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The elder scrolls online is a good example: during alpha/beta the game's file size was around 180GB (I think it even went over 200GB before they optimised it). The devs were clear that this was to help speed up patches/etc. and it would be lowered later.
After optimisation it was reduced to around 25-30GB, no files removed, just some were compressed and others had junk data removed.
Soulmask is probably well-optimised.
Meanwhile myth of empires probably isn't.
This is actually the opposite, on an SSD larger file size can be loaded faster, while a HDD would load it slower. There is an exception to this where the files aren't optimised but are instead compressed, which would slow down both SSDs and HDDs, with HDDs seing the biggest impact.
Files are often compressed to speed up download times, at the cost of performance.
Devs cannot win, The game is too big ! Now the game is too small ?
Easy fix! download then uninstall and repeat the process maybe 10 times or until you´re satisfied. Enjoy.
Not entirely true. You have to deal with fragmentation on an HDD. One way to get around that is to store each section that will be loaded together on disk. This requires assets that are used in multiple sections of the game to be duplicated and saved in each section, so the HDD doesn't have to move around (seek) the disk as much to fetch the data from multiple places. SSDs don't have this issue, because there isn't anything mechanical that needs to physically move to access other locations on the drive.
Did you like my suggestion?
i like ur suggestion 🤣🤣