login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That said, if you want to read Spinoza, he's certainly an essential part of the history of rationalism and his influence, direct or indirect, can probably be felt in the game. (He's definitely worth reading, game or no game. Not exactly light reading, though.)
Other recommendations? Well, I think one of the things that are cool about The Talos Principle is that you'll be able to approach it from a variety of angles. It's a game about synthesis, and it contains a multitude of ideas. Which reflects the people making it, too. I believe Tom Jubert, for example, is a fan of Daniel Dennett, whom I can't stand, whereas I'm more likely to be influenced by Marx - or Carl Sagan, for that matter. And Croteam have their own ideas, which are also part of the mix.
One more thought - I think it's a great idea to read stuff you don't already agree with. It can be quite thought-provoking and fun. For example, I adore G.K. Chesterton's theological writings, even though I disagree with about 95% of his ideas.
So, some potential candidates could be...
- Aristotle
- The Bible (whether you believe in it or not)
- Baruch Spinoza
- Friedrich Hegel
- Ludwig Feuerbach
- Karl Marx (or Friedrich Engels; no need to be a communist yourself)
- Immanuel Kant
- Bertrand Russell
- G.K. Chesterton
- Albert Einstein
- Carl Sagan
- Daniel Dennett
But the game also has many literary influences, so you might enjoy reading...
- Isaac Asimov
- William Blake
- John Milton (bloody hard to read, but valuable)
- Philip K. ♥♥♥♥
- Olaf Stapledon
That's just off the top of my head, really, and I'm probably forgetting the most important names. Just pick something you think is really interesting, or that challenges you. (Philosophy anyway tends to function like one giant forum discussion across the ages, so everyone is constantly commenting on everyone else, and it gets messy quickly.)
And hey, maybe you'll find something *in* the game that will make you want to look up this or that writer.
Edit: LOL at the automatic censoring of Philip K. D*ck. I was going to add some names but now I've forgotten them.
I can certainly say that the game appears to have high aims
We're trying to make something that'll be fun, but which will also have additional layers interested players can dig into. If you don't care about the game's philosophical underpinnings, it'll still be a cool atmospheric puzzle game.
So, you know, treat that list as some fun or interesting reading, not something we think everyone should have read.
As he points out, one of the coolest things about this game (for me as a writer, but hopefully for the player as well) is that the whole thing is a dialogue, in a bunch of different ways. It's a dialogue between Jonas, Croteam and me; it's a dialogue between the player and the game systems, and a dialogue between various seemingly opposed schools of philosophy. This isn't Bioshock, where we take one particular source (Ayn Rand's objectivism) and focus all our attention there, so there's no primary reading resource either.
For some starters on philosophy of mind you could check out this thread: http://steamcommunity.com/app/231160/discussions/0/846954921876003523/
There are certainly crossovers here, dealing as we do with questions about artificial intelligence and personhood. And again, you can read our dalliances with such matters in the game as commentary on the real future of robotics and brain science, but also as a kind of case study into what qualifies as a person, and what that tells us about our moral obligations to one another today.
For me, one of the most interesting angles on this tale is a sort of contemporary retelling of the garden of eden. What happens if we step past the religion that story is couched in and ask what ideas of our own time would play the different roles in that narrative. What is our serpent? What is our tree of life? What are we?
If things like political anarchy, nihilism and consumerism turn out to be the serpents of our time then you could check out:
Rawls http://www.iep.utm.edu/rawls/
Hobbes http://www.iep.utm.edu/hobmoral/
Žižek http://www.iep.utm.edu/zizek/
Perhaps the most notable piece is this page: http://www.questionablecontent.net/comics/2085.png
(Oh, and yes, the pink-haired girl is a robot.)
Just to remind myself who Talos is
In terms of philosophy I think that existentialism would be a very relevant field of thought. I'd always recommend people with an interest in philosophy to start with Platos' collected dialogues, but from there I'd recommend reading works by Soren Kierkegaard, Lev Shestov, Martin Heideger, Sartre and the like.
For those wanting to dip in to some very well presented philosophical topics, look up Dr. Gregory Sadler on Youtube. I'm in no way afiliated with him or his videos but I've certainly found them to be the most accessible as a "life-long learner" with an interest in philosophy.
Thanks again for sunch an awesome game!
I absolutely love this webcomic and I'm glad you mentioned it!
On another note, I love how philosophy ties into this game. I also love how we, as players, really have to search and tease our brains to uncover the story. I'm still just absolutely shocked Cro-team made this. Fine work.
If you enjoy The Talos Principle's terminal archives system and AI dialogue interaction, I have to recommend Analogue: A Hate Story and it's sequel Hate: Plus.
Wikipedia[en.wikipedia.org]
Steam Page
I actually played both these games before I ever got to play The Talos Principle, and it actually made me really enjoy TTP a lot more. The premise is you're an investigator aboard a ship and you have to go through its system archives in order to determine what happened to its previous civilization. In a similar manner, there is an AI that you interact with that reads along with you and asks you questions about the things in the archives, so it can get a better understanding of events and why people behaved the way they did (it's an AI and doesn't necessarily understand feelings.)
I believe the archives were loosely based on old Chinese dynasties (or at least had similarities to social structure and politics of that time period.) It's really a ton of reading, but I think that's what you guys were looking for. Names / family names can also be hard to follow due to them being so similar... that may have just been me, though. There is a family tree to help out a bit, and character portraits (at least in the sequel.)
I suspect the visual novel / anime / manga style of the game might turn a lot of people off, but both games are really well executed and hooked me after about an hour. There's also a bit of a "love interest/cutesy" aspect in the AI, but I assure you everything is PG :P From what I recall the sequel has a way better UI, and more stuff going on (you're on battey power and can only recover so many files at a time.) It is also a continuation of the previous game (you can carry over your saved game choices from the previous game.)
If anyone decides to check out the series, I'd like to hear what you thought of them.
I hope the Talos Principle manages to surprise me in being a cut above the rest in this regard, because if you're betting on "OMG god is a bad guy!" to be a novelty in 2014, then you're about 150 years too late to that party my friend.
http://en.wikipedia.org/wiki/Portal_(interactive_novel)