Serious Sam 4

Serious Sam 4

FPS Nerd Dec 12, 2019 @ 3:18am
Please NO MORE "Find A Key" Bullcrap In The SS4 Campaign
One of the main reasons why I found SS3's campaign to be disappointing (even though it can still be enjoyable and is still better than SS2) was that it CONSTANTLY asked you find a key to progress (like 70% of the campaign).

So please Croteam, don't put this annoying feature in the SS4 campaign, make it as linear as SS1, that's why SS1 remains the best SS for both me and game critics.
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Showing 1-15 of 74 comments
Terepin Dec 12, 2019 @ 6:10am 
Duke Nukem agrees with you.
Jhinius Dec 12, 2019 @ 6:38am 
tbh i don't see a problem with it but maybe that is just my opinion
Last edited by Jhinius; Dec 12, 2019 @ 6:39am
crunchysuperman Dec 12, 2019 @ 6:53am 
With SS1 it was "find the switch". What's the difference?
FPS Nerd Dec 12, 2019 @ 6:59am 
Originally posted by crunchysuperman:
With SS1 it was "find the switch". What's the difference?

In SS1 it was so easy to find a switch as there weren't many areas to go to, it doesn't take you even 30 seconds to find it, whereas in SS3 it took me like 10-15 minutes to find some keys, sometimes I only found them using YouTube walkthroughs.
Jhinius Dec 12, 2019 @ 7:34am 
dafuq, why so long?
PsyWarVeteran Dec 12, 2019 @ 7:37am 
I hope there are lots of key puzzles in SS4.
PikaCommando Dec 12, 2019 @ 9:11am 
I agree. Serious Sam should be a first-person shooter, not a first-person keyhunt.
PootisMayo Dec 12, 2019 @ 9:17am 
Originally posted by PikaCommando:
I agree. Serious Sam should be a first-person shooter, not a first-person keyhunt.
Give PikaCommando 100 points!
I dont even remember any keys.
Serious Sam(BG) Dec 13, 2019 @ 8:46am 
Your IQ and orientation skills must be really low, guys... I have no problems with SS3 keys, the only problem was we had to do the very same thing twice. This lack of creativity was kinda frustrating for me, but I had no problems with the keyhunting in SS3. Actually it made the game more close to FE. :)
PootisMayo Dec 13, 2019 @ 3:10pm 
Originally posted by Serious Sam(BG):
Your IQ and orientation skills must be really low, guys.

Whoa, whoa, whoa! Are you telling us we have low IQ and orientation skills? Not nice, you know.
Terepin Dec 14, 2019 @ 3:47am 
He's right though. Only an ape could possibly have problems with navigation. It's a linear shooter FFS, there is no way in hell you can get lost. If someone by some miracle does manage to get lost, I would suggest to go back to playing Fortnite.
Last edited by Terepin; Dec 14, 2019 @ 3:47am
Dea†hbringer⍎ Dec 14, 2019 @ 7:56am 
I hope they make it even more challenging to find the keys and levers. Also looking forward to how they will do the tight corridor sections in this one with traps and everything.
PikaCommando Dec 14, 2019 @ 8:17am 
Originally posted by Terepin:
He's right though. Only an ape could possibly have problems with navigation. It's a linear shooter FFS, there is no way in hell you can get lost. If someone by some miracle does manage to get lost, I would suggest to go back to playing Fortnite.

That's funny because Fortnite is actually very non-linear which is why kids were drawn to it in the first place.

For those that want a first-person experience finding keys and levers through a series of traps and everything, I would highly suggest them to play The Talos Principle instead.
Terepin Dec 15, 2019 @ 9:07am 
Linear corridor shooter + key cards in small area + game even shows where they are + still can't find them = IQ of a wooden plank.
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