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The only downside is, it's slow. Extremely slow. If you're willing to keep coming back to the same run mutiple times, it might be worth a try. It's fairly reliable despite the fickle nature of even the smallest chance of being hit, unless you have bad luck and a hero gets an affliction.
Leper with +acc and +crit buffs/trinkets and revenge active is basically just a freakin' woodchipper in the Farmstead's endurance battles. Crits for days and stupid high damage.
https://steamcommunity.com/sharedfiles/filedetails/?id=1444791640
FilthyRobot at the moment is on 16th dive with VES/JES/PD/LEP. The Ant/MAA strat was used ages ago to bust well over 1k kills.
The question is - how far do you want to go? If you genuinely want to go for eternity then something like my choice won't suit, but if you're, say, hoping for 300 achievement and a big pocket of shards without eternal grind, then there are various choices.
Got to 1k kills with that comp after tons of failed runs due to either terrible luck or bad items usage (Reserve bandages for the worst cases, i.e. when Uca spams Pinch on one of the heroes (it will mostly be Leper) up to 40/3rd).
I like Ancestor's Pen/Surgical Gloves or other ACC/DMG/CRIT pluses on Leper.
VES-JES-FLA-LEP is also pretty good, although Flagellant isn't as mobile, suffers when kicked back to third rank by Jester, and is tbh pretty weak against the Sleeper's first phase (Fracture) and the fairly common skellies. A few rounds of Jester's buffs brings his actual damage up to respectable levels, though.
My only objection to HWM is it tends to force you to use Vestal as a nearly pure healbot because aside from Leper's self heal, the other two characters are helpless in that regard.
Note: IMO Flagellant's non-emergency heal and stress skills are underrated especially if he's going to spend any significant amount of time in the third rank. Reclaim in particular can be excellent for coping with DD situations on other characters.
Quirk Info: One HWM had (-20% stress at 75 torch, and +2 spd) rest of the team's quirks were only marginally helpful.
Camping Traits: HWM both should have Clean Guns. Choose your favorite 4 point or fewer trait for Crusader.
Trinket Info:
HWM: +ranged dmg +ranged crit and +acc +speed
Vestal: +acc -stress / +25 heal -15% hp (don't use the +heal, -stun/-dmg trinket)
Crusader: +Healing / +healing + stress heal
Tactic: HWM starts with highest speed, typically is first every turn. Each uses tracking shot first for stat boosts. Crusader priority is stress healing, then healing. He should almost never be attacking. Vestal uses party and single heals as needed. If in doubt, and there's still some stress on anyone in the part, use team-heal for a crit chance to remove some stress.
2nd turn: HWM use Grapeshot almost exclusively to stack the crit-chance debuff. The crit damage will act as a stress heal for the entire party, as well as the kills. This frees up the Crusader to stress heal the one with highest stress.
Boss Attacking: Healers healing. HWM use tracking shots, each use at least one grapeshot to stack crit debuff and use your next turn (or two) to Duelist Advance both HWM to the front. Alternate using Point Blank Shot whenever possible, or grapeshot when not possible.
I had the Crusader and Vestal afflicted and managed to stress heal them back to sanity. The Death's Doors were from the Shambler fight for 3 of them. Sleeper was the one that afflicted both and D.Door'd the other.
I don't use it exclusively or even nearly exclusively, but it's nice there's finally a use for this skill, which is pointless in non-CoM content.
https://steamcommunity.com/sharedfiles/filedetails/?id=1477280515
Triple critting and killing trash mobs is fun. Nuking three dumb spiders/maggots/skellies is fun.