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Raportează o problemă de traducere
I'm not exactly sure what you mean by this? Do you mean if you bug out of the quest and take it again you get to start on the tile you bugged out from? This isn't exactly clear language, though I haven't gotten to the Barron yet because I honestly haven't wanted to play and lack of invite drops, so maybe it'd be clearer if I could play the content, but is there any way to clarify this?
The infestation/invitation system is still a really bad idea. But hopefully at least this works through it faster.
Also, having a giant laugh in my new game that it rolled me needing 80 busts for the blood producing building when in the last one it was 40 portraits, so I was saving the wrong heirloom. Oh come on man. Do some math. The new building costs are straight up nuts.
You can farm those deeds/portraits/whatever else needed, if you wish.
When you say "slowly" just how slowly do you mean?
I'm playing on a post-game save (beat all Darkest Dungeons) to get to new content quicker. I have new batches of lower level characters to access the Courtyard.
I got the "Infestation" event but after 7 weeks going by I haven't seen a single Crimson Court enemy. Most of the runs were level 5. Which raises two questions:
Trying to figure out if this is a bug or if it's supposed to take this long.
I enjoy the DLC but a couple of the mechanics are suspect at best.
1) Invitations - it's debateable if having them be random drops is good or bad, the argument can be made either way - but the fact that you can argue that for those who have a string of not finding the NPC who drops it can be fairly frustrating is a bad thing in a game when it comes to gatekeeping mechanics I think.
2) Infestation - also debateable that resetting to zero and how slowly (and ambiguously) it climbs is also overly subtle that its frustrating to have to just run dungeons for the sole reason of waiting for it to climb
3) The clear design of the DLC to be played in conjunction with a new game vs a game in progress (or finished). I wanted to play from the point at which I completed the original game - and the mechanics as designed, make it really painful (see above) as running dungeons repeatedly, for no other reason than to 'move the clock along' is clearly a design feature not intended because the DLC is really for new games.
Perhaps it can be reviewed to try to address these 3 points in some creative way?
I'm still enjoying the DLC, but unless I start a new game (and redo content I already did) - or redo dungeons I already did (just to move the clock) - i seemingly have to slog though much already seen repetition in order to see all the DLC (eg Crimson Court) missions/bosses - which seems a bit tedious.