Playtest Round 2 Announcement for KumaWelt 1: Honey Frontier
Apr 16, 2024
Introduction

Today we are starting playtest round 2 for KumaWelt 1: Honey Frontier (version 0.5.0) on Steam.

Free playtest access will be granted automatically from April 16 to April 23. You can find the "join playtest" button on the Steam store page.

Version Highlights

  • Artifacts: Select an artifact out of 3 options when completing a level.
  • Basic permanent growth: Get up to 20% crit rate and 40% crit damage as you gain commander mastery levels.
  • Chessboard-based progression: You can choose to fight more levels in a tour for a more filled backpack of artifacts. But beware, mobs will be stronger.

Keep in Touch

Also, the Community Hub on Steam is a nice place to post your ideas.

In this round of playtest, we are particularly interested in learning new ideas on permanent growth, replayability, and combat style variations.

What to Expect for Future Rounds

  • Art style revamp: Towers and mobs may adopt the pixel style.
  • Mutators: In Hard/Crucial difficulty, daily challenge will have random mutators that give mobs specializations in various ways.
  • Climate-based effects: Climate will affect towers and mobs. For example, in a Snowland level, mobs will be slower.

Full Changelog

  • Simple permanent growth for up to 20% crit rate and 40% crit damage.
  • Grid-based progression instead of linear progress.
  • 2x time scale feature.
  • Towers of Kalika now shoot laser from floating drones.
  • Spawning location now has a big hint in GUI.
  • More sound effects.
  • Resolution settings.
  • Window mode settings.
  • Audio volume settings.
  • Bishop fire range adjustment.

KumaWelt 1: Honey Frontier
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Feedback
I love a TD game, so was happy to try this out when it popped up for playtesting. Overall was satisfied not to encounter any bugs, but the playtesting did raise some questions for me. I've put these under broad subheadings below. Commanders: I wasn't sure what the real differences for each of the commanders (Kalika (Laser Hunter) and Kolbjosa (Snowball Poet)) were. It seemed largely cosmetic with one slinging snow balls and the other firing lasers. Progress on Normal Mode seemed to reset afte...
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jaybee3
Apr 13, 2024 @ 8:35pm
General Discussions
Finishing Playtest Round 1 for KumaWelt 1: Honey Frontier
Mar 25, 2024
In the past few days, we have run an open playtest for KumaWelt 1: Honey Frontier (version 0.4.0). As we close this round of playtest, we have so far accumulated 28 wishlists, 108 playtest activations, 24 unique players, and 1 community post.

From players who helped testing the game, we have gathered valuable insights on future arrangements. If things work well, you will be able to join the next playtest for version 0.5.0 in April 2024. We plan to run playtests on a monthly basis till the formal release.

Specifically, here is a list of changes that we particularly want to prioritize:

- Fast mode (2x time speed option)
- UI hint for mob spawning location
- Volume settings
- Commander permanent growth

If you missed the playtest, please do wishlist/follow the game on Steam. This will help reminding you of future updates as well as playtest announcements.

KumaWelt 1: Honey Frontier
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总结与概括(清醒版)
睡醒了再来说一下,作为塔防爬塔,底子是很好的。走格子等于选择路线,棋子相当于不同的手牌。那么我们按照经典的杀戮尖塔对照看一看,欠缺的地方在哪里。 1.选择路线:毫无疑问,格子不应该只有战斗,可以有升级,休息,商店等等内容,这部分单一了。 2.棋子:你不能想象杀戮尖塔一整局下来只有初始手牌吧?那么增加可能是为了什么? “给玩家多样化的体验”是一个不错...
1
Meienly
Apr 18, 2024 @ 1:43am
General Discussions
关于一些体验和建议
游玩体验 我是在蜥蜴君的视频下方看到测试的,于是便连夜游玩,写出了一些自认为的问题。 关于游玩体验,我想先从总体来说:有些单调和简单了,以至于并没有重复游玩的欲望。 1.单调:我必须要说,进入游戏的第一面,最吸引我的是棋子,三种不同攻击方式的棋子,甚至还有限额,让人第一时间想到了国际象棋,我迫不及待想看看其他的棋子,但很可惜,这部分是缺失...
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Meienly
Apr 18, 2024 @ 6:15am
General Discussions