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it did it after ~4 minutes of play and it did it after just one
GTX970 latest driver
W10 x64
i5 6500
-------------------------------------------------------------------
266906
12:30:55 INF: - benchmark results -
12:30:55 INF:
12:30:55 INF: Gfx API: Direct3D11
12:30:55 INF: Duration: 185.3 seconds (9298 frames)
12:30:55 INF: Average: 50.2 FPS (51.7 w/o extremes)
12:30:55 INF: Extremes: 354.0 max, 27.4 min
12:30:55 INF: Sections: AI=6%, physics=1%, sound=1%, scene=73%, shadows=16%, misc=3%
12:30:55 INF: Highs: 998 in 15.7 seconds (63.7 FPS)
12:30:55 INF: Lows: 1406 in 36.2 seconds (38.8 FPS)
12:30:55 INF: 30-60 FPS: 90%
12:30:55 INF: > 60 FPS: 10%
12:45:12 INF: - benchmark results -
12:45:12 INF:
12:45:12 INF: Gfx API: Vulkan
12:45:12 INF: Duration: 189.4 seconds (7777 frames)
12:45:12 INF: Average: 41.1 FPS (42.8 w/o extremes)
12:45:12 INF: Extremes: 335.3 max, 3.3 min
12:45:12 INF: Sections: AI=5%, physics=1%, sound=1%, scene=74%, shadows=16%, misc=3%
12:45:12 INF: Highs: 205 in 2.5 seconds (83.0 FPS)
12:45:12 INF: Lows: 672 in 25.6 seconds (26.2 FPS)
12:45:12 INF: < 20 FPS: 1%
12:45:12 INF: 20-30 FPS: 5%
12:45:12 INF: 30-60 FPS: 92%
12:45:12 INF: > 60 FPS: 2%
AMD Phenom II X4 945 @ 3.6GHZ
4x2GB DDR III 1333MHZ
Gigabyte HD 7850 2GB
Corsair TX-650W
Windows 10 64 bits
AMD Catalyst 16.7.2
So in which step is the vulkan version of your game.
Long time ago, some guy here on the forum from your team had said that this process was long and would be separated in 3 parts.
Porting assets, and multithread the vulkan etc..
In which step are we? XD
I'm still having the same issue as described by Fabry above: a black bar below when using Vulkan.
Is not happening with OpenGL or when using a 1280x720 resolution (even with Vulkan).
By looking at the logs I see a difference in the final size of the HDR rendering target between OpenGL and Vulkan:
- 15:21:32 LOG: Created HDR render-target of 1920x1080 > for OpenGL
- 15:23:15 LOG: Created HDR render-target of 1920x1023 > for Vulkan, which is the actual resolution the game is displayed at when using Vulkan.
Indeed, not good results for Vulkan, but these results are for the main branch 264510 version of the game, not Public beta 266906 (the one posted here).
Also, the tests were run on June 10 ?
Tested some wm and true, it happens on Mutter, Metacity and Xfwm4 (where the bar is though smaller) but not on OpenBox.
It also looks alright on SteamOS BPM, but that maybe because steamcompmgr's scaling.
Might be an intel driver bug, since it's on Ivy Bridge which isn't finished yet. With the previous beta it was "playable" like this:
https://www.youtube.com/watch?v=UJgz4QeLQfU
edit: Interesting, someone had a message like that with an earlier beta: https://steamcommunity.com/app/257510/discussions/0/364039531227679714/#c364039785158356495
Another edit: I don't think it fully hangs, but takes some random time until it progresses. The game renders a lot better now actually, still has some rendering bugs though:
https://youtu.be/smYAm1qoOPM
NVIDIA GTX 750 Ti (driver: 367.27) - 1920x1200
Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
Windows 10
NVIDIA GTX 750 Ti (driver: 368.81) - 1920x1200
Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
All settings on Ultra but GPU SPEED is set to medium. AA is disabled because Vulkan version crashes when enabled.
=== SteamOS ===
18:44:22 INF: Gfx API: OpenGL
18:44:22 INF: Duration: 60.0 seconds (3910 frames)
18:44:22 INF: Average: 65.2 FPS (69.3 w/o extremes)
18:44:22 INF: Extremes: 164.8 max, 5.0 min
18:44:22 INF: Sections: AI=4%, physics=1%, sound=1%, scene=76%, shadows=14%, $
18:44:22 INF: Highs: 177 in 1.3 seconds (133.2 FPS)
18:44:22 INF: Lows: 319 in 9.4 seconds (33.9 FPS)
18:44:22 INF: 30-60 FPS: 26%
18:44:22 INF: > 60 FPS: 73%
18:41:18 INF: Gfx API: Vulkan
18:41:18 INF: Duration: 60.0 seconds (5323 frames)
18:41:18 INF: Average: 88.7 FPS (92.7 w/o extremes)
18:41:18 INF: Extremes: 318.4 max, 19.5 min
18:41:18 INF: Sections: AI=6%, physics=1%, sound=1%, scene=77%, shadows=10%, $
18:41:18 INF: Highs: 426 in 3.6 seconds (119.8 FPS)
18:41:18 INF: Lows: 864 in 13.0 seconds (66.7 FPS)
18:41:18 INF: 30-60 FPS: 1%
18:41:18 INF: > 60 FPS: 99%
2. try
10:03:04 INF: Gfx API: Vulkan
10:03:04 INF: Duration: 60.0 seconds (5178 frames)
10:03:04 INF: Average: 86.3 FPS (89.5 w/o extremes)
10:03:04 INF: Extremes: 245.2 max, 24.6 min
10:03:04 INF: Sections: AI=5%, physics=1%, sound=1%, scene=78%, shadows=9%, misc=5%
10:03:04 INF: Highs: 571 in 5.1 seconds (112.7 FPS)
10:03:04 INF: Lows: 855 in 13.0 seconds (65.8 FPS)
10:03:04 INF: 30-60 FPS: 1%
10:03:04 INF: > 60 FPS: 99%
=== Windows 10 ===
19:12:47 INF: Gfx API: Direct3D11
19:12:47 INF: Duration: 60.0 seconds (5064 frames)
19:12:47 INF: Average: 84.4 FPS (86.5 w/o extremes)
19:12:47 INF: Extremes: 216.3 max, 43.1 min
19:12:47 INF: Sections: AI=7%, physics=2%, sound=1%, scene=74%, shadows=11%, misc=5%
19:12:47 INF: Highs: 748 in 7.1 seconds (105.5 FPS)
19:12:47 INF: Lows: 978 in 14.3 seconds (68.4 FPS)
19:12:47 INF: > 60 FPS: 100%
22:39:54 INF: Gfx API: Vulkan
22:39:54 INF: Duration: 60.0 seconds (4749 frames)
22:39:54 INF: Average: 79.2 FPS (82.1 w/o extremes)
22:39:54 INF: Extremes: 107.8 max, 17.9 min
22:39:54 INF: Sections: AI=6%, physics=2%, sound=1%, scene=78%, shadows=9%, misc=4%
22:39:54 INF: Highs: 569 in 5.7 seconds (99.3 FPS)
22:39:54 INF: Lows: 798 in 13.1 seconds (61.0 FPS)
22:39:54 INF: 30-60 FPS: 6%
22:39:54 INF: > 60 FPS: 94%
22:44:16 INF: Gfx API: OpenGL
22:44:16 INF: Duration: 60.0 seconds (3626 frames)
22:44:16 INF: Average: 60.4 FPS (63.2 w/o extremes)
22:44:16 INF: Extremes: 152.7 max, 15.3 min
22:44:16 INF: Sections: AI=5%, physics=1%, sound=1%, scene=74%, shadows=16%, misc=3%
22:44:16 INF: Highs: 405 in 4.0 seconds (100.2 FPS)
22:44:16 INF: Lows: 518 in 13.2 seconds (39.3 FPS)
22:44:16 INF: 30-60 FPS: 38%
22:44:16 INF: > 60 FPS: 62%
http://steamcommunity.com/sharedfiles/filedetails/?id=731942282
Clearly my GPU is the bottleneck of my system on High and Ultra settings, but I included them anyway because I think it's still a worthy improvement (especially that high setting, which I was mostly able to play at 30 fps while on OpenGL it was just a skippy mess).
I tried the nvidia 364.19 drivers with the stable version of Talos, then the 367.35 nvidia drivers with the stable and the beta versions of Talos. Same behaviour.
I’m on Gentoo Linux 64 bit with a GTX 660 2GB card and 8GB RAM, Xfce / Compton, Steam overlay disabled. I tried only the 64 bit version of Talos.
First thing's first, compared to two updates ago when I last tested, I'm getting a boost of around 10 fps on average. It's almost on par with DX11 now.
Stuttering is less severe when entering a new area than before, but still very noticeable.
With this update, I'm getting frequent crashes to desktop: