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eat the ***** meat I have tons of.
And the other thing is, even if you enlarge the base with more bonfires, the tribesman are too dumb to work in that are, because, as you stated, it is too far away.
It's a game breaker for me. You can't automate the things that are necessary. Also the work orders with collect a certain amount don't work as I thought. Put one in with 1500 materials and after collecting a sum of 1500 and not 1500 each, as I thought the work order stopped and coulndn't be resumed or edited, had to delete it and rewrite it.
So, yeah, still a lot of work to do in this direction.
You don't have to create another bonfire to use as another work location, you can just assign worker A to bonfire, and worker B to (make an area like "Logs" or "Harvest" or something) go to that area in their work menu.
checked so many times if there is enough on mats in benches , in storage is alot of mats which are needed, but the NPCs just sitting around doing nothing !
Even if i change the Workbench for NPC it changes nothing.
For me it looks like they get broke since last patch.
Wondering what happen.
And the "tracking" i mean is not existend anymore....they sit around big fire...and they sometime get stucked by another npc even if they want to get some food.
And I don't care if this is pre-release, you at least have to give a guide on how to play one of, if not the, most significant part of game!
You may want to set a chest dedicated to Dishes to not let them take items from there.
You can set really basic and complex behaviours, but some behaviour is determined by the NPC AI, like their preferences.
Repair bench is something you unlock later at which point it can be automated.
I pays to slow down and pay attention to the game when it's trying to explain things.
The in game tutorials are quite good and the guidance system for the mos tpart takes you by the hand and teaches you things, in admittedly awkward English phrasing.
The same for the UI. Some things you configure at Workbench level, some things at Tribesmen level, some things on chest/container level and then some things on Map level, and finally some things get unlocked over time. Like the auto repair bench.
Bonfires are for making new bases not expanding it, so its them that is dumb just saying, you made two bases side by side and are upset they still working in the base they assigned to. That makes some one esle dumb but no them...
Like guides all over the place on youtube for this stuf guys are like "where is all the guides?" Its like one hit N teaches you the basics that like 2/3 don't understand sigh, next google it you find guides sigh its alpha what .12 version and yous thing its 1.12 lol
Also, it is EA but still, this has some pretty dang impressive Ai. Much better than PalWorlds in fact.
In addition to what GhrominIronfist said, in my experience it seems that workers will only do work in the order assigned. If you have several build orders on a workbench and the first one is blocked (e.g. for lack of materials), they will *not* just skip it and work on the next order. If you have recurring build orders on timer and add new one-time build orders to the workbench, you (annoyingly, manually) have to move those new orders the top or they will be ignored until the next pass through the recurring orders. If you have several types of work assignments (gathering, workbench, etc.) and the workbench orders aren't first then they may never get around to it if they never run out of things to gather or tools to do it with. You have to make the workbench orders first so they will drop everything else to build what you want when you want it.
Both of you stop! I just want instructions from the people who created the ♥♥♥♥♥♥♥♥♥♥ game on how to automate, how to control the minions and get them to do what you need them to do ... I shouldn't have to spend hours digging through F'ing YouTube video to find out there is the ability to schedule by time, or that I can't do something as simple as keeping a stock level of an item in a chest ... OMG God what a concept, I know!!!
Imagine being able to tell a minion to keep 200 of something in a chest at all times, instead of 9000 because they keep filling it up!
Imagine not having to run around like an idoot making sure stock level are maintained on different benches so a minion isn't sitting on a mat doing nothing because they can find a f'ing rock!
Stop with your self-righteous ♥♥♥♥♥♥♥♥! Dev's give us a damned guide!!!! You wrote it, tell us how it works!!!!
https://store.steampowered.com/news/app/2646460/view/4152961604365703736
In the first one the devs link to a guide on the steam forums that you should read, if you cant read, or if you read it and dont understand then no one can help you any further, even the devs.
For automated gathering, I've had to play around with the quantity field, as unlimited means they're out more often gathering and not working the benches. So, depending on what it is you need, quantities between 300 & 1000 seem to work for me. 300 would be for mining, 500 for logging, and 1000 for plant gathering. Once they hit the designated quantity, that job is done - I don't think you can restart the same one, so just delete it and add a new job when needed.
As for tools - apparently they'll only discard the broken one AFTER they've picked up the new one. So, if you see it in their inventory, don't worry about it. It would be nice if the broken one could be deposited into a repair bench automatically, but I haven't seen such an option. Also, even if you could put it in a repair bench, you have to manually hit the repair command in the bench, which seems asinine.
If fact, I'm starting to see a lot of things where they simply put these systems in, but didn't think about tying them together for true automation. Craft x until y, or gather a set number of a set resource versus ALL resources under a type (mineral, harvest, logging), etc. They could vastly improve how all of this works with very little change, just tweak the existing logic a bit and give us the commands. As it is, there's no real way to do a proper workflow without micromanaging at some point, which doesn't make me feel as if I'm managing a village - more like managing toons with limited AI/scripting, like in most other games.