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STARWHAL > General Discussions > Topic Details
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Pintar  [developer] Feb 23, 2014 @ 7:29pm
Controller Support
We have added some more controller support over the past week. Below you will be able to find which new controllers are supported. If one of the controllers listed below isn't working let us know.

Some controllers that should now be supported are:
  • We now support XInput on Windows!
  • Xbox 360 compatible controllers
    • Batarang
    • Afterglow
    • Infinity Controller
    • MadCatz
    • Mad Catz FPS Pro GamePad
    • MadCatz Call of Duty GamePad
    • Mad Catz Ghost Recon FS
    • Rock Candy Gamepad for Xbox 360
    • Razer Sabertooth and Razer Sabertooth Elite
    • MLG GamePad for Xbox 360
    • Speedlink XEOX Pro Analog Gamepad
    • BigBen
    • Disney Tron Controller for Xbox 360
    • GPX Gamepad
    • Pro Ex mini
    • QanBa fight stick
    • Xbox Airflo wired
  • Xbox One Controller on windows
  • Some PS3 controller support with Motioninjoy, and without
  • PS4 DualShock (Windows, OSX)
  • Logitech
    • F310/Mode D (Windows, OSX)
    • F510 (Windows, OSX)
    • F710/Mode D (Windows, OSX)
    • RumblePad 2 (Windows, OSX)
    • WingMan (Windows)
    • Wireless PS3 (Windows, OSX)
  • MogaPro (Windows, OSX)
  • SteelSeries Free (Windows, OSX)
  • Natec Genesis P44 (Windows)
  • NVidia Shield (Windows)
  • OUYA Gamepad (Windows)
  • PS2 DualShock (Windows)
  • Executioner XP
  • Hama BlackForce
  • Speedlink Strike (Windows, OSX)

If you have a controller that isn't supported currently, go to our Controller Survey[]. This will help us to make profiles to support your device.
Last edited by Pintar; Jan 27, 2015 @ 11:50am
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Showing 1-15 of 82 comments
Kuwlio the Koala Feb 24, 2014 @ 2:21pm 
Yay Rock Candy! You guys are awesome!
STEEV Feb 26, 2014 @ 1:57pm 
Still having issues with my logitech F310's. The A/B/X/Y buttons seem to work, but the D-Pad and Joysticks seem to do nothing ingame, and only accept horizontal input in menus.
Carrot Cannon Feb 27, 2014 @ 6:31pm 
I have a rock candy and there is no horizontal input.
kozi Feb 28, 2014 @ 11:45am 
I dont know how to computers but when multiple 360 controllers are connected does it give a diffrent input than if a single controller was connected? Also should we continue submitting the controller survey until our particular controller is supported? (SNES USB Controller)
theJudge  [developer] Feb 28, 2014 @ 12:17pm 
We'll always try to support whatever controller we can so keep submitting those surveys.
basementdigital Mar 4, 2014 @ 6:23pm 
Submitted Power A and Logitech logs last night. :D:
Carrot Cannon Mar 4, 2014 @ 10:23pm 
my contoller analog stick only works for the vertical axis but not the horizontal
chunky plays Mar 9, 2014 @ 6:33am 
PS4 Controller works aswell. Sweet.
MostStrange Mar 10, 2014 @ 2:17pm 
Controllers that weren't turned on BEFORE opening the launch screen won't be detected, and if a controller runs out of batteries part way, there's currently no way to replace the batteries and start using it again. You have to actually quit and relaunch the game. This is for standard 360 wireless controllers.
Lyke Apr 13, 2014 @ 10:35am 
My Batman Xbox 360 wired controller does not work, however it works on the web demo...any ideas?
Pintar  [developer] Apr 14, 2014 @ 6:51pm 
Hey Lyke, Can you try filling out our controller survey? You can find it here:

It is a small little app that should give us any information on that controller. It might be that we don't have a profile for that controller.

Also try making sure the drivers for that controller are all installed before launching the game. If you have further questions just ask and we will try and help solve it!
Last edited by Pintar; May 20, 2014 @ 4:56pm
Lyke Apr 15, 2014 @ 7:25pm 
No problem, sent. Thanks for the reply.
Frustrasiian Jun 16, 2014 @ 8:05pm 
Just submitted a survey for the Xbox One controller on Windows 8.
Lyke Jun 17, 2014 @ 3:25pm 
FYI that last patch fixed my controller! Thanks!
kg-cote Jun 19, 2014 @ 1:24pm 
I use a wireless 360 controller with Microsoft's reciever, and it works perfectly. However, it doesn't seem to work for a second 360 controller synced to the same reciever. Any work arounds for this?
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STARWHAL > General Discussions > Topic Details