The Talos Principle

The Talos Principle

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AlenL  [developer] Oct 25, 2017 @ 5:49am
The Talos Principle update 326589 is in beta
A maintenance update for The Talos Principle was just released into public beta (opt-in via the Steam Library>The Talos Principle>Properties>Betas).

Here's the list of changes:
- Bugs fixed and performance improvements for Vulkan graphics API.
- Fixed some rendering issues under OpenGL graphics API.
- Better detection of usable CPU cores.
- Fixed problems with Chinese Traditional translation in Road to Gehenna.
- Removed usage of D3DX library DLL.
- Enlarged FPS graph and added average line.
- Fixed problem with imprecise frame-rate limitation on Windows platforms.
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Showing 1-15 of 37 comments
Terepin Oct 25, 2017 @ 5:56am 
Originally posted by AlenL:
- Bugs fixed and performance improvements for Vulkan graphics API.
Could you elaborate those improvements?
DEN [CT]  [developer] Oct 25, 2017 @ 5:59am 
Mainly some overhead reduction, and possible (a bit) higher perf in full-screen mode, under NV GPUs. (But that also depends on nV driver.)
Terepin Oct 25, 2017 @ 6:00am 
I shall test that.
Pandora's Fox Oct 25, 2017 @ 6:04am 
Better detection of usable CPU cores.

Just curious; should this probably mean better performance on Ryzen? I recently upgraded and performance seemed a tad underwhelming compared to my old i5-4690k.
Terepin Oct 25, 2017 @ 6:08am 
So, VSync is broken and stuttering was still present, although to a lesser degree.
DEN [CT]  [developer] Oct 25, 2017 @ 6:10am 
Vsync? or limit FPS?
DEN [CT]  [developer] Oct 25, 2017 @ 6:10am 
Don't know about Ryzen since we didn't do any extensive testing there yet, sorry. :(
Terepin Oct 25, 2017 @ 6:10am 
VSync. I'm using RTSS to limit FPS.
DEN [CT]  [developer] Oct 25, 2017 @ 6:59am 
Wouldn't know, haven't tested with RTSS.
Without it, I haven't find any issues with stuttering, nor broken vsync.
Terepin Oct 25, 2017 @ 7:25am 
VSync is enabled in settings, but tearing is still present. Also triple buffering is enabled, which souldn't be possible, since Vulkan doesn't support it.
Boocheus Oct 25, 2017 @ 7:28am 
How about the performance issues with anisotropic fitering? I loose roughly 18fps between 1x and 16x
DEN [CT]  [developer] Oct 25, 2017 @ 7:37am 
Vulkan doesn't support what? Triple buffering?
Boocheus Oct 25, 2017 @ 7:43am 
Also den. In any update to a future game. Pleeeease list any new variables added to the console. :)
DEN [CT]  [developer] Oct 25, 2017 @ 7:47am 
It's super-secret! Or you can use console, start typing vlk and press TAB. ;)
As for aniso - well, yeah, it could be pretty taxing for a GPU.
18FPS difference doesn't mean much... is that a drop from 19FPS to 1FPS or from 190 to 172FPS? Percentage please, or at least milliseconds.
Or is aniso more expensive under Vulkan than D3D11?
Terepin Oct 25, 2017 @ 7:56am 
Triple buffering isn't available in SSF with Vulkan enabled.
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