Signs of Life

Signs of Life

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Signs of Life  [developer] Jan 29, 2014 @ 1:30am
Recent Updates (Updated June 22, 2018)
Version 0.12

Hey folks, it has been awhile but we have a brand new content update hot off the presses. We had several goals with this update - We wanted to move the story forward a bit, add a new area to explore, and we wanted to add a repeatable combat encounter that would be both fun and practically useful.

We think this update will be a lot more fun if you go into it without reading the spoilers, but you do you.

You will need to generate a new character or a new world (through the Sandbox Menu) to access the new area.

New Content
  • A new alien themed aread to explore
    • The area is entered via a portal that the Xenoid scouts open from their deployment pods that drop to the ground after you attempt to contact the Hephaestus with the satellite dish in the Pioneer Station.
    • 2 new intelligent alien creatures
      • A Xenoid Specialist that shoots fireballs
      • A tanky soldier Xenoid
      • All of the Xenoid aliens can now teleport to the player as long as there is an unobstructed path.

    • 3 new less intelligent alien creatures
      • A ProtoXenoid Crab
      • A ProtoXenoid Slug
      • A ProtoXenoid Hound
    • A new alien device that can be used to duplicate items.
      • The device has 4 crystals that must be stabilized with alien energy in order for the machine to function.
      • The crystals will spawn ProtoXenoids from special portals when the machine is on and the crystals are not stabilized.
      • Items placed on the device's tray will be pulled up into the machine when the lever on the device is set to the on position.
      • Once an item is pulled up into the machine, it will slowly be duplicated.
    • A Alien Turret that fires alien energy projectiles.
    • A Xenoid Reflector that can be used to redirect alien energy projectiles.
    • Devices that can temporarily or permanently provide power to connected alien devices after they are struck by an alien energy projectile.
    • A device that disables the power in the new area, which disables the duplication machine, prevents the aliens from respawning and prevents the alien pods from dropping to the surface of the planet.
    • Added alien wiring that connects the new alien devices to power sources.

Gameplay Changes
  • You no longer need to manually scan the environment to fill your map. Your surroundings are now scanned automatically
  • Added a Codex to track information that you have discovered about creatures, including a description and a list of drops
  • The primary function of the wrist scanner gadget is now used to scan creatures and add their information to the codex
  • Creatures should be more persistent. If you build a house and put a chicken in it, the chicken should never disappear unless you kill it. Our intention is to move in the direction of letting you "farm" creatures for resources, and this is a step towards that.
  • Increased the range of the wrist light
  • Removed the default key binding for the grapple laser. I kept hitting it by accident, and haven't figured out a better default keybind yet. You can still bind it to whatever you want in the settings menu. We're open to suggestions about good keys to use as the default.
  • Improved functioning and reliability of the grapple laser. It still needs improvements to its functionality and graphics, but it should be better now.
  • Herb Catalysts and Remedial Herbs now get automatically sorted into Forager pouches.

Bug Fixes
  • Fixed some issues that would cause weapons and gadgets to stop firing occasionally.
  • Fixed an issue that would cause the inventory grid/gridless setting to not save
  • Fixed a graphical issue that would cause asteroids to be visible for a few seconds after entering the game
  • Fixed an issue that would cause the Backglider equipment to jiggle around when placed on a surface
  • Fixed some issues related to dying while using the Grapple laser
  • Fixed an issue that would cause the stone pressure plates to not function correctly sometimes

UI Changes
  • Enabled VSync by default. Let us know if you notice any new lagginess or input delay.
  • Added tooltips for items in the hotbar
  • Added an "info" button to the hotbar slots that opens the selected item's details
  • Changed the default font size from Small to Medium
  • Improved the descriptions for some of the creatures. Our intention is to do a pass over all the item and creature descriptions soon since quite a few of them need to be improved.
  • Now that the world is scanned automatically as you explore, the scan button on the HUD has been changed so that it now opens the minimap.
  • The various refiners (campfire, brick oven, advanced smelter) now require you to insert a firestarter.
  • Added tooltips and error messages for the refiners
  • Recipes that require a "heat source" will now recognize nearby (active) refiners as heat sources.

Graphics Changes
  • Improved and enlarged many item sprites.

Known Issues
  • We're not done decorating the new area, and we need to add some more/better rewards to find
  • There are likely still some multiplayer bugs, but I'll be squashing them as they come up.
  • Some sound FX are still missing for the new creatures and some new structures, but they'll be coming over the next couple weeks.
  • Currently, if you destroy all the alien drop pods (that drop to the surface of the planet and spawn the Xenoid Scouts) after disabling the power in the new area, then you will be unable to enter/exit the new area.

What is next?
  • Our next goal is to expand this new area with new areas to explore and a boss fight. Much of the planned work is already finished, so this should happen before the end of next month. We also have some new armor, weapons and gadgets that we are going to use to flesh out the new area a bit.
  • Our next planned large content update is going to be the intro/tutorial. This is something that we've been putting off for awhile because we wanted to make sure we didn't miss tutorializing anything important, but I think at this point we have a pretty good idea about what things give players trouble early on. We're always interested in hearing what gives folks trouble when they're first learning the game though, so don't be shy! The more feedback we get about the early hours of playing the game, the better the tutorial will end up being.

Hotfix 0.12.1
  • Fixed a bug that would cause the power coupling (the thing with the 2 slots for the weird science balls) to not save the second ball once inserted, and prevented the connected door from opening.

Hotfix 0.12.4
  • Alien pods no longer drop inside the new area
  • Removed alien pods that may have dropped inside the new area
  • Fixed some dialog issues with AGIS

Hotfix 0.12.5
  • Fixed a bug that was preventing the Hotbar type from saving properly

Hotfix 0.12.6
  • Fixed a recently introduced crash
Last edited by Signs of Life; Jun 22 @ 7:47pm
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Signs of Life  [developer] Jan 30, 2014 @ 3:02am 
Version 0.13
- Fixed a crash bug with switching between high and low shadow quality, a bug persists where you must break or place a tile after changing lighting levels to have them update.
- Made the torch equippable, shows up in the gadget slot (slot 4), equip it and right click on a background tile to attach it. Can't yet attach torches to walls/floors this way.
- Added auto-run option
- Replaced the old small font with a new, bigger, better, more readable one
- Added a new hat
- Added a new hair
- Fixed some issues with saving
Signs of Life  [developer] Jan 30, 2014 @ 6:20am 
Version 0.14
- Fixed a crash introduced in the last patch with clubs
- Made it so you can scroll through the scroll slots by clicking the appropriate number repeatedly
- Added back in the small font, there are now 3, small/medium/large, if you notice any issues let us know
Signs of Life  [developer] Jan 30, 2014 @ 4:22pm 
- Hotfix for right clicking objects, broke with the equippable torch patch
Signs of Life  [developer] Jan 31, 2014 @ 1:56am 
Version 0.16
- Changed behavior of some mobs to stop them from piling up quite so much.
- Fixed a bug that would dupe tiles with the firestarter
- Spitter spit no longer affects spitters
- You can now drop items on containers to put them inside
- Made gems stackable
- Added a bunch of craftable tiles (Wood, stone, iron, steel)
- Fixed an issue with saving impaler spikes on some systems
Last edited by Signs of Life; Jan 31, 2014 @ 1:56am
Signs of Life  [developer] Jan 31, 2014 @ 4:28am 
Version 0.17
- Mobs should no longer spawn anywhere that has a player-placed background.
- Scissors and saw now require copper instead of iron
Signs of Life  [developer] Jan 31, 2014 @ 9:42pm 
Version 0.18
- Capped the width/power of the laser pistol
- You can now swing melee weapons through platforms
- Project window amount font switched to the small font
- Throwable objects rotate while thrown now
- More craftable tiles (Mud Brick, Brick, some additional steel/wood/stone/brick tiles)
- Changed brick crafting, bricks are now a material
- Added a better crash logger
- Fixed a crash
- Throwable bricks (
Last edited by Signs of Life; Jan 31, 2014 @ 10:11pm
Signs of Life  [developer] Feb 1, 2014 @ 11:58am 
Version 0.19
- Possible fix for some items not getting saved (smelters, containers) or getting lost
- Some fixes for the crash logger

Version 0.20
- Fixed a bug with trying to equip certain items that shouldn't be equippable
- Brick oven now requires bricks instead of brick slabs to craft
- More fixes for the crash logger
Signs of Life  [developer] Feb 1, 2014 @ 12:33pm 
Pushed a tiny hotfix to fix a nasty crash introduced in version .20
Signs of Life  [developer] Feb 2, 2014 @ 12:41pm 
New crash logger is already paying dividends!

Version 0.21
- Fixed a crash with the power socket gump
- Possible fix for crashes related to foreign languages and the chat window
- Possible fix for crashes related to landing the pod during generation/load
- Possible fix for crash related to moving the crafting window off screen
Signs of Life  [developer] Feb 3, 2014 @ 3:30am 
Version 0.22
- Fixed another crash related to foreign languages and the chat/console window
- Pod no longer generates on worlds after you've destroyed it
- Tweaked mobs to make them spawn in less annoying places (Shouldn't spawn in the pod or on inorganic materials)
- Fixed some issues with respawning, mostly aesthetic
- Added item drop on death toggle, press "t" to open the console, then type /toggledropitems
Signs of Life  [developer] Feb 3, 2014 @ 5:22am 
Version 0.23
- Maybe fixed a bug that would rarely cause items to disappear near growing trees
Signs of Life  [developer] Feb 5, 2014 @ 5:29am 
Version 0.24
- Added Assault Rifle and recipe (Requires plastic and silver, better recipe eventually)
- Added Rifle ammo (Requires lead, copper and plastic)
- UI element positions are now saved between sessions
- Ammo type/ammo in clip now saved between sessions
- Added brick/mud brick smelting recipes
- Added feedback effects for when melee weapons hit blocks
- Misc work on weapon effects
- Fixed an exploit/bug with crossbow ammo
- Fixed minor artifacting on asteroids on main menu
Signs of Life  [developer] Feb 5, 2014 @ 5:49am 
Pushed a hotfix for an odd issue with the patch
Signs of Life  [developer] Feb 6, 2014 @ 5:45am 
Version 0.25
- Upped drop rate of biofuel on pupa and saltpeter on larval eggs, increased the at-generation amount of pupa/larval eggs, and increased the spawn rate of pupa/larval eggs. We likely will need to do more with the way the pupa/eggs spawn as they are still too hard to find (they only spawn on mud).
- Doubled the length of the spitter melee DoT, halved the damage.
- Fixed a bug that was causing container positions to not persist
- Possible fix for some graphics artifacting
- Added new mob underground that floats over to ya and pops.
Signs of Life  [developer] Feb 6, 2014 @ 11:42am 
Version 0.25.1
- Fixed a crash related to changing resolutions
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