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Rapporter et oversættelsesproblem
If I run the steam version from the commandline (./run.sh inside the game folder), I get a lot of normal loading output, ending in this:
If you want me to run it through strace or gdb or something, let me know.
Here is there error code:
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event2
for object SCREEN:
audio_is_playing argument 1 incorrect type (5) expecting a Number (YYGI32)
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_RecessingScenery_Step (line 121)
called from - gml_Object_SCREEN_Step_2 (line 72)
System Information
-----
Computer Information:
Manufacturer: ASUSTeK COMPUTER INC.
Model: G751JT
Form Factor: Laptop
No Touch Input Detected
Processor Information:
CPU Vendor: GenuineIntel
CPU Family: 0x6
CPU Model: 0x3c
CPU Stepping: 0x3
CPU Type: 0x0
Speed: 2494 Mhz
8 logical processors
4 physical processors
HyperThreading: Supported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Unsupported
SSE41: Supported
SSE42: Supported
AES: Unsupported
AVX: Supported
CMPXCHG16B: Supported
LAHF/SAHF: Supported
PrefetchW: Supported
Network Information:
Network Speed:
Operating System Version:
Windows 10 (64 bit)
NTFS: Supported
Crypto Provider Codes: Supported 311 0x0 0x0 0x0
Video Card:
Driver: NVIDIA GeForce GTX 970M
DirectX Driver Name: nvd3dum.dll
Driver Version: 10.18.13.6472
DirectX Driver Version: 10.18.13.6472
Driver Date: 21 Mar 2016
OpenGL Version: 4.5
Desktop Color Depth: 32 bits per pixel
Monitor Refresh Rate: 60 Hz
DirectX Card: NVIDIA GeForce GTX 970M
VendorID: 0x10de
DeviceID: 0x13d8
Number of Monitors: 1
Number of Logical Video Cards: 1
No SLI or Crossfire Detected
Primary Display Resolution: 1920 x 1080
Desktop Resolution: 1920 x 1080
Primary Display Size: 15.04" x 8.46" (17.24" diag)
38.2cm x 21.5cm (43.8cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 3071 MB
Supported MSAA Modes: 2x 4x 8x
Sound card:
Audio device: Headphones (LG HBS760 Stereo)
Memory:
RAM: 16333 Mb
Miscellaneous:
UI Language: English
Microphone: Not set
Media Type: DVD
Total Hard Disk Space Available: 943835 Mb
Largest Free Hard Disk Block: 596085 Mb
OS Install Date: Dec 31 1969
Game Controller: None detected
VR Headset: None detected
EDIT: Same room with the hidden platforms that leads to the dead adventurer.
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object FlameThrower:
audio_exists argument 1 incorrect type (5) expecting a Number (YYGI32)
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Object_FlameThrower_Step_0 (line 39)
Been Trying to fix the problem for a couple of hours until deciding to give up, I really want to play the game again. I’ve been having problems with loading my only save after I died up in the mountains.
I made it to the check point that’s after the Larger Crow wizard, that was fine, then I went left using the teleporter to cross the gap and down the elevator. I Continued through the caves filled with Shooters, Crow wizards and sliding cubes.
This is where the bug is happening:
After killing all but one of the flying crow people and wizard crows I died BUT my character made the animation where he slams his sword to the ground in triumph… then collapsed.
My screen then faded to black and stayed black
Until the music started up while my screen was still black.
Computer Information:
Manufacturer: Gigabyte Technology Co., Ltd.
Model: Z97X-Gaming 7
Form Factor: Desktop
No Touch Input Detected
Processor Information:
CPU Vendor: GenuineIntel
CPU Family: 0x6
CPU Model: 0x3c
CPU Stepping: 0x3
CPU Type: 0x0
Speed: 3991 Mhz
8 logical processors
4 physical processors
HyperThreading: Supported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Unsupported
SSE41: Supported
SSE42: Supported
AES: Supported
AVX: Supported
CMPXCHG16B: Supported
LAHF/SAHF: Supported
PrefetchW: Supported
Network Information:
Network Speed:
Operating System Version:
Windows 10 (64 bit)
NTFS: Supported
Crypto Provider Codes: Supported 311 0x0 0x0 0x0
Video Card:
Driver: Intel(R) HD Graphics 4600
DirectX Driver Name: nvd3dum.dll
Driver Version: 20.19.15.4331
DirectX Driver Version: 10.18.13.6472
Driver Date: 18 Nov 2015
OpenGL Version: 4.5
Desktop Color Depth: 32 bits per pixel
Monitor Refresh Rate: 60 Hz
DirectX Card: NVIDIA GeForce GTX 970
VendorID: 0x10de
DeviceID: 0x13c2
Number of Monitors: 1
Number of Logical Video Cards: 1
No SLI or Crossfire Detected
Primary Display Resolution: 1920 x 1080
Desktop Resolution: 1920 x 1080
Primary Display Size: 20.04" x 11.26" (22.95" diag)
50.9cm x 28.6cm (58.3cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 1024 MB
Supported MSAA Modes: 2x 4x 8x
Sound card:
Audio device: Speakers (Realtek High Definiti
Memory:
RAM: 16229 Mb
Miscellaneous:
UI Language: English
Microphone: Not set
Media Type: DVD
Total Hard Disk Space Available: 1193645 Mb
Largest Free Hard Disk Block: 527531 Mb
OS Install Date: Dec 31 1969
Game Controller: XInput Controller #1 detected
VR Headset: None detected
Here's the last part of the output when excecuting ./run.sh from a terminal:
Bactrace from gdb:
I have a geforce 210 GPU and I use the nouveau driver under slackware. However the problem persists in SteamOS using the official nvidia drivers.
EDIT: Despite the steam info page below not reporting it, I double checked and my video card does in fact have 1024 MiB VRAM, so I don't think that's the problem.
My system info as reported by steam:
Computer Information:
Manufacturer: Unknown
Model: Unknown
Form Factor: Desktop
No Touch Input Detected
Processor Information:
CPU Vendor: GenuineIntel
CPU Family: 0x6
CPU Model: 0xf
CPU Stepping: 0xd
CPU Type: 0x0
Speed: 2400 Mhz
2 logical processors
2 physical processors
HyperThreading: Unsupported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Unsupported
SSE41: Unsupported
SSE42: Unsupported
AES: Unsupported
AVX: Unsupported
CMPXCHG16B: Supported
LAHF/SAHF: Supported
PrefetchW: Unsupported
Network Information:
Network Speed:
Operating System Version:
Linux (64 bit)
Kernel Name: Linux
Kernel Version: 4.4.6
X Server Vendor: The X.Org Foundation
X Server Release: 11802000
X Window Manager: Xfwm4
Steam Runtime Version: steam-runtime-release_2016-02-23
Video Card:
Driver: nouveau Gallium 0.4 on NVA8
Driver Version: 3.0 Mesa 11.1.2
OpenGL Version: 3.0
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 59 Hz
VendorID Not Detected
DeviceID Not Detected
Number of Monitors: 1
Number of Video Cards Not Detected
Primary Display Resolution: 1680 x 1050
Desktop Resolution: 1680 x 1050
Primary Display Size: 18.62" x 11.65" (21.93" diag)
47.3cm x 29.6cm (55.7cm diag)
Primary VRAM Not Detected
Sound card:
Audio device: Realtek ALC888
Memory:
RAM: 3947 Mb
Miscellaneous:
UI Language: English
LANG: en_US
Microphone: Not set
Total Hard Disk Space Available: 15998 Mb
Largest Free Hard Disk Block: 10317 Mb
VR Headset: None detected
I'll look for the backups you mentioned in the original post.
Edit: found the backups and it worked. I didn't try to get the same upgrade though. I'll report here if it happens again when I do get it.
PS: on an early 2011 Macbook Pro, In the Steam beta and HLD beta.
Now i'm trying out Ubuntu 16.04 beta and here the game maker studio titles seem to work fine.
I did an ldd on the game binary and these are the libraries it's using on my system, outside of the bundled Steam ones:
linux-gate.so.1 (0xf771c000)
libGL.so.1 => /usr/lib32/libGL.so.1 (0xf7549000)
libGLX.so.0 => /usr/lib32/libGLX.so.0 (0xf6e64000)
libGLdispatch.so.0 => /usr/lib32/libGLdispatch.so.0 (0xf6db7000)
libm.so.6 => /usr/lib32/libm.so.6 (0xf744d000)
librt.so.1 => /usr/lib32/librt.so.1 (0xf7444000)
libpthread.so.0 => /usr/lib32/libpthread.so.0 (0xf7426000)
libdl.so.2 => /usr/lib32/libdl.so.2 (0xf7421000)
/lib/ld-linux.so.2 (0xf771d000)
libcrypt.so.1 => /usr/lib32/libcrypt.so.1 (0xf66cc000)
libc.so.6 => /usr/lib32/libc.so.6 (0xf6e88000)
libresolv.so.2 => /usr/lib32/libresolv.so.2 (0xf6c83000)
Out of all those I'd say it's most likely the GL stuff causing the trouble, especially since nVidia recently re-jigged their Linux drivers and broke a bunch of stuff.
As Kulma said, this sounds more like Game Maker issue than a HLD one but if anyone figures out a fix/workaround that would be great :).
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event2
for object SCREEN:
audio_is_playing argument 1 incorrect type (5) expecting a Number (YYGI32)
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_RecessingScenery_Step (line 121)
called from - gml_Object_SCREEN_Step_2 (line 72)
it's a black screen issue but different from the "black screen at launch" one. I had already changed the options.ini file as the game didn't launched. I don't find any way to fix it.
Here is a picture of the situation: http://www.img-load.de/images-i1837720b31neg.jpg