Cities: Skylines

Cities: Skylines

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CO_Avanya Nov 14, 2022 @ 6:03am
Mod compatibility thread & FAQ [Patch 1.15.1]
The Roads & Vehicles update is out and with it patch 1.15.1. If you don’t use mods, then enjoy the new content and check out the patch notes below!

Patch notes[forum.paradoxplaza.com]

Steam Workshop is currently experiencing some issues which may disrupt mods updating. Please be patient while Valve sorts out the issue

However, if you do play modded, you will be greeted with a new notification when you start the game alerting you that some mods you are subscribed to haven't been created for the current version of the game. Opening the Content Manager will show you which mods were not made for the current version of the game, however, this does not mean the mod is broken. The notification is there to help troubleshoot but to determine which mods are known to be broken and which have been fixed, please see the list on the spreadsheet which can be accessed by clicking List Incompatible Mods.

Modders have been hard at work preparing updates, but please be patient while they apply those to the Workshop and sort out any issues that may not have been found in testing. Check the spreadsheet regularly to see which mods are still needing an update.

If you play with a lot of mods
  • Check the list of broken mods below
  • Don’t overwrite - save your city as a new savegame
  • Wait for mods to update - or help see what mods need an update.
  • Play unmodded while you wait using the -noWorkshop launch option

Will I be able to continue my existing city?
Most likely yes, but you will need to check your mods and remove/replace broken mods. See the 1.15.1 Patch tab of this spreadsheet:
https://pdxint.at/BrokenModCS

Will ‘insert mod’ be updated?
Most likely yes! Our awesome modding community is working hard to find issues and update mods, but it’s important to remember, they do this as a hobby so it may take a little while. However, sometimes updates come in the form of a brand new mod, in those cases make sure to unsubscribe the original!

Which mods are broken?
For the most up-to-date information on which mods are broken, check out the community-maintained spreadsheet:
https://pdxint.at/BrokenModCS

Broken mods

Not broken, has some issues

Which mods do I absolutely need to load my city?
This is not a complete list, but can hopefully give you some idea of what mods to keep an eye on before loading your city.

Network mods
These include any mods that add networks. Anything in the Roads category on Steam is not counted, only those in the Mod category.

  • Extra Train Station Tracks
  • German Roads
  • Metro Overhaul Mod
  • More Train Tracks
  • Network Extensions 2
  • One Way Train Tracks
  • Tram Station Track

Major mods
Mods that have a large impact on how the game works are generally needed for your city to work as it should. These include, but are not limited to:

  • 81 tiles
  • Any Road Outside Connections
  • Custom Zone Mixer
  • Improved Lane Connections v2
  • Lifecycle Rebalanced Revisited
  • More CitizenUnits
  • More PathUnits
  • More Vehicles
  • Nursing Homes with Eldercare
  • Optimised Outside Connections
  • Ploppable RICO
  • Realistic Population (or other mods that affect population numbers)
  • Reversible Tram AI [BETA]
  • Traffic Manager: President Edition
  • Transfer Controller
  • Transfer Manager CE
  • Transport Line Manager

How do I play unmodded temporarily?
While you can’t play your modded city, why not check out the new content without mods? You can easily do this by adding the -noWorkshop launch option to Steam. To do this right-click on the game in your Library, select Properties, and type in -noWorkshop (exactly like that) in the box at the bottom, and close the window to apply. This disables all workshop content.

Just make sure to start a new city and save it as a new file, so you don’t overwrite your existing city.
Last edited by CO_Avanya; Nov 15, 2022 @ 6:42am
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Showing 1-15 of 56 comments
Meesmoth Nov 14, 2022 @ 7:07pm 
Just finished cleaning my modlist only a month ago and we're back on cleaning modlists again. Hoping this time less mods break.
CO_Avanya Nov 15, 2022 @ 12:34am 
Originally posted by Meesmoth:
Just finished cleaning my modlist only a month ago and we're back on cleaning modlists again. Hoping this time less mods break.

It's a smaller update so fewer mods should be affected.
chris_fraser_1982 Nov 15, 2022 @ 1:40am 
annnnnndddddd...... broken
CO_Avanya Nov 15, 2022 @ 1:44am 
Originally posted by chris_fraser_1982:
annnnnndddddd...... broken
Not a lot of mods seem to have broken this time and the modders are already updating mods. 16 have already been updated. Please be patient while the modders do their thing. :)
Pandamonium Nov 15, 2022 @ 1:58am 
It's great that people get ahead of the updates to prepare. Hopefully players will also anticipate and pay attention to this helpful information you've provided. Thanks modders (Colossal and independent) for all you do!
Wiwi Nov 15, 2022 @ 2:27am 
Networks from the Steam Workshop are no longer displayed in the game (e.g. roads)... :(
CO_Avanya Nov 15, 2022 @ 3:05am 
Originally posted by Wiwi:
Networks from the Steam Workshop are no longer displayed in the game (e.g. roads)... :(

No changes should affect this, however, the Steam Workshop servers are having some issues at the moment, which may cause some trouble. Do you see the networks in the content manager? What about the Steam Workshop section of the content manager?
Wiwi Nov 15, 2022 @ 3:12am 
Originally posted by CO_Avanya:
Originally posted by Wiwi:
Networks from the Steam Workshop are no longer displayed in the game (e.g. roads)... :(

No changes should affect this, however, the Steam Workshop servers are having some issues at the moment, which may cause some trouble. Do you see the networks in the content manager? What about the Steam Workshop section of the content manager?

I can see the content from the Steam Workshop in the content manager. The only thing that strikes me is that the icons of each DLC are not shown (although e.g. the street is shown in the content manager). There is no Steam icon in the game menu.

I find it strange that even roads that I have created but not uploaded to Steam are not displayed in the Road Editor.

I'll just wait for the servers to work properly again.

Thank you for your quick feedback. You from CO are a dream team! :-)
Last edited by Wiwi; Nov 15, 2022 @ 3:17am
CO_Avanya Nov 15, 2022 @ 3:28am 
Originally posted by Wiwi:
I can see the content from the Steam Workshop in the content manager. The only thing that strikes me is that the icons of each DLC are not shown (although e.g. the street is shown in the content manager). There is no Steam icon in the game menu.

I find it strange that even roads that I have created but not uploaded to Steam are not displayed in the Road Editor.

I'll just wait for the servers to work properly again.

Thank you for your quick feedback. You from CO are a dream team! :-)

I recommend verifying game files through Steam to make sure the update was applied properly. If that doesn't help please add the launch options -noWorkshop and -disableMods to Steam and see if your local roads show up normally.

How To Set Launch Options
  • Right-click on the game title under the Library in Steam and select Properties.
  • Enter the launch options you wish to apply in the box (be sure to separate each code with a space). Should look like this:
    -noWorkshop -disableMods
  • Close the game's Properties window and launch the game.
Wiwi Nov 15, 2022 @ 3:40am 
Originally posted by CO_Avanya:
Originally posted by Wiwi:
I can see the content from the Steam Workshop in the content manager. The only thing that strikes me is that the icons of each DLC are not shown (although e.g. the street is shown in the content manager). There is no Steam icon in the game menu.

I find it strange that even roads that I have created but not uploaded to Steam are not displayed in the Road Editor.

I'll just wait for the servers to work properly again.

Thank you for your quick feedback. You from CO are a dream team! :-)

I recommend verifying game files through Steam to make sure the update was applied properly. If that doesn't help please add the launch options -noWorkshop and -disableMods to Steam and see if your local roads show up normally.

How To Set Launch Options
  • Right-click on the game title under the Library in Steam and select Properties.
  • Enter the launch options you wish to apply in the box (be sure to separate each code with a space). Should look like this:
    -noWorkshop -disableMods
  • Close the game's Properties window and launch the game.

Thanks very much! It's due to a few mods :-)
CO_Avanya Nov 15, 2022 @ 3:44am 
Originally posted by Wiwi:
Originally posted by CO_Avanya:

I recommend verifying game files through Steam to make sure the update was applied properly. If that doesn't help please add the launch options -noWorkshop and -disableMods to Steam and see if your local roads show up normally.

How To Set Launch Options
  • Right-click on the game title under the Library in Steam and select Properties.
  • Enter the launch options you wish to apply in the box (be sure to separate each code with a space). Should look like this:
    -noWorkshop -disableMods
  • Close the game's Properties window and launch the game.

Thanks very much! It's due to a few mods :-)

Great to hear you found the cause, hopefully it's already on the modders' radar and a fix is on the way ^^
Jackrabbit Nov 15, 2022 @ 6:20am 
I can't deny it's a disappointment that everytime the game gets updates, mods will no longer work, which makes the game unplayable. You are so excited about the update and can't wait to try everything it offers, so waiting longer to do this is not so fun;). Yet, a lot of respect for all modders, once again they all have to update all of their content. Must be frustrating time consuming work. I wish good luck and I will wait patiently until everything is up to date again;)
Last edited by Jackrabbit; Nov 15, 2022 @ 6:30am
CO_Avanya Nov 15, 2022 @ 6:31am 
Originally posted by DeLeeuw:
Respect for all modders, once again they all have to update all of their content. Must be frustrating time consuming work. I wish good luck and I will wait patiently until everything is up to date again;)

We're down to just 3 known broken mods and a few minor issues (most of which carried over from Plazas & Promenades). The Steam Workshop servers are having some issues, so keep that in mind when testing out a modded save, but it's possible your save is good to go already. Of course, make sure to save as a new file just in case some issues are discovered later.
otizTOTIZ Nov 15, 2022 @ 10:28am 
Originally posted by CO_Avanya:
Originally posted by DeLeeuw:
Respect for all modders, once again they all have to update all of their content. Must be frustrating time consuming work. I wish good luck and I will wait patiently until everything is up to date again;)

We're down to just 3 known broken mods and a few minor issues (most of which carried over from Plazas & Promenades). The Steam Workshop servers are having some issues, so keep that in mind when testing out a modded save, but it's possible your save is good to go already. Of course, make sure to save as a new file just in case some issues are discovered later.
really? it gets boring and annoying the same old story ever and ever again.
ImTyuol2010 Nov 15, 2022 @ 10:38am 
Originally posted by CO_Avanya:
The Roads & Vehicles update is out and with it patch 1.15.1. If you don’t use mods, then enjoy the new content and check out the patch notes below!

Patch notes[forum.paradoxplaza.com]

Steam Workshop is currently experiencing some issues which may disrupt mods updating. Please be patient while Valve sorts out the issue

However, if you do play modded, you will be greeted with a new notification when you start the game alerting you that some mods you are subscribed to haven't been created for the current version of the game. Opening the Content Manager will show you which mods were not made for the current version of the game, however, this does not mean the mod is broken. The notification is there to help troubleshoot but to determine which mods are known to be broken and which have been fixed, please see the list on the spreadsheet which can be accessed by clicking List Incompatible Mods.

Modders have been hard at work preparing updates, but please be patient while they apply those to the Workshop and sort out any issues that may not have been found in testing. Check the spreadsheet regularly to see which mods are still needing an update.

If you play with a lot of mods
  • Check the list of broken mods below
  • Don’t overwrite - save your city as a new savegame
  • Wait for mods to update - or help see what mods need an update.
  • Play unmodded while you wait using the -noWorkshop launch option

Will I be able to continue my existing city?
Most likely yes, but you will need to check your mods and remove/replace broken mods. See the 1.15.1 Patch tab of this spreadsheet:
https://pdxint.at/BrokenModCS

Will ‘insert mod’ be updated?
Most likely yes! Our awesome modding community is working hard to find issues and update mods, but it’s important to remember, they do this as a hobby so it may take a little while. However, sometimes updates come in the form of a brand new mod, in those cases make sure to unsubscribe the original!

Which mods are broken?
For the most up-to-date information on which mods are broken, check out the community-maintained spreadsheet:
https://pdxint.at/BrokenModCS

Broken mods

Not broken, has some issues

Which mods do I absolutely need to load my city?
This is not a complete list, but can hopefully give you some idea of what mods to keep an eye on before loading your city.

Network mods
These include any mods that add networks. Anything in the Roads category on Steam is not counted, only those in the Mod category.

  • Extra Train Station Tracks
  • German Roads
  • Metro Overhaul Mod
  • More Train Tracks
  • Network Extensions 2
  • One Way Train Tracks
  • Tram Station Track

Major mods
Mods that have a large impact on how the game works are generally needed for your city to work as it should. These include, but are not limited to:

  • 81 tiles
  • Any Road Outside Connections
  • Custom Zone Mixer
  • Improved Lane Connections v2
  • Lifecycle Rebalanced Revisited
  • More CitizenUnits
  • More PathUnits
  • More Vehicles
  • Nursing Homes with Eldercare
  • Optimised Outside Connections
  • Ploppable RICO
  • Realistic Population (or other mods that affect population numbers)
  • Reversible Tram AI [BETA]
  • Traffic Manager: President Edition
  • Transfer Controller
  • Transfer Manager CE
  • Transport Line Manager

How do I play unmodded temporarily?
While you can’t play your modded city, why not check out the new content without mods? You can easily do this by adding the -noWorkshop launch option to Steam. To do this right-click on the game in your Library, select Properties, and type in -noWorkshop (exactly like that) in the box at the bottom, and close the window to apply. This disables all workshop content.

Just make sure to start a new city and save it as a new file, so you don’t overwrite your existing city.

Hello! May I ask a question about the modding process?
- When are mods like find it, harmony, plop growables, tm:pe, precision engineering going to be reavailable?
- Is there a bot/mod that could check the compatibility of my mods at once?
Thanks.
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Date Posted: Nov 14, 2022 @ 6:03am
Posts: 56