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Help us translate Steam
A: The biggest offenders here are gemtalon and quetzal, gemtalon due to the lower damage falloff(which I'll be pushing to revert), and quetzal, due to the spin effect. Quetzal would be perfectly deadly even with 100/150/200 damage per second, so that's a possibility.
B: Skyburst has been a thorny thing for a while, and I mostly agree with you here. Possibly the easiest way to nerf it would be to increase the spread and drop the damage.
C: This is entirely correct.
D: Defending is really hard, there's no way to speed up tower regen, and the towers regen slowly, enemy attackers can rush in and do more damage than you can wait out, and the towers are mostly useless, especially the fireball tower. The skyburst tower isn't nearly threatening enough as-is to be viable for replacements, though.
E: This is also something I've wanted, and if the chaos titan's first target was always the other titan it could produce some interesting fights. It'd also be nice if the healing/damage aura it had did more, the titan is only really dangerous from the front.
F: This is the hardest thing to change, because teams of five are often much more coordinated than a team of all solo players. They tried allowing it but it produced more complaints than it fixed. That's in part due to people not making teams of five, though.
G: Singleplayer includes adventure, but singleplayer should be mostly for testing things out, not crystal/XP gains. Agree there.
H: They changed it and I still don't know why, it should probably be changed back or modified so that the harder to get achievements give crystals in addition, such as Combat Heals or that kill 10 enemy dragons one.
Skyburst... I think around 225 to 250 might suffice. Other weapons of damage to accuracy ratio could use another looking into. This is the main reason why some weapons are favored way too much over others.
I do believe that towers became far more irrelevant due to the strafing. But, even before that, runes and forged made it easier to burst down towers. I could try suggesting to buff them up slightly, to make them stable enough for powered players, yet still make it not too difficult against new players with limited resources.
The team system... yeah, quite a lot of issues there. Hopefully a clan system will come out and that should solve some issues. Still, as it stands, most of the competitive players win via duos, something that solo players will have little chance in competing.
I think the reduced crystals was set up because it was extremely easy to farm them before to get the dragons/weapons (when it was not random). But since we have a "random pack" system. I think we need to boost those back.
There is really no point talking about balance in PvP anymore anyway. The 01/04/2014 update with the new controls made this game such a shambles it is now beyond anyone's capability to bring DnT back into balanced play.
Is anyone else amused by how proudly WyrmByte announced AMAZING 60+ balance changes with the 01/04/2014 update (to be fair, mostly by adding or substracting 5% damage here and there)... while at the same time they put in auto-aim and strafing that threw the fragile balance into complete chaos. Such a re-tard-ed move, really.
It's really disheartening.
Old players are so annoy and can't bring more money. So they design new control to kill them like a noob be killed, than make powerful weapon to make old weapon weakness.
Why ? I guess some old owner leave can bring more newbie stay.newbie will buy their item that old players are owned.
That way you force people to choose the same combo over and over and over to a narrow range of possibilities.
About the Cash Shop system: I am one of the people who DID spend some cash on the game and in return it's nothing more than reasonable there will be a balanced game for ALL players .. CS in DnT is only for the time you want to buy new stuff/cosmetics or up things faster when you don't have 24/7 to play this game but want to have some neat stuffs and not to overpower themselves.
Let us be honest about the crystal distribution, in comparison to a average other MMO games where you can collect "golds" to buy stuff, DnT takes ages to get even some mere beginning of interesting amounts of it on Steam version. Active play, assisting and healing idd need to be rewarded with crystals instead of rather only points (in achievements it's very easy to change that technically) this results in less AFKing and feeding.
The only 3 reasons ppl gather crystals atm is dragons, runes and weps. Why not make it possible to purchase potions and specific forge needs or even preselected skins by crystals? Would boost the gameplay and the urge to gather crystals too. Also maybe an idea to introduce a SINGLE random egg "pack" for like 2k crystals if the reward system stays the same. 5k takes too frikking long, even when questing and diceing and PvPing like a madman (around 80 matches 15-20 mins each or 40 quests and 40 matches at the least, not included the daily dice throw which has (for me) a average income of 40 crystals)) and coming to the conclusion when opening the pack mostly results in "useless" dragons or T1 ones for 99% of the time. No complaints about the fact there IS a possibility to purchase (random) dragon pack for crystals though!
Another idea is to bring an in-game auction house with crystal currency only to life. People can sell their stuffs for more interesting amounts instead of the 25% of NPCing. One man's trash is other's treasure, if ya know what i mean.
Anyone who played DnT more than a month will have already known that
A) DnT are completely incapable of properly playtesting their new game content
B) The new dragon/weapons are ALWAYS over-powered as WyrmByte sees this as an opportunity to entice more players to spend Dragonbucks (=real world CASH). At which point balanced gameplay are a secondary consideration to them.
PS. And yes, I agree completely, IceFloe is another in a DnT's long tradition of weapons that require no aiming and can kill everything on screen through spamming it blindly.
Stop being rude and offensive and they won't be deleted.