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Then to anyone reading this I was able to import into Maya no problem (useing the free trial) but blender (which is free) does not seem to be able to import FBX files.. at least what I have frond so far.
As for this software Fuse its great to have basic models to work from right away and with the sale on at the moment you can't go wrong. I can't wait to see what they add to the software in the furture.
1) When is more content coming? i.e More body parts, hair, clothes
2)When will higher resolution be available? Although the models look great I would love to see 1920x1080 res.
3)Will we get to see body hair/facial har features (pubic, back, face)?
4)Will you soon allow us to resize and edit seperate parts of the body(hands, fingers, feet, breasts)? (Sorry if that has been answered)
Keep up the great work :)
EDIT: I really like the edition of torn clothing!
Hi Cupcake,
1) There will be some more content coming mid December
2) 1920x1080 is actually a screen resolution, do you mean that you would like to see higher density character meshes?
3) There are already some options for facial hair within the skin texture substance: 9 beards, 8 mustaches. Body hair is a great idea for a future addition! We are also planning to add geometric facial hair as well
4) Transforming individual areas of the body is in research and development right now. We are primarily focused on facial features and then hopefully expanding that to the body.
Thanks!
Beard and Mustache options can be found under the skin options in the texture panel, you can also change the color of the hair!
http://i.imgur.com/FvDlluV.jpg
It would also be useful to bake the shadows onto the character. I'm finding OBJ exported characters are shadowed, which really makes them pop, but of course have no skeleton. The DAE (Collada) characters have a skeleton but no shadows at all so they look very flat and dull. I havent tried FBX because I need to tweak the bone hierarchy and merge bones in Blender.