The Talos Principle

The Talos Principle

View Stats:
virtualbill Oct 1, 2017 @ 9:20pm
If there is a sequel to this game
To those who have been folllowing this thread, I am changing it. It got a little out of control, so I am taking a different approach.

The developers of The Talos Principle have, if you consider it in it's entirety, have created an experience like no other in gaming. If sequels are supposed to improve upon the originals they spring from, then they now have the daunting task of topping it with an even better game. I, of course, have my preferences as to how this should be done, but the purpose of this thread is to find out what others would like, or not like, in such a sequel. Toward that end, I will try to clean up the thread a bit. Feel free to add your thoughts about a sequel. You might want to skip to the end.
Last edited by virtualbill; Oct 13, 2017 @ 8:06pm
< >
Showing 1-15 of 49 comments
Glassman789 Oct 1, 2017 @ 9:52pm 
Git gud
DeadlyDiva Oct 1, 2017 @ 10:06pm 
dev needs to implement real deaths instead of virtual
Xautos Oct 2, 2017 @ 2:39am 
thing is that you are just a software program inside of a software cage, there is no external death of the host if you die in such a place. the idea is to escape the elaborate software cage and resisting the lure of outside influences.

I haven't had any difficulty with machine guns and what not, it's about deliberately pacing yourself and or using objects to protect yourself from such cases, it depends on the puzzle in question.
GrandSecgend Oct 2, 2017 @ 3:54am 
Sounds like someone doesn't take note of their surroundings.
virtualbill Oct 2, 2017 @ 8:13am 
The game is about self realization and a determined striving towards independence. Pacing has nothing to do with split second timing to avoid having to do a level over and over and over to get it right, with beeping, screaming alarms constantly in your ears. I am using a TV with a 2.1 sound system on it, and it is anything but pleasant to be repeatedly blown up.

Everyone thinks Weathertop was the hardest puzzle - child's play. The one I hate is Labyrinth. It is one thing to figure out a level, and quite another to make it work. I don't think coordination should be a part of problem solving. There are a couple of levels that I think are tedium for tedium's sake. I found alternate solutions for both of them.

All that said, I stand by my post: If Talos Principle 2 is the same formula, I will not buy it. Look at games like Quern: Long, complicated, unusual puzzles, and I didn't die once.
Caribou Oct 2, 2017 @ 9:46am 
If you haven't yet gotten the DLC "Road to Gehenna," do so. Every puzzle in there is as hard as the hardest from the main game.

I do agree with you somewhat about the mines and turrets. I prefer the puzzles to be about strategy and planning, not twitchy running/dodging. Fortunatly, while there are a few puzzles in there where you need to constantly avoid the mines, for the most part if you're getting blown up, your on the wrong track.

The thing that killed me the most wasn't bombs or turrets, it was the puzzle reset button!
virtualbill Oct 2, 2017 @ 9:56am 
I have Road to Gehenna. I have spent many hours just poking around corners in some levels in Talos. I too have used the reset many times after getting trapped. The mines in some levels ARE the level (Nerve Wrecker comes to mind). Labyrinth has only one solution and it requires careful timing which is difficult for me. All these devices are holdovers from Serious Sam. The entire B level is used in one of the Serious Sam games. A sequel should break from its predecessors even more and get rid of the violent parts altogether.
Xautos Oct 2, 2017 @ 9:59am 
oh is that it, it has nothing to do with pacing? so it has nothing to do with finding a spot in the madness and planning your next move? i thought this is about how to do the puzzles? but if you want to charge head first in without thinking... be my guest.
Last edited by Xautos; Oct 2, 2017 @ 9:59am
virtualbill Oct 2, 2017 @ 10:06am 
Pacing is not planning. Wrong words are common in statements these days. Pacing is doing something like picking your battles until you are better equipped. Planning is figuring out what needs to be done, and how to do it. Sometimes solutions come to me when I am away from the game for a while. I just don't like running against arbitrary time limits and dodging explosive devices at the same time. If I want that, I can play Serious Sam.
Seamus Oct 2, 2017 @ 11:36am 
Are you ♥♥♥♥ing high?
virtualbill Oct 2, 2017 @ 11:37am 
If I am, it is better than being rude. Butt out.
Last edited by virtualbill; Oct 2, 2017 @ 12:18pm
DeadlyDiva Oct 2, 2017 @ 2:22pm 
Thr expension pack is hard... The main game not so much.. Or rather one should play tje expension pack to see how easy the main game really is...
virtualbill Oct 2, 2017 @ 3:21pm 
I didn't find the expansion pack anymore difficult than the main game.
Seamus Oct 2, 2017 @ 4:24pm 
You don't have to dodge a damn thing. Every situation involving the mines is just pattern memorization. If you actually take a second to learn the pattern, they never even beep at you.

Lay off the drugs.
virtualbill Oct 2, 2017 @ 4:32pm 
The patterns are variable depending on how you do things. All the mines beep and it is useful to listen for the changes. It is a rare one that you can get past without "alarming" it. Why is it that all the people with Steam levels over 20 are uniformly rude and unpleasant people who enjoy insults and ad hominem attacks ( you may have to look that up)?
< >
Showing 1-15 of 49 comments
Per page: 15 30 50

Date Posted: Oct 1, 2017 @ 9:20pm
Posts: 49