Darkest Dungeon

Darkest Dungeon

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12 hrs in. Getting owned. Can't complete any missions
I've spent a good 12 hrs of game time trying to figure things out. It seems I'm at a dead end as of right now I cant even complete apprentice lvl 1 missions with experienced adventurers. They either get stress to high then I lose more money than I make by sending them to tavern or abbey.

I've spent all my upgrades trying to make it cheaper too.

As of now I have a full roster with nearly everyone having high stress and many afflictions. Every time I take a group out for short quests I cant even finish them. What am I doing wrong?

Im playing on darkest difficulty.
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Showing 1-15 of 22 comments
Trolosaurus Oct 5, 2017 @ 10:21pm 
That last sentence. That's your problem
Darkest is for extremely hardcore players. I'm nowhere near that good. I'd say start over with regular or radiant.
Edit: I am dumb. Ignore me
Last edited by Trolosaurus; Oct 6, 2017 @ 12:15am
No One Oct 5, 2017 @ 10:23pm 
Darkest is difficulty 2. Rank 3 is stygian or bloodmoon.

What's your best party look like, Demise?
Originally posted by No One:
Darkest is difficulty 2. Rank 3 is stygian or bloodmoon.

What's your best party look like, Demise?

My best party? Hmm well I llike healer in back followed by plague doctor and then highwayman and crusader in front.

I also liked the same back 2 with leper and hellion up front
No One Oct 5, 2017 @ 10:32pm 
Both of those parties have issues with killing the stress dealers in the back in a timely fashion, especially without sun rings.

You can also try bringing a jester.
Gestas7 Oct 5, 2017 @ 10:46pm 
The problem is the game isn't designed very well.
Multihog Oct 5, 2017 @ 10:51pm 
Originally posted by Sleepwalk:
The problem is the game isn't designed very well.
Ah, now the game isn't designed very well. You went from complaining about the writing to complaining about the game design. What's next, I wonder.

Originally posted by Trolosaurus:
That last sentence. That's your problem
Darkest is for extremely hardcore players. I'm nowhere near that good. I'd say start over with regular or radiant.
Darkest is the normal difficulty.
Last edited by Multihog; Oct 5, 2017 @ 10:52pm
So how do I get ahead of the curve? It seems whenever I get good rolls in battle, I am then hit hard and the next multitude of battles. Leaving my group super stressed. I replace with new members only to have the same happen to them. All the while Im running out of money just buying provisions for the missions that I usually fail to complete.
No One Oct 5, 2017 @ 11:02pm 
Try having parties that can kill the stress dealers in the back in a timely fashion, and/or bring a jester.
Originally posted by No One:
Try having parties that can kill the stress dealers in the back in a timely fashion, and/or bring a jester.

How does the jester handle them? I've been using one a little but I dont feel like im using him properly
No One Oct 5, 2017 @ 11:18pm 
He's the main stress healer in the game.
Damn ok thx. I guess that's good info for me.
Mr. Hobbs Oct 5, 2017 @ 11:29pm 
Some other good tips is to really stop and look at the parties you are bringing in with you. Look at your abilities and have every slot accounted for. Example is say you have a leaper with you, well he can very well handle the front two slots alone if needed or with little help,so now you should worry about the back 2 rows and have party members ready to take the role of attacking those slots. My normal party i like to use is a high HP character in front 2 high dmg characters in slots 2 and 3 who can hit alot of different slots, namely the back 2, then your support character in the back, this is a good party to start out with. Also im not sure if this could be an issue or not, but try interacting with curios on the map with items you bring with you, this will reduce stress procs and damage you will take if you just interact with them without the proper items. If you want to cheese the system you can look up a guide on google that will tell you what items interact with what curios in the game. Hope this helps.
Last edited by Mr. Hobbs; Oct 5, 2017 @ 11:35pm
zunkin Oct 5, 2017 @ 11:36pm 
There's a lot going on here that is leading to this self destruction spiral. The biggest is you are returning to town with high levels of stress that then need to be treated which is, as you have already found out, incredibly expensive. It is very important to bring at least one good stress healer with you on each mission unless you are a true master of the game and can run the dungeons without gaining stress and thus have no need for one.

Good stress healers include the Crusader and the Hound Master. The Jester has a very strong stress heal but be careful with him since he has a glass jaw. The flagellant is a very good secondary stress healer if you have the DLC.

I was going to sit down and explain the basic flow of combat and how to make sure you leave each fight little or no stress gain in most cases, but I am a bit pressed for time so I am going to just leave a list of really fast tips.

Avoid becoming afflicted at all costs. Once one guy cracks, he will take the rest with him.

Always kill the enemy stress dealers first. They are generally the little punks that hide in the back two rows of the enemy team. Make sure you have multiple characters in your party that can directly attack the enemy back rows. Preferably you should have somebody that can stun them as well. The Plague Doctor is good at this.

Stuns are your friend. Double stuns are even better. The Plague Doctor and Hellion are the best stunners in the game since they can both stun multiple enemies at a time. Try to stun or kill as many enemies as you can in the first rounds of the fight. You shouldn't be healing during the early rounds unless you absolute have to since most enemies will do more hp and stress damage to you than you can heal so it's better to simply stun an enemy rather than try to heal the damage they are going to do to you if you don't.

Speed is your friend. Speed is the strongest attribute in the game. Very few things are better than going before your enemy and either stunning or killing them before they have a chance to move. Try to make sure your stunners and healers are fast.

Scouting is awesome for the same reason that speed is. Scouted enemies can never ambush you and you have an improved chance of ambushing them which lets your whole team go first.

Once you have taken out the enemy stress dealers and the big bad nasty things that do lots of damage you should be left with one or two weak enemies. This the recovery portion of the fight where you should kick back and heal with EVERYONE that can. Spam your stress and hp heals with everyone who can do them while one or two guys stun the remaining enemies. You can't do this for too long since there are stalling punishments in this game which kick in if the remaining enemy gets to take two complete turns after his last buddy has died. In other words once you are down to one enemy you basically have at least one full free round of healing you can get in.

It takes a bit of practice but once you get the flow of battle down, you should be able to leave each fight with close to full hp and little or no stress. If you really get beat up bad and stress is getting out of control then use your firewood and get things under control with your camping skills. If worst comes to worst you can always bail on the dungeon.

Also, don't be afraid to fire low level characters that get messed up really bad. If you have a lvl 1 character with multiple negative quirks, plague, an affliction and like 180 stress it's best to just let them go and hire a new guy.
Last edited by zunkin; Oct 5, 2017 @ 11:40pm
Originally posted by zunkin:
There's a lot going on here that is leading to this self destruction spiral. The biggest is you are returning to town with high levels of stress that then need to be treated which is, as you have already found out, incredibly expensive. It is very important to bring at least one good stress healer with you on each mission unless you are a true master of the game and can run the dungeons without gaining stress and thus have no need for one.

Good stress healers include the Crusader and the Hound Master. The Jester has a very strong stress heal but be careful with him since he has a glass jaw. The flagellant is a very good secondary stress healer if you have the DLC.

I was going to sit down and explain the basic flow of combat and how to make sure you leave each fight little or no stress gain in most cases, but I am a bit pressed for time so I am going to just leave a list of really fast tips.

Avoid becoming afflicted at all costs. Once one guy cracks, he will take the rest with him.

Always kill the enemy stress dealers first. They are generally the little punks that hide in the back two rows of the enemy team. Make sure you have multiple characters in your party that can directly attack the enemy back rows. Preferably you should have somebody that can stun them as well. The Plague Doctor is good at this.

Stuns are your friend. Double stuns are even better. The Plague Doctor and Hellion are the best stunners in the game since they can both stun multiple enemies at a time. Try to stun or kill as many enemies as you can in the first rounds of the fight. You shouldn't be healing during the early rounds unless you absolute have to since most enemies will do more hp and stress damage to you than you can heal so it's better to simply stun an enemy rather than try to heal the damage they are going to do to you if you don't.

Speed is your friend. Speed is the strongest attribute in the game. Very few things are better than going before your enemy and either stunning or killing them before they have a chance to move. Try to make sure your stunners and healers are fast.

Scouting is awesome for the same reason that speed is. Scouted enemies can never ambush you and you have an improved chance of ambushing them which lets your whole team go first.

Once you have taken out the enemy stress dealers and the big bad nasty things that do lots of damage you should be left with one or two weak enemies. This the recovery portion of the fight where you should kick back and heal with EVERYONE that can. Spam your stress and hp heals with everyone who can do them while one or two guys stun the remaining enemies. You can't do this for too long since there are stalling punishments in this game which kick in if the remaining enemy gets to take two complete turns after his last buddy has died. In other words once you are down to one enemy you basically have at least one full free round of healing you can get in.

It takes a bit of practice but once you get the flow of battle down, you should be able to leave each fight with close to full hp and little or no stress. If you really get beat up bad and stress is getting out of control then use your firewood and get things under control with your camping skills. If worst comes to worst you can always bail on the dungeon.

Also, don't be afraid to fire low level characters that get messed up really bad. If you have a lvl 1 character with multiple negative quirks, plague, an affliction and like 180 stress it's best to just let them go and hire a new guy.

Thx for the tips. Plz explain how to end the fights with little or no stress if you get the time.
wolkenwand Oct 6, 2017 @ 2:31am 
To end the fight without stress is once in fight quickly target that occultist lady, smack her like there are no tomorrow ignoring the damage from other enemies, that what i do. Others enemies that has similiar role: bone courtier in ruin, the vomiting pig in warren, the fish with stick in cove, if you meet them prioritize to destory them unless your health is low.
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Date Posted: Oct 5, 2017 @ 10:19pm
Posts: 22