Serious Sam 4

Serious Sam 4

So...do features introduced in this game add a lot to core mechanics?
This means, aside from balancing and level design...

Are there new features that make prioritizing enemies more interesting?

Are there any new enemy attacks (e.g. projectiles) that make dodging enemies more interesting?

Are there any new features that make choosing the right weapon for the situation more interesting or make you switch weapons more often?