Castle In The Darkness

Castle In The Darkness

View Stats:
peg thomas Mar 17, 2015 @ 8:02pm
Is there a list of all the references in this game?
That is, what they are and what they are references to. There's a number that I'm sure are references that I don't get, and I'm curious as to what they are.
< >
Showing 1-15 of 30 comments
RockieGO Mar 17, 2015 @ 8:03pm 
nope. i saw a lot casltvia and metroad Zelda
Wavuvi May 15, 2015 @ 12:08pm 
METROID
Spiny crawling enemies that circle around platforms
Guardian Eye in the Wind Ruins

CASTLEVANIA (the game is most heavily themed from this one)
The clock tower complete with annoying flying heads from off screen
The enemy with a whip in the clock tower
Zombies
Skeletons that throw bones
The background image of a mansion door early in the game
Ruth's Mansion Entrance
The White Orb item
An early snake boss and a later dragon boss both behave like bone dragons from various castlevania games

MARIO
The Pipe trap early in the game
The warp zone that leads to the glitch world achievement
Enemies in the castle area that you can jump on like goombas
The white pirahna plant enemies look like the same kind of enemy from Mario 3

LEGEND OF ZELDA
The "it's dangerous to go alone" prankster
I'm pretty sure I found something that said "Grumble Grumble" somewhere
The chicken in the lady's back yard early in the game
Green Tunic armor (description references triforce)
Possibly the boomerang weapon

WEREWOLF (obscure NES game)
The werewolves in the forest area

TEENAGE MUTANT NINJA TURTLES (NES)
That stupid electric sea weed from the dam level found in the water temple

GHOSTS & GOBLINS
The knight enemy early in the game that throws lances, you can knock his armor off
The flying devil enemies are a reference to... demon brand? an enemy that went on to star in Demon's Crest for SNES

DUCK HUNT
The owl boss at the clock tower runs away with the message ESCAPE! and again in the wind temple, just like when a duck gets away

MEGAMAN
There is a megaman style boss door at the end of windy temple
The way magic charges up is very similar to the charge up Megaman gained in his 3rd game
The bird that drops the grub on you in the forest area behaves like the egg drop birds from Megaman 2
Cricket enemy in the wind temple

KID ICARUS
There is a statue of Eggplant Wizard in the locked hall with the bonus boss heart

BUBBLE BOBBLE
The bubble dragon boss

GHOSTBUSTERS
There is an 8-bit version of the painting from Ghostbusters 2 in the clocktower area

DOUBLE DRAGON
There are posters in the starting zone with 2 blocky figures fighting
One of the bosses is clearly based off Adobo

NINJA GAIDEN (uncertain)
While this may be a nod to 8-bit in general, there are several sections where birds are very annoying over tough jumps, and Ninja Gaiden was one of the most well known games for FREAKIN BIRDS
The guy that gives you the museum key also mentions that the armor he left there attracts birds and that armor does show up as blue

MIRROR'S EDGE
Third sword available in the game shares the name

KIRBY
Several enemies can be compared to kirby enemies, like the flying 1 eyed bugs are similar to bronto burt and the large knight enemy with a sword is very much in the cartoony style of a kirby mini-boss


UNKNOWNS
Secret room with dead red dinosaur that says "I'm dead"

White robot like character behind the chicken lady's house that teleports away, possibly a megaman reference because of the teleport animation but the robot doesn't look familiar to me.

The frogs early in the game seem really familiar, but I can't place a game that had a similar enemy.


That's all I can give you from memory. Maybe if I do a second play through I'll take some screenshots to catalog it all.
Gravity Beetle May 15, 2015 @ 12:33pm 
The House of Ruth absolutely has to be a reference to 8 Eyes on NES.
RockieGO May 15, 2015 @ 1:19pm 
Nice work :thehero:
Wavuvi May 15, 2015 @ 2:11pm 
Small update... the frog reference I didn't understand just clicked:

Blaster Master
The game begins because the kid chases his frog down a hole to get the frog back. So finding the frog with the text "Sorry, I'm dead" is a nod to that.


Also the Axe Knights are obviously a reference to the Axe Knights from various Castlevania games, including the frustration of getting them to drop their Axe item that some games had. Can't believe I forgot that one.
There's some references at the smith. Can't check right now.
But i remember one being a reference to Final Fantasy.
Last edited by [NP'S] JacobMIX (DK); May 15, 2015 @ 4:39pm
Wavuvi May 15, 2015 @ 8:08pm 
There's a Final Fantasy Bomb monster in the clock tower, which is right next to a secret door with a statue of Balrog from Cave Story.

Thwomp type enemies in the castle, which uses a block pallet similar to king koopa levels in the original mario levels.

The enemies in the castle that appear and shoot at you, then vanish and repeat are modelled off Wizzrobes from Legend of Zelda.

A few memes show up too. There's a troll face painting in Ruth's mansion at the bottom of a pit that kills you. There's also a Joseph Ducreux painting near the entrance, which is the meme of the 1700's European guy that says modern phrases in old timey speak like "Riveting tale chap" instead of "Cool Story Bro"

There's a part of the sky in Alexandria that has a constellation that spells out "PEE".

BOSSES

Mr Arrey (Giant Skeleton) behaves just like a boss from Wizards & Warriors (NES)

General (Giant knight) I'm pretty sure that style of boss was used in Castlevania, possibly IV

Flesh Eater (Giant Piranha Plant) says "Hello Baby" referencing Little Shop of Horrors

Armor Shell (Hermit Crab) I -think- is a nod to a Legendary Starfy

Twin Hyrdra (Red 2-headed snake) is similar to the Mario 2 snake boss

Rock Golem has too many games to reference with that style of giant statue fight

Jail Guard is Adobo from Double Dragon

Bone Dragon (in the torture chamber) behaves like the class centipede/snake style game, moving faster and getting longer as the fight goes on. The way he bounces may also reference paddle style games like pong and arkanoid

Numb Flesh is Legion, a common Castlevania boss

Defender is a giant Eye often seen in 2D metroid games

Bloody Mary in Ruth's Mansion behaves and looks similar to castlevania's death boss from several games
There's something flying by the moon if you wait at the top of the clock tower.

There also spawns one coin in the middle of the room
for every time you kill all enemies in that room.
(bubble bobble dinosaur boss room after beating the boss)

And this seems to not have been mentioned yet:
http://steamcommunity.com/sharedfiles/filedetails/?id=404915753
Obviously a reference to Castlevania. BUT ENOUGH TALK! HAVE AT YOU!
Last edited by [NP'S] JacobMIX (DK); May 16, 2015 @ 5:01am
Luna May 18, 2015 @ 10:04pm 
Okay... Off the top of my head...

Mario:
-The pipes
-The Goomba-like enemies in the Castle Entrance
-The two-headed snakes at the Castle Dungeon look like Triclyde from Mario 2, but are also similar to a boss from Rygar.
-A plant boss from the Castle's second area might be a reference to Super Mario RPG's Smilax.
-The guard enemies in Ruth's Mansion look like SM2's Toad/Papa
-The tiny chompy plants in the Serpent Cave are Nipper Plants.

Zelda:
-The green tunic
-The fairies in the woods that say "Hey! Listen!" when you're hit by them
-"It's dangerous to go alone! Take this!"
-The Cucco in the backyard with the blocks you can break with the Ares gauntlet
-The Wizzrobe-like foes at the Castle Entrance
-Boss Hearts are Heart Containers under a different name.
-The Boomerang(?), which can fetch items for you and hit far-away switches

Castlevania (oh boy... Here's the ones that come to mind right off the bat):
-The entire Castle could be a reference to the games...
-The Axe-throwing knights are an expy of the same type of enemy in castlevania
-The large sword knights have a similar version in Symphony of the Night
-"I'll steal your soul and make you my slave!"- Ruth is quoting the intro to Symphony of the Night.
-For that matter, the White Crystal is an item from Castlevania II
-Ruth's mansion, both on the outside and slightly on the inside along with the fake floors, is based off one of Castlevania II's mansions.
-The entrance to the Castle.
-The Clock Tower entrance has Medusa Heads and is very similar to the Clock Tower stages from Castlevania
-The whip enemies in the Clock Tower
-The Golem boss at the end of Castle entrance has similar attacks to Koranot from Castlevania IV
-The snake at the Serpent Cavern is based off a Skeledragon from Castlevania.
-Jumping on chandeliers at the Castle entrance
-You can break a wall and find the typical "Wall chicken" hidden within.
-The Executioner

Final Fantasy:
-You can see the Buster Sword in the background of an armory near the beginning of the game.
-The Runic Blade absorbing magic is a reference to Celes' Runic ability in FFVI.
-The Clock tower has a Bomb
-The Great White Ape at the end of a cave hidden in an abandoned mine could be considered a reference to Umaro.
-The spell for summoning the falcon has a lighter icon that the other spells, referencing Final Fantasy's white/black/gray for healing/damage/summons.

Capcom:
-You can see a Yashichi in the Museum
-An enemy knight in Alexandria attacks by throwing spears at you and loses his armor when hit, becoming a boxer-wearing zombie. Reference to Ghosts and Goblin's Arthur.
-The sprite animation when warping looks a lot like Mega Man's.
-One could also say the particles when charging magic look like Charging the Mega Buster (MM8 and MMX onwards).
-The Mysterious robot in Alexandria (?)
-When you defeat Frog Knight, his "begging" animation looks a lot like Dr. Wily's.

Other references I found:
-Frog Knight is an expy of Chrono Trigger's Frog.
-The Ares Gauntlet room has a painting of Ghostbuster II's Vigo.
-One of the bosses is a dragon from Bubble Bobble
-Ruth's mansion has paintings of both Joseph DuCreaux's "Archaic Rap" and a Trollface
-A boss at the Serpent Cave is a literal Giant Enemy Crab.
-Princess Isabelle's outfit looks similar to Tomoe Mami's Magical Girl transformation from Madoka Magica.
-The plant boss that says "Hello! Baby!" is a reference to both Little Shop of Horrors and Monster Party.
-The Serpent Cave and the second area of the castle have enemies similar to Metroid (not too knowledgeable on that series :c)
-Double Dragon's Abobo is the boss at the end of the Castle Dungeons (complete with an oddly erratic hit detection when attacking)
-Blue Hedgehog enemies that roll at you to attack.
-A painting at the Castle Entrance depicts a creature similar to Kirby's Kracko
zfan121 May 20, 2015 @ 6:14pm 
The dark version of yourself.....dark link reference?
Luna May 26, 2015 @ 11:44pm 
Updated the list with a few more only to read more comments here and realize some had already been mentioned :/
Still, others haven't, so here!

=====Keep in mind this has spoilers!=====


Mario:
-The pipes
-The Goomba-like enemies in the Castle Entrance
-The Thwomps in the Castle Entrance
-The two-headed snakes at the Castle Dungeon look like Triclyde from Mario 2, but are also similar to a boss from Rygar.
-A plant boss from the Castle's second area might be a reference to Super Mario RPG's Smilax.
-The guard enemies in Ruth's Mansion look like SM2's Toad/Papa
-The tiny chompy plants in the Serpent Cave are Nipper Plants.
-A hidden area in the Grand Hall contains Super Mario Bros.' Warp Zone
-Said Warp Zone can also take you to an endless glitch world
-Mermen look similar to Clubbas/Spikes

Zelda:
-The green tunic. Its description even says "Power! Wisdom! Courage!"
-Equipping said tunic and the Guard Sword causes you to shoot tiny beams of energy when attacking at full health
-The fairies in the woods that say "Hey! Listen!" when you're hit by them
-"It's dangerous to go alone! Take this!"
-The Cucco in the backyard with the blocks you can break with the Ares gauntlet
-The Wizzrobe-like foes at the Castle Entrance
-Boss Hearts are Heart Containers under a different name.
-The Boomerang(?), which can fetch items for you and hit far-away switches
-A hidden passage behind one of the water switches leads you to a monster that says "grumble, grumble..."
-Castael is a nod to the Master Sword.
-The "Evil Twin" fight in the sorcerer's quarters is a reference to both Dark Link from Zelda:OoT and Copy Robot from Megaman
-Ruth's Mansion has Wallmasters in it.
-A specific area at the Castle Entrance where you have to break blocks to pass while fighting an axe knight and being attacked ffrom above by a wizzrobe is similar to an area in one of Zelda II's dungeons



Castlevania (oh boy... Here's the ones that come to mind right off the bat):

-The entire Castle could be a reference to the games...
-The Axe-throwing knights are an expy of the same type of enemy in castlevania
-The large sword knights have a similar version in Symphony of the Night
-"I'll steal your soul and make you my slave!"- Ruth is quoting the intro to Symphony of the Night.
-For that matter, the White Crystal is an item from Castlevania II... In a way: You could have an item called White Crystal but the item itself in this game is more akin to the crystal orbs you had to strike with a stake at the end of each mansion
-Ruth's mansion, both on the outside and slightly on the inside along with the fake floors, is based off one of Castlevania II's mansions.
-The entrance to the Castle.
-The Clock Tower entrance has Medusa Heads and is very similar to the Clock Tower stages from Castlevania
-The whip enemies in the Clock Tower
-The Golem boss at the end of Castle entrance has similar attacks to Koranot from Castlevania IV
-The snake at the Serpent Cavern is based off a Skeledragon from Castlevania.
-Jumping on chandeliers at the Castle entrance
-You can even break a wall and find the typical "Wall chicken" hidden within.
-The Executioner is the throwing axe weapon
-The eponymous castle collapsing at the end as day finally comes is a staple of Castlevania
-Numb Flesh is SoTN and Curse of Darkness' Legion in another shape.
-The female ghosts that attack the player in Ruth's Mansion are like the Undead Noblewomen from Super Castlevania IV
-A mysterious hooded man seels you things in a secret passage in Ruth's Mansion, similar to the Oak Stake vendors in Castlevania II
-A corridor with two angel statues and a "CD" engraved in an arc is present almost identically at the beginning of Symphony of the Night, right before entering the Alchemy Laboratory.
-There's a mansion in Alexandria that looks like something out of Castlevania II. To further drive that in, someone actually managed to enter and found an area very similar to Dracula's Castle from the end of the same game.

Final Fantasy:
-You can see the Buster Sword in the background of an armory near the beginning of the game.
-The Runic Blade absorbing magic is a reference to Celes' Runic ability in FFVI.
-The Clock tower has a Bomb
-The Great White Ape at the end of a cave hidden in an abandoned mine could be considered a reference to Umaro.
-The spell for summoning the falcon has a lighter icon that the other spells, referencing Final Fantasy's white/black/gray for healing/damage/summons.
-The Warp Zone has an overall feel similar to FFIV's moon, complete with crystal buildings and an old man living there
-The Crystal Tower is a possible reference to FFIV's Crystal Palace
-Dimensional Guardian X is similar to Culex from Super Mario RPG who, despite being in a Mario game, was a Final Fantasy reference himself. You even need the Warp Prism (A "Shiny Stone") to unlock his fight.

Capcom:
-You can see a Yashichi in the Museum
-An enemy knight in Alexandria attacks by throwing spears at you and loses his armor when hit, becoming a boxer-wearing zombie. Reference to Ghosts and Goblin's Arthur.
-The sprite animation when warping looks a lot like Mega Man's.
-There are also Firebrands in two areas in Alexandria. The flee instead of chasing you, however (thank goodness)
-One could also say the particles when charging magic look like Charging the Mega Buster (MM8 and MMX onwards).
-The Mysterious robot in Alexandria (?)
-When you defeat Frog Knight, his "begging" animation looks a lot like Dr. Wily's.
-The hero taking off his helmet at the end and being shown in his "normal" outfit is a nod to the ending of the first Megaman game
-The Owl Boss fights in a cross between Storm Eagle and Storm Owl's battles from Megaman X and Megaman X 4, respectively. You even get a wind-based attack from defeating it.
-There's an enemy in the Sorcerer's Quarters who looks and fights like Dhalsim
-The "Evil Twin" fight in the sorcerer's quarters is a reference to both Dark Link from Zelda:OoT and Copy Robot from Megaman
-The shield Lizardmen are a toned-down version of the Sniper Joes

Other references I found:
-Frog Knight is an expy of Chrono Trigger's Frog.
-The Ares Gauntlet room has a painting of Ghostbuster II's Vigo.
-One of the bosses is a dragon from Bubble Bobble
-Ruth's mansion has paintings of both Joseph DuCreaux's "Archaic Rap" and a Trollface
-A boss at the Serpent Cave is a literal Giant Enemy Crab.
-Princess Isabelle's outfit looks similar to Tomoe Mami's Magical Girl transformation from Madoka Magica.
-The plant boss that says "Hello! Baby!" is a reference to both Little Shop of Horrors and Monster Party.
-The Serpent Cave and the second area of the castle have enemies similar to Metroid (not too knowledgeable on that series :c)
-Double Dragon's Abobo is the boss at the end of the Castle Dungeons (complete with an oddly erratic hit detection when attacking)
-Blue Hedgehog enemies that roll at you to attack.
-A painting at the Castle Entrance depicts a creature similar to Kirby's Kracko
-A statue of Eggplant Wizard can be seen in the Museum's locked room.
-The Sunken Temple has an underwater section where you must traverse through damaging seaweed. This is a reference to the Ninja Turtles NES game, complete with and "OK!" upon clearing it. You can even see turtle shells lying around (the turtles who tried to make it through them didn't do so well...)
-One of the bosses in the Sunken Temple is a Gyarados
-The castle collapsing after defeating the main antagonist had been done lots of times so its a little hard to tell what specific reference it is
-You can find a statue of a Balrog from Cave Story in a hidden room in the Clock Tower, to the right of the Bomb

Those are all the ones I've managed to find...
I'm also sure Dimensional, Haunted Armor, Appolyon, and the Dark Sword and Armor are references to something but I can't make out what.
Last edited by Luna; May 26, 2015 @ 11:48pm
pook99 May 30, 2015 @ 5:41am 
The room with the corpse that says I am dead is a reference to monster party on nes, the plant boss that eats the kid is also a reference to that game.

As a huge fan of monster party I was thrilled to see references to such an obscure game.

I'm also pretty sure the ending is a nod to castlevania, but it can just as easily be a nod to ninja gaiden.

the falcon magic spell is a reference to a terrible nes castlevania knock off called 8-eyes, in that game you had a falcon with you at all times who would attack enemies and flick switches for you, way too much of a coincidence to not be reference.

I wish I took notes as I played because I am sure there are more, those are just the ones I remember.
Luna Jun 1, 2015 @ 11:34pm 
Adding: The one time you save an innocent person from a zombie and get rewarded is a possible call to House of the Dead.
Last edited by Luna; Jun 1, 2015 @ 11:34pm
Dentorhedge Jun 10, 2015 @ 6:12am 
The boss that says "I'm dead" could be another reference to Monster Party.

Anyway, have any of you played Maze of Galious? I have yet to purchase this game, but it looks like there are inspirations from M.o,G. Knightmare II all over the place (M.o.G. is a free download online).

Besides that, I recommend that people who loved this game check out Unepic (room-based action with HEAVY RPG and online co-op multiplayer)
And LA-MULANA, a room-based action PUZZLER, that was worked on by NICALIS for a while before they dropped the project (And now has had its sequel funded on Kickstarter).
^
|
Both are inspired by M.o.G..

EDIT: "Sorry, I'm dead." monster confirmed. Wow! It is so cool that the original sprite could be a slumped over dead crab or a collapsed reptillian!
Last edited by Dentorhedge; Jun 10, 2015 @ 6:16am
Zagnut Nov 4, 2015 @ 2:54pm 
Originally posted by Olaf:
Small update... the frog reference I didn't understand just clicked:

Blaster Master
The game begins because the kid chases his frog down a hole to get the frog back. So finding the frog with the text "Sorry, I'm dead" is a nod to that.

That is definitely a dead lizard/dinosaur/dragon and not a frog. That's actually a reference to a game called "Monster Party" and can be seen here.

There also is the possibility that it is a cross-reference to Ridley from the Metroid series. The reason I suggest this is because of an event that occurs in Metroid Fusion. Ridley, who is a RED DRAGON-like alien, is found by Samus -- through a "secret" (but story-mandatory) path in the wall -- to be already well and truly dead[i1.wp.com]. For fans of the Metroid series, Ridley is infamous and a fan-favorite villain. Meeting him this way was an understandably underwhelming and anti-climactic reveal of a potential boss' fate. This would not be too dissimilar to playing Monster Party, walking into a doorway expecting a boss fight, and discovering the enemy is already dead.

In fact, pook99 and Dentorhedge already mentioned the Monster Party reference before me. I just wanted to provide visual confirmation for others as well as providing a possible link to a more well-known franchise.

Originally posted by pook99:
The room with the corpse that says I am dead is a reference to monster party on nes, the plant boss that eats the kid is also a reference to that game.

Originally posted by Dentorhedge:
The boss that says "I'm dead" could be another reference to Monster Party.
< >
Showing 1-15 of 30 comments
Per page: 15 30 50