Cities: Skylines

Cities: Skylines

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Herr Gamer Mar 14, 2015 @ 8:59am
No, the traffic is not broken
You simply just didn't figure it out yet. (Even though I would like a feature where I can say which lane gets you to where)
Last edited by Herr Gamer; Mar 14, 2015 @ 9:18am
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Showing 1-15 of 21 comments
Thurmod Mar 14, 2015 @ 9:02am 
Agreed I fixed the traffic problem in the second City
Henker Mar 14, 2015 @ 9:04am 
Roundabouts do help a lot fixing traffic problems. Keep crossings to a minimum where possible. The more cars have to stop, the more traffic jams may occur.
MacArthur Mar 14, 2015 @ 9:05am 
The AI is quite poor coded hope they will improve on it. The cars will 100% always take shortest route not the fastest. They will never take bypass roads or do random decisions to take different roads. making highways useless.

Not to mention it seems that AI is too stupid to change lines resulting in everyone using one line when 5 next to it are free.
Last edited by MacArthur; Mar 14, 2015 @ 9:06am
cy-one Mar 14, 2015 @ 9:08am 
Well, I think the traffic IS broken. I mean, honestly, you can have a mile long clogged highway... with two completely empty lanes. That is broken ;)

But yeah, one can still figure out how to work around the problem.
Herr Gamer Mar 14, 2015 @ 9:09am 
Originally posted by Laxe.dll:
The AI is quite poor coded hope they will improve on it. The cars will 100% always take shortest route not the fastest. They will never take bypass roads or do random decisions to take different roads. making highways useless.

Not to mention it seems that AI is too stupid to change lines resulting in everyone using one line when 5 next to it are free.
As I just said, the traffic is not broken, neither is the AI, you just didn't figure out how it works yet.
They WILL take the fastest route, when there's a traffic jam somewhere, they'll take a different route. If there's no traffic at a fast side-road, they'll probably take that one as a shortcut.

They won't just randomly choose roads to go through, no one would in real life either. As I said, they'll use the fastest route.

They don't change lines because each individual line takes them to one individual place/road (look on the arrows at the front of a street crossing, it'll tell you where which lane will take your citizens, try working with one-way roads, because those minimize the amounts of lanes they have to/are able to use)

Originally posted by cy-one:
Well, I think the traffic IS broken. I mean, honestly, you can have a mile long clogged highway... with two completely empty lanes. That is broken ;)

But yeah, one can still figure out how to work around the problem.

Again: They don't change lines because each individual line takes them to one individual place/road (look on the arrows at the front of a street crossing, it'll tell you where which lane will take your citizens, try working with one-way roads, because those minimize the amounts of lanes they have to/are able to use).
I have noticed that they will in fact use several lanes as long as the arrow infront of the lane is far enough away from them, though, maybe I might've gotten that wrong.
Last edited by Herr Gamer; Mar 14, 2015 @ 9:13am
simonmd Mar 14, 2015 @ 9:11am 
I think the normal AI does need work but is 'just' acceptable. It's far better than SC for example. However, what REALLY annoys me are the services. 2 lanes, one backed up the other free, what path do the police, fire and ambulance take? I'm sure its far harder than we can imagine but to have a game with services AI having their own AI and rules, ie, 'use ANY lane so long as it gets you there', would be amazing.

One thing Simcity had which would be VERY useful in solving this would be to have 'service only' roads. SC had pdestrian paths that you could use to create bypasses and shortcuts for service vehicles and it was VERY usefull, we need this here!
Last edited by simonmd; Mar 14, 2015 @ 9:13am
Herr Gamer Mar 14, 2015 @ 9:17am 
Originally posted by simonmd:
I think the normal AI does need work but is 'just' acceptable. It's far better than SC for example. However, what REALLY annoys me are the services. 2 lanes, one backed up the other free, what path do the police, fire and ambulance take? I'm sure its far harder than we can imagine but to have a game with services AI having their own AI and rules, ie, 'use ANY lane so long as it gets you there', would be amazing.

One thing Simcity had which would be VERY useful in solving this would be to have 'service only' roads. SC had pdestrian paths that you could use to create bypasses and shortcuts for service vehicles and it was VERY usefull, we need this here!

EDIT: One thing Simcity had which would be VERY useful in solving this would be to have 'service only' roads. SC had pdestrian paths that you could use to create bypasses and shortcuts for service vehicles and it was VERY usefull, we need this here!

Again: They don't change lines because each individual line takes them to one individual place/road (look on the arrows at the front of a street crossing, it'll tell you where which lane will take your citizens, try working with one-way roads, because those minimize the amounts of lanes they have to/are able to use).

Using any lane as long as it gets you/them there would be illogical, you don't just go onto a lane that points to the right to get to the left.

To the edit: I do agree that bus-lines should be implemented, which emergency services could use. And I would also like the emergency services to just overtake when there's a free lane, and get there as fast as possible, awell as having citizens go off their street to let the emergency services through. On the other hand, if you had a big city with a hospital in the middle, it would be weird having major traffic jams all the time because emergency vehicles keep going through, I guess you'd have to find some sort of balance.
Last edited by Herr Gamer; Mar 14, 2015 @ 9:17am
MacArthur Mar 14, 2015 @ 9:20am 
I have figured out traffic and how to succesfully have every road without load. But i want realistic cities.

Doesn't CHANGE the fact the AI is not working realisticly and even the ♥♥♥♥♥♥♥ developers have aknowleged that there are issues that they need to work on with AI and traffic.

Stop being blind shill you sound like you have some stick up your ass to prove some imiginary point of yours.
Last edited by MacArthur; Mar 14, 2015 @ 9:20am
cy-one Mar 14, 2015 @ 9:21am 
Originally posted by Herr Gamer:
Again: They don't change lines because each individual line takes them to one individual place/road (look on the arrows at the front of a street crossing, it'll tell you where which lane will take your citizens, try working with one-way roads, because those minimize the amounts of lanes they have to/are able to use).
I have noticed that they will in fact use several lanes as long as the arrow infront of the lane is far enough away from them, though, maybe I might've gotten that wrong.
So, this game isn't supposed to actually simulate real world cities? Because real people sure as heck don't stick to one lane if that one is congested for miles if they can just try to overtake that congestion by... wow, using another lane ;)

It might not be broken according to how the path-finding is coded, but it is broken according to how traffic ACTUALLY works in real-life.
And that's usually what all people are saying.
Herr Gamer Mar 14, 2015 @ 9:24am 
Originally posted by Laxe.dll:
I have figured out traffic and how to succesfully have every road without load. But i want realistic cities.

Doesn't CHANGE the fact the AI is not working realisticly and even the ♥♥♥♥♥♥♥ developers have aknowleged that there are issues that they need to work on with AI and traffic.

Stop being blind shill you sound like you have some stick up your ass to prove some imiginary point of yours.
First of all, I never debated that the AI is broken at times, just not the traffic in general.
Second of all: It's not an imaginary point of mine, I see ♥♥♥♥♥♥♥♥ of people that say the traffic is generally broken. They plonk down some roads and expect that it works immedietly, without understanding the basic function of the traffic.
Third of all: Jesus Christ dude, calm down. There's no reason to call me a blind shill or say that I have a stick up my ♥♥♥. I was simply pointing out that it's not broken.
Last edited by Herr Gamer; Mar 14, 2015 @ 9:27am
Lone Atreides Mar 14, 2015 @ 9:24am 
Originally posted by Herr Gamer:
Originally posted by Laxe.dll:

Again: They don't change lines because each individual line takes them to one individual place/road (look on the arrows at the front of a street crossing, it'll tell you where which lane will take your citizens, try working with one-way roads, because those minimize the amounts of lanes they have to/are able to use).
I have noticed that they will in fact use several lanes as long as the arrow infront of the lane is far enough away from them, though, maybe I might've gotten that wrong.

Well that right there is an example of a traffic issue broken. There's no reason an entire lane needs to be dedicated as a turning lane. The fact alone traffic is unable to change lanes is an issue.
HarspudSauce Mar 14, 2015 @ 9:25am 
The fact that you have to "figure out" how the AI works* clearly means that it's overly-scripted and doesn't really work realistically.

The traffic AI does need tweaking, imo.

*Edit: I'm not strictly speaking about what causes traffic lights and what doesn't, but laning in general.
Last edited by HarspudSauce; Mar 14, 2015 @ 9:28am
One way roads are your friend , while traffic doesn't represent irl its not broken.
Herr Gamer Mar 14, 2015 @ 9:27am 
Originally posted by cy-one:
So, this game isn't supposed to actually simulate real world cities? Because real people sure as heck don't stick to one lane if that one is congested for miles if they can just try to overtake that congestion by... wow, using another lane ;)

It might not be broken according to how the path-finding is coded, but it is broken according to how traffic ACTUALLY works in real-life.
And that's usually what all people are saying.
Well, again, I have noticed that they will overtake if the arrows are far enough away from them. Though, as I said, that might be wrong of mine. Generally though, you shouldn't get traffic jams in the first place :p

Originally posted by B Man:

Well that right there is an example of a traffic issue broken. There's no reason an entire lane needs to be dedicated as a turning lane. The fact alone traffic is unable to change lanes is an issue.

It is like that in RL though...

Originally posted by Colton:
The fact that you have to "figure out" how the AI works clearly means that it's overly-scripted and doesn't really work realistically.

The traffic AI does need tweaked, imo.
Well, mayors often don't know why people are using one road instead of another, or why exactly traffic jams are happening at that specific road. They would have to ask and research first, they don't just simply call the citizens of themselves "dumb".

It's more an issue of of player communication, though, maybe they meant the player to have to figure out how exactly it works.

But yes, it needs tweaking, though, it's not generally broken.
Last edited by Herr Gamer; Mar 14, 2015 @ 9:32am
simonmd Mar 14, 2015 @ 9:30am 
Yes, there is a difference between understanding how traffic works in this game and how it works in real life. They ARE different.

Lets remember that to PERFECTLY simulate real traffic on a city size map would mean each and every vehicle having its own AI and being able to make it's own path decisions bases on input from the roads themselves and the other traffic around them. Now i'm not an expert but this must take HUGE computer resources to accomplish and even the best high end gaming PC couldnt do that.

So, we HAVE to accept that it will always be a compromise. To say things like "So, this game isn't supposed to actually simulate real world cities? is respectfully, a bit naive.
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Date Posted: Mar 14, 2015 @ 8:59am
Posts: 21