Soulmask

Soulmask

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TeknoTel Jun 8, 2024 @ 9:42am
Am I missing something or is the tribe worker implementation just not really functional right now?
This game seems really cool, however I cant really get workers to do anything useful and I would rather hold off until I either know what I am doing, or they make it more useful. Issues noticed so far:

Workers tools need replacing often, you cant automate production or repair of them, as far as I can tell. The only option seems to be craft a ton of tools first which will work, but seems a little crude to me.

Cycle crafting as a choice over crafting until limit option seems silly. Again just a clunky inefficient mechanic unless I am missing something.

Again no idea if this is broken, but gathering radius and location is utter nonsense. You can't send your guys to craft over 100m away from your bonfire, they can only gather 30m around your bonfire or waypoint. What is the point? Just set them to craft 100m around your bonfire, its not a big difference, why cant they further away to gather. Again this should have some sort of automation so ur not manually having to assign way points. I didnt even go further then this but what if you want two different workers working at two different locations? Do you need to build separate bonfires to do this? In which case how do you transfer items back to your main base?

Is anyone having a good time with the tribe worker system, am I completely missing something here? So far it just seems I would have to work as much as my worked to provide them tools and continuously assign new way points for them to do anything really of use.

For me its just kind of a game killer. Game seems very cool though, look forward to coming back when its a bet more well thought out in this area.
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Showing 1-15 of 20 comments
Aleopheus Jun 8, 2024 @ 10:13am 
Summed it up perfectly, there should be some "standard" commands, like repair, or eat only this and that, and don't eat my tomatoes or fruits.
eat the ***** meat I have tons of.

And the other thing is, even if you enlarge the base with more bonfires, the tribesman are too dumb to work in that are, because, as you stated, it is too far away.

It's a game breaker for me. You can't automate the things that are necessary. Also the work orders with collect a certain amount don't work as I thought. Put one in with 1500 materials and after collecting a sum of 1500 and not 1500 each, as I thought the work order stopped and coulndn't be resumed or edited, had to delete it and rewrite it.

So, yeah, still a lot of work to do in this direction.
Goldie Jun 8, 2024 @ 10:13am 
You can assign an npc to craft tools and put them in a chest. Workers will take them from the chest when their tools break.

You don't have to create another bonfire to use as another work location, you can just assign worker A to bonfire, and worker B to (make an area like "Logs" or "Harvest" or something) go to that area in their work menu.
der_Brukes Jun 8, 2024 @ 10:15am 
Got some problem too,
checked so many times if there is enough on mats in benches , in storage is alot of mats which are needed, but the NPCs just sitting around doing nothing !
Even if i change the Workbench for NPC it changes nothing.
For me it looks like they get broke since last patch.
Wondering what happen.
And the "tracking" i mean is not existend anymore....they sit around big fire...and they sometime get stucked by another npc even if they want to get some food.
Treveri Jun 8, 2024 @ 10:31am 
WHERE IS THE GUIDE / TUTORIAL Dev's? Come on ... now there disinformation being spread all over the internet.

And I don't care if this is pre-release, you at least have to give a guide on how to play one of, if not the, most significant part of game!
Last edited by Treveri; Jun 8, 2024 @ 10:34am
GhrominIronfist Jun 8, 2024 @ 10:50am 
Originally posted by Treveri:
WHERE IS THE GUIDE / TUTORIAL Dev's? Come on ... now there disinformation being spread all over the internet.

And I don't care if this is pre-release, you at least have to give a guide on how to play one of, if not the, most significant part of game!
The tutorial literally makes you filter a chest, build a workbench and assign a worker to it. Maybe play through it again. You can set multiple waypoints you know. I have 6 waypoints all around my base. Each gatherer is assigned to each waypoint so they never run out of nodes to gather. Why are you trying to craft 100m from your bonfire? Your benches wont even be in the antidecay range.... It takes as long as the recognition bar to fill up a few times to automate every single crafting bench and all 3 gathering types. If you dont understand how it works, play around with it a bit and get better at it. Dont just wine that the game doesnt play itself for you.
GhrominIronfist Jun 8, 2024 @ 10:53am 
Originally posted by der_Brukes:
Got some problem too,
checked so many times if there is enough on mats in benches , in storage is alot of mats which are needed, but the NPCs just sitting around doing nothing !
Even if i change the Workbench for NPC it changes nothing.
For me it looks like they get broke since last patch.
Wondering what happen.
And the "tracking" i mean is not existend anymore....they sit around big fire...and they sometime get stucked by another npc even if they want to get some food.
You need to set work orders, they cant mind read what you want crafted. If you have a work order set, hover over it to check the status. If it says waiting for worker its working. If it says lacking material it will tell you what is missing. If it says they are doing something else then they have higher priority work assignes. For getting stuck you need to have some space around everything, especially the bonfire because if they are sitting too close together they will get stuck when they stand up.
Lani Jun 8, 2024 @ 11:01am 
As to eating, your tribesmen will take care of that themselves.
You may want to set a chest dedicated to Dishes to not let them take items from there.
You can set really basic and complex behaviours, but some behaviour is determined by the NPC AI, like their preferences.
Repair bench is something you unlock later at which point it can be automated.

I pays to slow down and pay attention to the game when it's trying to explain things.
The in game tutorials are quite good and the guidance system for the mos tpart takes you by the hand and teaches you things, in admittedly awkward English phrasing.
The same for the UI. Some things you configure at Workbench level, some things at Tribesmen level, some things on chest/container level and then some things on Map level, and finally some things get unlocked over time. Like the auto repair bench.
Zalzany Jun 8, 2024 @ 11:03am 
Originally posted by Aleopheus:
Summed it up perfectly, there should be some "standard" commands, like repair, or eat only this and that, and don't eat my tomatoes or fruits.
eat the ***** meat I have tons of.

And the other thing is, even if you enlarge the base with more bonfires, the tribesman are too dumb to work in that are, because, as you stated, it is too far away.

It's a game breaker for me. You can't automate the things that are necessary. Also the work orders with collect a certain amount don't work as I thought. Put one in with 1500 materials and after collecting a sum of 1500 and not 1500 each, as I thought the work order stopped and coulndn't be resumed or edited, had to delete it and rewrite it.

So, yeah, still a lot of work to do in this direction.
There is a table they eat from which yoou set what foods go into it. Repairing makes it worse over time so before long if they auto repaired tools they hit 2 rocks and run back to repair lol

Bonfires are for making new bases not expanding it, so its them that is dumb just saying, you made two bases side by side and are upset they still working in the base they assigned to. That makes some one esle dumb but no them...

Like guides all over the place on youtube for this stuf guys are like "where is all the guides?" Its like one hit N teaches you the basics that like 2/3 don't understand sigh, next google it you find guides sigh its alpha what .12 version and yous thing its 1.12 lol
Peter Panzy Jun 8, 2024 @ 11:30am 
Originally posted by GhrominIronfist:
Originally posted by Treveri:
WHERE IS THE GUIDE / TUTORIAL Dev's? Come on ... now there disinformation being spread all over the internet.

And I don't care if this is pre-release, you at least have to give a guide on how to play one of, if not the, most significant part of game!
The tutorial literally makes you filter a chest, build a workbench and assign a worker to it. Maybe play through it again. You can set multiple waypoints you know. I have 6 waypoints all around my base. Each gatherer is assigned to each waypoint so they never run out of nodes to gather. Why are you trying to craft 100m from your bonfire? Your benches wont even be in the antidecay range.... It takes as long as the recognition bar to fill up a few times to automate every single crafting bench and all 3 gathering types. If you dont understand how it works, play around with it a bit and get better at it. Dont just wine that the game doesnt play itself for you.
you kind of hit the nail on the head with this. People just want everything given to them somehow and not have to bother to learn. The Tutorial did a excellent job of teaching the very basics.

Also, it is EA but still, this has some pretty dang impressive Ai. Much better than PalWorlds in fact.
ashen Jun 8, 2024 @ 11:48am 
Originally posted by GhrominIronfist:
Originally posted by Treveri:
WHERE IS THE GUIDE / TUTORIAL Dev's? Come on ... now there disinformation being spread all over the internet.

And I don't care if this is pre-release, you at least have to give a guide on how to play one of, if not the, most significant part of game!
The tutorial literally makes you filter a chest, build a workbench and assign a worker to it.

In addition to what GhrominIronfist said, in my experience it seems that workers will only do work in the order assigned. If you have several build orders on a workbench and the first one is blocked (e.g. for lack of materials), they will *not* just skip it and work on the next order. If you have recurring build orders on timer and add new one-time build orders to the workbench, you (annoyingly, manually) have to move those new orders the top or they will be ignored until the next pass through the recurring orders. If you have several types of work assignments (gathering, workbench, etc.) and the workbench orders aren't first then they may never get around to it if they never run out of things to gather or tools to do it with. You have to make the workbench orders first so they will drop everything else to build what you want when you want it.
Last edited by ashen; Jun 8, 2024 @ 11:49am
suprpiwi Jun 8, 2024 @ 11:55am 
Originally posted by Aleopheus:
Summed it up perfectly, there should be some "standard" commands, like repair, or eat only this and that, and don't eat my tomatoes or fruits.
eat the ***** meat I have tons of.

And the other thing is, even if you enlarge the base with more bonfires, the tribesman are too dumb to work in that are, because, as you stated, it is too far away.

It's a game breaker for me. You can't automate the things that are necessary. Also the work orders with collect a certain amount don't work as I thought. Put one in with 1500 materials and after collecting a sum of 1500 and not 1500 each, as I thought the work order stopped and coulndn't be resumed or edited, had to delete it and rewrite it.

So, yeah, still a lot of work to do in this direction.
add food to their inventory then, this isn't an issue lol
VYM Jun 8, 2024 @ 12:48pm 
Just turn off items durability in advanced settings and stop torture yourself. Jesus...
Last edited by VYM; Jun 8, 2024 @ 12:48pm
Treveri Jun 8, 2024 @ 2:28pm 
Originally posted by Peter Panzy:
Originally posted by GhrominIronfist:
The tutorial literally makes you filter a chest, build a workbench and assign a worker to it. Maybe play through it again. You can set multiple waypoints you know. I have 6 waypoints all around my base. Each gatherer is assigned to each waypoint so they never run out of nodes to gather. Why are you trying to craft 100m from your bonfire? Your benches wont even be in the antidecay range.... It takes as long as the recognition bar to fill up a few times to automate every single crafting bench and all 3 gathering types. If you dont understand how it works, play around with it a bit and get better at it. Dont just wine that the game doesnt play itself for you.
you kind of hit the nail on the head with this. People just want everything given to them somehow and not have to bother to learn. The Tutorial did a excellent job of teaching the very basics.

Also, it is EA but still, this has some pretty dang impressive Ai. Much better than PalWorlds in fact.


Both of you stop! I just want instructions from the people who created the ♥♥♥♥♥♥♥♥♥♥ game on how to automate, how to control the minions and get them to do what you need them to do ... I shouldn't have to spend hours digging through F'ing YouTube video to find out there is the ability to schedule by time, or that I can't do something as simple as keeping a stock level of an item in a chest ... OMG God what a concept, I know!!!

Imagine being able to tell a minion to keep 200 of something in a chest at all times, instead of 9000 because they keep filling it up!

Imagine not having to run around like an idoot making sure stock level are maintained on different benches so a minion isn't sitting on a mat doing nothing because they can find a f'ing rock!

Stop with your self-righteous ♥♥♥♥♥♥♥♥! Dev's give us a damned guide!!!! You wrote it, tell us how it works!!!!
GhrominIronfist Jun 8, 2024 @ 2:35pm 
Originally posted by Treveri:
Originally posted by Peter Panzy:
you kind of hit the nail on the head with this. People just want everything given to them somehow and not have to bother to learn. The Tutorial did a excellent job of teaching the very basics.

Also, it is EA but still, this has some pretty dang impressive Ai. Much better than PalWorlds in fact.


Both of you stop! I just want instructions from the people who created the ♥♥♥♥♥♥♥♥♥♥ game on how to automate, how to control the minions and get them to do what you need them to do ... I shouldn't have to spend hours digging through F'ing YouTube video to find out there is the ability to schedule by time, or that I can't do something as simple as keeping a stock level of an item in a chest ... OMG God what a concept, I know!!!

Imagine being able to tell a minion to keep 200 of something in a chest at all times, instead of 9000 because they keep filling it up!

Imagine not having to run around like an idoot making sure stock level are maintained on different benches so a minion isn't sitting on a mat doing nothing because they can find a f'ing rock!

Stop with your self-righteous ♥♥♥♥♥♥♥♥! Dev's give us a damned guide!!!! You wrote it, tell us how it works!!!!
https://store.steampowered.com/news/app/2646460/view/4150709171077410039?l=english
https://store.steampowered.com/news/app/2646460/view/4152961604365703736
In the first one the devs link to a guide on the steam forums that you should read, if you cant read, or if you read it and dont understand then no one can help you any further, even the devs.
Last edited by GhrominIronfist; Jun 8, 2024 @ 2:36pm
☥ Docdra ☥ Jun 8, 2024 @ 2:47pm 
Automating workbench stuff that you need a lot of comes down to making things in minutes - not hours. So I've had to rework how I was doing things, in an effort to NOT overwork the villagers while also making sure I have a steady supply of things. Make x number of y in z minutes, where z is usually in five minute increments from other items being made in the same bench. Usually I start at five minutes and work up from there - 5, 10, 15, etc. If you use the default 30 minutes, you'll start to see your villagers sitting on their asses unless you're making a bunch of stuff. With this, they WILL pull what they need from the other chests, just make sure you also don't have finished items being stored in the benches though - I'm sure they'll still pull it if needed, but it just makes it harder to keep track of things.

For automated gathering, I've had to play around with the quantity field, as unlimited means they're out more often gathering and not working the benches. So, depending on what it is you need, quantities between 300 & 1000 seem to work for me. 300 would be for mining, 500 for logging, and 1000 for plant gathering. Once they hit the designated quantity, that job is done - I don't think you can restart the same one, so just delete it and add a new job when needed.

As for tools - apparently they'll only discard the broken one AFTER they've picked up the new one. So, if you see it in their inventory, don't worry about it. It would be nice if the broken one could be deposited into a repair bench automatically, but I haven't seen such an option. Also, even if you could put it in a repair bench, you have to manually hit the repair command in the bench, which seems asinine.

If fact, I'm starting to see a lot of things where they simply put these systems in, but didn't think about tying them together for true automation. Craft x until y, or gather a set number of a set resource versus ALL resources under a type (mineral, harvest, logging), etc. They could vastly improve how all of this works with very little change, just tweak the existing logic a bit and give us the commands. As it is, there's no real way to do a proper workflow without micromanaging at some point, which doesn't make me feel as if I'm managing a village - more like managing toons with limited AI/scripting, like in most other games.
Last edited by ☥ Docdra ☥; Jun 8, 2024 @ 2:49pm
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Date Posted: Jun 8, 2024 @ 9:42am
Posts: 20