narrow and pitch black. One such is in front of the Aurora. I do not recommend that route.

My favorite one is over by the floating island, which may very well be close to what you're calling blood kelp 2. I head in that direction in the cyclops from the safe shallows after I have all the depth upgrades installed (it's not necessary for Lost River, but I like to explore the inactive and active lava zones, too). I usually leave the seamoth because it has a depth limitation of 900m, and with the latest update it will get destroyed inside the Cyclops if you go deeper than that.

As I head west I plunge as deep as I can go using the camera on the keel to gauge things. At some point after the koosh forest, eventually I come across a cavern entrance in the depths. I follow it and voila, Lost River.

I know that's not very specific, and someone else will come along and give you better directions, but honestly, that's really all you need to go by. And it's a lot more fun and rewarding in my opinion to find it yourself. But that's enough to go on to find it. Discovering the Lost River and then exploring it into the inactive and active lava zones are some of my favorite things to do in the game.

Take a bunch of beacons. I'd say about half a dozen. Set them out at important junctures, with decent - but short - labels. Also, make sure you have a spare knife, just in case.

When you get into the inactive and active lava zones, look for the lava larva. They'll attach to the cyclops and start draining the power. Knock them off with either of the propulsion/repulsion cannons or the knife. It's more of a nuisance than a catstrophe if you have the power cell recharger installed (and you should) but keep on top of it, or they'll keep piling on.

Have an indoor grower full of marble melon, the fabricator, and the power cell + battery chargers installed. I also make a ton of wall lockers so I can hold mats.

Have fun!
As sixpress says, the one underneath the nose of the Aurora is dangerous (Reaper territory) and boring to look at (black hardened lava, no lifeforms) but easy to locate.

The one underneath the Deep Grand Reef is less dangerous (no Reapers) and beautiful to look at, but a bit more difficult to navigate.

Your choice.
Zuletzt bearbeitet von Cougarific; 10. Jan. 2017 um 15:47
in a past patch ive put up a base in the blood kelp on the edge of a large trench leading down to the lost river that worked out well as a jumping off point.

http://steamcommunity.com/sharedfiles/filedetails/?id=771690134

http://steamcommunity.com/sharedfiles/filedetails/?id=771690044
Xautos 10. Jan. 2017 um 16:08 
i always take the route through the deep great reef zone more or less directly under the floating island a bit down. there is a hole in the ground leading to a tunnel, avoiding the golf ball trees, it's just a simple matter of navigation before entering the lost river.
Ursprünglich geschrieben von Xautos:
i always take the route through the deep great reef zone more or less directly under the floating island a bit down. there is a hole in the ground leading to a tunnel, avoiding the golf ball trees, it's just a simple matter of navigation before entering the lost river.

That sounds a helluva lot easier than the Sea Treader Path entrance. That one sucks.
I'm not aware of any entrances in the sea treader's path or koosh zone, just the ones in either blood kelp zone, the grand reef, the dunes, and the inactive lava zone. Are those experimental only or something?
Ursprünglich geschrieben von slxpress:
I don't know what you mean by Blood Kelp 2.

There are two Blood Kelp regions. One to the northeast (I think) and one somewhere in the west, probably near the floating island.

Ursprünglich geschrieben von Cougarific:
The one underneath the Deep Grand Reef is less dangerous (no Reapers) and beautiful to look at, but a bit more difficult to navigate.

LOL. I have a base right there between the Deep Grand Reef and the Lost River entrance and there are usually two or three Crabsquids there waiting for me whenever I take the Seamoth back out of the cavern area.. They are damn persistent, too.
slxpress 10. Jan. 2017 um 23:17 
Yes, I understand there are two blood kelp zones. But I'm not aware of a standard numbering nomenclature as the post implies.
I am guessing it was just the order in which the OP found them but that's just me.
Yes, but I didn't know what he meant by it, so I asked to get clarification.
I see.
舋覺 18. Juli 2017 um 18:43 
i recommend coming through the blood kelp 2 because its smaller so less easy to get loss and i leads to both the corridor and ghost canyon parts of the lost river an you can use it as a short cut between the two areas as well in stead of going all the way to the bone fields part of the lost river then back
Zuletzt bearbeitet von 舋覺; 18. Juli 2017 um 18:44
Zuleica 18. Juli 2017 um 19:59 
Ursprünglich geschrieben von slxpress:
I don't know what you mean by Blood Kelp 2.


There's several different entrances, but some of them are a pain in the wazoo because they're long lava tubes which are narrow and pitch black. One such is in front of the Aurora. I do not recommend that route.

My favorite one is over by the floating island, which may very well be close to what you're calling blood kelp 2. I head in that direction in the cyclops from the safe shallows after I have all the depth upgrades installed (it's not necessary for Lost River, but I like to explore the inactive and active lava zones, too). I usually leave the seamoth because it has a depth limitation of 900m, and with the latest update it will get destroyed inside the Cyclops if you go deeper than that.

As I head west I plunge as deep as I can go using the camera on the keel to gauge things. At some point after the koosh forest, eventually I come across a cavern entrance in the depths. I follow it and voila, Lost River.

I know that's not very specific, and someone else will come along and give you better directions, but honestly, that's really all you need to go by. And it's a lot more fun and rewarding in my opinion to find it yourself. But that's enough to go on to find it. Discovering the Lost River and then exploring it into the inactive and active lava zones are some of my favorite things to do in the game.

Take a bunch of beacons. I'd say about half a dozen. Set them out at important junctures, with decent - but short - labels. Also, make sure you have a spare knife, just in case.

When you get into the inactive and active lava zones, look for the lava larva. They'll attach to the cyclops and start draining the power. Knock them off with either of the propulsion/repulsion cannons or the knife. It's more of a nuisance than a catstrophe if you have the power cell recharger installed (and you should) but keep on top of it, or they'll keep piling on.

Have an indoor grower full of marble melon, the fabricator, and the power cell + battery chargers installed. I also make a ton of wall lockers so I can hold mats.

Have fun!

You recharge the power cells for the Cyclops from the cyclops? How can you charge more than you use?
That post by sixpress was made prior to the Silent Running update where the battery recharge speed was nerfed so what sixpress is talking about with the powercell recharger is no longer accurate. He probably knows that by now, too.
Zuleica 18. Juli 2017 um 20:10 
Ursprünglich geschrieben von Salinité:
That post by sixpress was made prior to the Silent Running update where the battery recharge speed was nerfed so what sixpress is talking about with the powercell recharger is no longer accurate. He probably knows that by now, too.

OK, that makes sense. I set up 'recharge stations' at various places.
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