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Not to mention it seems that AI is too stupid to change lines resulting in everyone using one line when 5 next to it are free.
But yeah, one can still figure out how to work around the problem.
They WILL take the fastest route, when there's a traffic jam somewhere, they'll take a different route. If there's no traffic at a fast side-road, they'll probably take that one as a shortcut.
They won't just randomly choose roads to go through, no one would in real life either. As I said, they'll use the fastest route.
They don't change lines because each individual line takes them to one individual place/road (look on the arrows at the front of a street crossing, it'll tell you where which lane will take your citizens, try working with one-way roads, because those minimize the amounts of lanes they have to/are able to use)
Again: They don't change lines because each individual line takes them to one individual place/road (look on the arrows at the front of a street crossing, it'll tell you where which lane will take your citizens, try working with one-way roads, because those minimize the amounts of lanes they have to/are able to use).
I have noticed that they will in fact use several lanes as long as the arrow infront of the lane is far enough away from them, though, maybe I might've gotten that wrong.
One thing Simcity had which would be VERY useful in solving this would be to have 'service only' roads. SC had pdestrian paths that you could use to create bypasses and shortcuts for service vehicles and it was VERY usefull, we need this here!
Again: They don't change lines because each individual line takes them to one individual place/road (look on the arrows at the front of a street crossing, it'll tell you where which lane will take your citizens, try working with one-way roads, because those minimize the amounts of lanes they have to/are able to use).
Using any lane as long as it gets you/them there would be illogical, you don't just go onto a lane that points to the right to get to the left.
To the edit: I do agree that bus-lines should be implemented, which emergency services could use. And I would also like the emergency services to just overtake when there's a free lane, and get there as fast as possible, awell as having citizens go off their street to let the emergency services through. On the other hand, if you had a big city with a hospital in the middle, it would be weird having major traffic jams all the time because emergency vehicles keep going through, I guess you'd have to find some sort of balance.
Doesn't CHANGE the fact the AI is not working realisticly and even the ♥♥♥♥♥♥♥ developers have aknowleged that there are issues that they need to work on with AI and traffic.
Stop being blind shill you sound like you have some stick up your ass to prove some imiginary point of yours.
It might not be broken according to how the path-finding is coded, but it is broken according to how traffic ACTUALLY works in real-life.
And that's usually what all people are saying.
Second of all: It's not an imaginary point of mine, I see ♥♥♥♥♥♥♥♥ of people that say the traffic is generally broken. They plonk down some roads and expect that it works immedietly, without understanding the basic function of the traffic.
Third of all: Jesus Christ dude, calm down. There's no reason to call me a blind shill or say that I have a stick up my ♥♥♥. I was simply pointing out that it's not broken.
The traffic AI does need tweaking, imo.
*Edit: I'm not strictly speaking about what causes traffic lights and what doesn't, but laning in general.
It is like that in RL though...
Well, mayors often don't know why people are using one road instead of another, or why exactly traffic jams are happening at that specific road. They would have to ask and research first, they don't just simply call the citizens of themselves "dumb".
It's more an issue of of player communication, though, maybe they meant the player to have to figure out how exactly it works.
But yes, it needs tweaking, though, it's not generally broken.
Lets remember that to PERFECTLY simulate real traffic on a city size map would mean each and every vehicle having its own AI and being able to make it's own path decisions bases on input from the roads themselves and the other traffic around them. Now i'm not an expert but this must take HUGE computer resources to accomplish and even the best high end gaming PC couldnt do that.
So, we HAVE to accept that it will always be a compromise. To say things like "So, this game isn't supposed to actually simulate real world cities? is respectfully, a bit naive.