Install Steam
sign in
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Bahasa Indonesia (Indonesian)
Bahasa Melayu (Malay) BETA
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem


https://store.steampowered.com/app/4339590/No_Clean_Start/

We received valuable feedback from Valve and several trustworthy community members and content creators. Their insights highlighted areas where Vorax could benefit from additional polish. While we felt the game was ready for Early Access release, we recognized the importance of making a strong first impression. An Early Access launch on Steam is a significant event, and we want to ensure that Vorax is as polished as possible for this crucial moment.
The Early Access launch of Vorax is just the beginning. The game has already a lot of content , but with your help with will grow even more. We are committed to continuously improving and enhancing the game based on your feedback. Our roadmap includes regular updates, new content, and ongoing refinements to ensure that Vorax evolves and improves over time.
Engage with the new content as it becomes available, thoroughly test all features, and report any issues encountered.
These plant-based adversaries are a grotesque hybrid of vegetal and human DNA. Though the exact origins of Spitflowers are shrouded in mystery, it is known that a scientist with a dark sense of humor was responsible for their creation. This scientist was infamous for his eerie laughter, and it seems his creations have inherited this trait, as they can sometimes be heard screaming and laughing in the night.
These abominations discharge toxic projectiles, posing a significant threat to anyone within their range. Engage with caution and neutralize them from a distance where possible. It is important to note that Spitflowers are not an isolated mutation; much of the island's flora has been similarly infected, creating an environment where even the vegetation is hostile.
In terms of exploration, several new areas have been made accessible. The School, a strategic location equipped with a secret military vault, demands both combat readiness and investigative skills. The Electric Central, a critical infrastructure zone, is essential for restoring power to the island and enabling further exploration. The Olive Factory introduces complex machinery and processing equipment, offering opportunities for resource gathering and tactical engagements. Lastly, the Sanctuary, a historical site now compromised, provides strategic vantage points but is fraught with hidden threats.
Our arsenal has been significantly expanded to meet these new challenges. Sticky Bombs, designed for precision placement, are effective against heavily armored enemies and strategic targets. Organic Bait Traps lure and incapacitate mutants, providing versatile options for both offensive and defensive strategies. Additional weapons have been integrated to ensure tactical versatility; detailed operational manuals will be provided upon acquisition.
Stay vigilant and prepared. Further instructions will follow as we approach the release date.
Play that the new, updated and improved Vorax Demo, now available until 3 of June. Wishlisting it also is really appreciated.
We are hard at work, and even during this event we want to keep improving the player's experience, so if you haven't tried the Demo yet, now's the moment, you have time until monday 3 of June!
If you haven't read our previous posts, it covers most of the new additions and upcoming features. You may still read the last one here. But here's a quick list:
Here's your chance to meet the IndieGala / Vorax Development Team 
Make sure you check out the Steam page often during this year's Steam Scream Fest: we will be streaming.
Light being one of the vital elements when surviving on the island, since most enemies are photosensitive, the lighting effects were improved.
The darkness of the night can hide some horrible secrets. If you run out of battery, the moon and the stars are your only guide. But also fog! So beware, horrible creatures can jump out from fog....
Storms can be unforgiving, reducing visibility with just brief flashes of light brought by lightnings will help you navigate the landscape.




Our newest project, SuperTotalCarnage!, is a fast-paced time survival game where you face endless enemies! It is our brand new take on the new and popular auto-shooter genre.


https://youtu.be/H8uFV2Useho

Loading
