Cities: Skylines

Cities: Skylines

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TotalyMoo Sep 23, 2015 @ 7:06am
After Dark patch notes (1.2.0)

Greetings Chirpies!

We're one day from releasing After Dark and figured you all would be interested in what we've done. So with no further ado - patch notes!

There's no 100% definite time for when we release tomorrow. Our goal is roughly 15:00 CEST depending on Steam's availability.

After Dark 1.2.0

Paid content | After Dark Expansion
  • Plenty of props and buildings added
  • After dark menu music
  • Loading image variation support
  • New Loading screens
  • District toolbar has been split to 3 tabs: Paint, Industrial specializations and Commercial specializations
  • Economy panel shows specializations in the income and tooltips
  • Economy panel shows taxi
  • Unlocking panel shows new commercial specializations
  • Crime info view has a jail availability, prisoners and capacity
  • Prisoners added
  • Commercial specializations added: Leisure and Tourism
  • Leisure and Beach assets added
  • Unlocking requirements for specializations and new buildings
  • New policies added
  • New Steam achievements added
  • District panel now shows both industrial and commercial specialization
  • Menu logo shows after dark for DLC owners
  • Prisons added
  • Police cars collect criminals
  • Police vans transport criminals to prisons
  • Taxis added to info view legend
  • New strings added, for example bicycles now have a correct info panel
  • International airport added
  • Cargo hub added
  • Taxi service added
  • Bus terminal added
  • Bicycles and bicycle paths working
Free for all players:
  • Service buildings show notification when there is no road access
  • Day/night option added
  • Added icons to info panels of vehicles and citizens
  • Building and attached prop window/illumination/light depends on if building is active / has electricity
  • Night ambient sounds implemented
  • New music implemented for the night
  • Lights go off when a building is on fire
  • Pink Unicorn billboard added!
  • Budget window now has sliders for both day and night time
  • Day/Night transport lines
  • Shoreline now has land value and land value info view shows it even if it is not built yet
  • Content manager: ability to create custom district styles (custom building collections) from downloaded assets to be used on districts
  • District panel now has a drop down allowing to change its style set
  • Added day time control slider in Map and Asset editor
  • Added Day/Night indicator where the zoom/tiles mode button is
  • Visual night and day cycle added
  • Street lights
  • New textures for lighting windows added to existing buildings
  • Modding: Textfields support added to mod options
  • Fixed: Left and right mouse button references in all languages
  • Fixed: PDX Accounts creation lacks countries
  • Fixed: Logged out of paradox account on every return to main menu
  • Fixed: Markers are invisible to the players when placed on an asset in Asset Editor
  • Fixed: Short description text goes out of bounds in Load Asset window if text is too long
  • Fixed: Exploit: It is possible to keep the crime at 0% using only 2 Fire Stations and no Police Stations
  • Fixed: Using Ctrl+backspace to erase your search word in the Content Manager does not bring back the whole list
  • Fixed: Content Manager: Using Ctrl+v in the searchbox does not update the results.
  • Fixed: High density commercial building H2 3x4 Shop04a has its store sign intersecting with the building model
  • Fixed: The industrial H3 1x1 Facility05 building has a flickering metal cargo box.
  • Fixed: Options: The X button applies the new settings on the New Screen Resolution prompt.
  • Fixed: UI : Road upgrades: The road upgrade tooltip does not display long enough.
  • Fixed: Citizens can often be seen going down the metro station's stair case through the handrail.
  • Fixed: Clouds still move in the sky while the simulation is paused.
  • Fixed: Low Health prompt triggered even if you have 0 citizens (only happened when using mods)
  • Fixed: RUS/GER: In the Content Manager, the text of the "Publish" button is a little cut off
  • Fixed: "Reset key mapping" does not follow the capitalization norm of the rest of the buttons
  • Fixed: Advisor start text does not change language when changing language in-game
  • Fixed: Visitors will not leave a building when it is turned off.
  • Fixed: Medium roads can be upgraded to Highways with functional Service buildings connected to them. (Warning added to service
  • buildings not connected to a road.)
  • Fixed: European Theme: The Theatre and the Hypermarket European Unique Buildings are too hard to unlock.
  • Fixed: Sliders in the Options Menu should have indications of their value.
  • Fixed: Content Manager: The Categories title is misplaced.
  • Fixed: Citizens vanish when entered in the Japanese Garden.
  • Fixed: Clicking on the Auto-save option toggles the Auto-open Chirper messages option.
  • Fixed: The Sea-and-Sky Scraper Unique Building has the already built icon displayed at all times.
  • Fixed: Spelling mistake in the information box of the Fire Station building.
  • Fixed: The tooltip for burned down buildings has a low resolution pie chart displaying 0 jobs
  • Fixed: Bulldozing Medical Clinic with patients in it makes them either die or get instahealthy
  • Fixed: Game Crashes on Exit
  • Fixed: Buildings should now spawn with all or their color variations
  • Fixed: Asset editor: Train templates are not working
  • Fixed: Asset editor: Using infoshot and thumbshot tools affect sky rendering
  • Fixed: Asset editor: Custom asset that are set not available in asset editor are available
  • Fixed: Asset editor: Baked LOD textures sometimes don't show correctly for very simple and small assets
  • Fixed: Credits won't start from the beginning when viewed more than once.
  • Fixed: Game flickers when autosaving on all resolutions in Fullscreen, except on 1920x1080
  • Fixed: Sometimes, at the very end of a loading tip, the text of the loading tip will appear corrupted for a split second.
  • Fixed: When switching resolution and applying it from windowed to fullscreen, the aspect ratio is not properly set
  • Fixed: Tiles that don't have buildings (fields, etc.) still have a building construction animation as they build up.
  • Fixed: The "Recreational Use" policy is inconsistent with its description.
  • Fixed: Using the Bulldozer shortkey while in free camera mode prevents the user to deactivate the bulldozer normally.
  • Fixed: When enabling free camera, the camera button disappears but is still clickable
  • Fixed: Asset Editor: All the European designated Wall Ads have incorrect icons.
  • Fixed: Asset Editor: Incorrect icon for the Small Fountain is displayed.
  • Fixed: Options: Keymapping : It is impossible to keymap the middle mouse button.
  • Fixed: The "Average Zoned Buildings Level" text in a district's Info Panel is overlapping with the Level icon.
  • Fixed: Paradox Account: The user is unable to log out of their Paradox account after creating or loading a game in the same game
  • session.
  • Fixed: Map Editor: Possible to use terrain brush through parts of the brush option window
  • Fixed: Options: Clicking on the Auto-save option toggles the Auto-open Chirper messages option.
  • Fixed: People working in a Service Vehicle change name every time they get out.
  • Fixed: Content Manager: Disabling Maps, Savegames, or Assets does not prevent the user to access empty menus.
  • Fixed: Starting a New Game while all Maps are disabled causes a corrupted game.
  • Fixed: Map Editor: The user is able to set a brush strength with a value exceeding 1.
  • Added error message: Saving a save file when the Local Disk is full causes multiple issues.
The Cities Team
Last edited by TotalyMoo; Sep 24, 2015 @ 12:02am
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Showing 1-15 of 179 comments
Awesome, glad the night and day function is intergrated to the base game
MMXHellFiRE Sep 23, 2015 @ 7:28am 
you guys are awesome *.*
akemrir Sep 23, 2015 @ 7:28am 
Impressive long list of changes. Looking forward for patch and addon.
Deewad Sep 23, 2015 @ 7:32am 
thanks for the free day/night
Finwickle Sep 23, 2015 @ 7:50am 
"Pink Unicorn billboard added!"

No kidding, very nice long list of fixes and new content. Looking forward to it tomorrow.
Inucan Sep 23, 2015 @ 8:01am 
nice i buy after dark instant tomorrow its only 15€ and they can continue make new features and more deep to the simulation for this awesome game. So i hope for more content in the future to make this game even better.
Abalister Sep 23, 2015 @ 8:01am 
Simply unbelievable. Wow.

Did I read correctly that now we can have all buildings sets on all maps? We can switch back and forth? We can now mix european with basegame buildings??
Barboss Sep 23, 2015 @ 8:28am 
more textures please specialy white mountain tops for map creation and different farm fields textures
Kimmy Sep 23, 2015 @ 8:34am 
After Dark Expansion
Then can we buy it?
larry555203 Sep 23, 2015 @ 9:29am 
this game work window 10?
Kimmy Sep 23, 2015 @ 9:58am 
Originally posted by larry555203:
this game work window 10?

No problem here
Windows 10 pro, 64 bit
Wiggler Sep 23, 2015 @ 9:58am 
Price for After Dark in GBP? (I know its 15 dollars)
Last edited by Wiggler; Sep 23, 2015 @ 9:58am
malos Sep 23, 2015 @ 10:03am 
is there improvements to the fire engines ambulances etc going about or traffic in anyway?

They were some big concerns mostly the services going across the map etc.

static Sep 23, 2015 @ 11:17am 
Epic. The CS Devs have crushed it yet again. Extremely impressed with both the amount of content AND the extensive array of fixes. The infamous "crash on close" bug has now been squashed!

Thanks again, Colossal Order. Y'all and Introversion are setting an incredible example of what small development teams can accomplish. Can't wait to see what's in store for Skylines in the future.
Last edited by static; Sep 23, 2015 @ 11:17am
Optron Warrior Sep 23, 2015 @ 11:18am 
Originally posted by Nigel Nogbert:
Price for After Dark in GBP? (I know its 15 dollars)
Its £10.99 on the Paradox store.
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Date Posted: Sep 23, 2015 @ 7:06am
Posts: 179