Cities: Skylines

Cities: Skylines

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Liamcarr10 Nov 4, 2015 @ 12:15am
best grid layout for houseing/industal
what are good grid layout for houseing grid use
help me find good industal grids
here a link to pubilc trasport http://steamcommunity.com/app/255710/discussions/0/490125103623870854/
Last edited by Liamcarr10; Nov 5, 2015 @ 9:06am
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Showing 1-15 of 17 comments
Twilight Nov 4, 2015 @ 1:18am 
Well, a pure grid is the worst option.

So plan with main roads and sideroads, like arteries in the body. Thicker pipes into thinner pipes.. and in a fractal manner.
Like:

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Don't connect the small roads back to the 6 lane.. (in the middle, vertical). Just lket it distribute.
For motorway access, build a bridge right into your industry centre to bring in and suck of a portion of the main traffic, otherwise they have to go to the border of your district. Basically the 6Lane should be the main arteries, so do not build a crossing with each block ( thats why i said, do not connect the small road back).

Refine from there, where thicker traffic happens.

regards
Last edited by Twilight; Nov 4, 2015 @ 1:19am
Liamcarr10 Nov 4, 2015 @ 7:52am 
so like this
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loverevolutionary Nov 4, 2015 @ 11:28am 
This is essentially the pattern known in real life as Superblocks. It can be very effective in this game. https://en.wikipedia.org/wiki/City_block#Superblock

If you read the article, you will see the Superblock is optimized for cars and not much else. For best effect, connect the disconnected roads with pedestrian paths. This is known in the traffic engineering biz as "filtered permeability" It encourages walking, biking and mass transit.
eeloocraft113 Nov 4, 2015 @ 11:34am 
One way ringroad, two roads going from one side to another, small roads branching off them.

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Last edited by eeloocraft113; Nov 4, 2015 @ 11:36am
toruk_makto1 Nov 4, 2015 @ 11:35am 
My grid is a 32 tile length 3-lane by 3 road. Then 90degrees off each end is a 3-lane 3 going 46 tiles.

At tile 23 is a 1x1 road cutting the box in half across.

Going 90 degrees from that you cut the box into thirds. so the 32 tiles becomes 11x10x11. This creates 6 zonable boxes of 8 tiles by 20.
I use a spacing of 88 squares between arterials when designing a superblock system. 44 squares between arterials and collectors. Three locals go between the arterials and the collectors. Spacing is at 11 on all roads, this leaves a gap of 1 square in the local blocks, which allows easy upgrading of locals to collectors when necessary. Also, water pipes have a 22 block coverage, so grids based on 11 let you put pipes directly beneath the streets.
toruk_makto1 Nov 4, 2015 @ 1:20pm 
@loverevolutionary I would love to see a screenshot of your plan.

This is a zoomed out example of what will be my main city area.

http://steamcommunity.com/sharedfiles/filedetails/?id=547241264
I'll have to go back to an older save, I haven't been building superblock cities for months. My latest pattern uses doubled arterials, 12 squares apart, with 88 squares between doubled arterials. Low density commercial goes between the arterials, and offices line the outside. Here's an example, while I go fire up the game and make a screenshot of my superblock city. http://steamcommunity.com/sharedfiles/filedetails/?id=538414004
Last edited by loverevolutionary; Nov 4, 2015 @ 1:27pm
toruk_makto1 Nov 4, 2015 @ 1:32pm 
I like it allot. On my OLD city before the late September crash destroyed THAT city and all assets and MODs which I had to reload... I had quadded up my grid plan and went 64 tiles by 92. Sweeping center (32 and 46 markers) through the middle and cookie cutter style no grid streets for standard low density neighborhoods. It looked awesome.

Then, nope. Getting real tired of these city crashes.

I am trying to salvage the city save with my above posted image but I think I will lose that, and the major interchange pictured within...

(off topic) Do you know how I can fix these errors?)
Are you using mods? I've only experienced crashes when using too many mods like Traffic++.
I made the pattern above after reading this: https://www.reddit.com/r/CitiesSkylines/comments/2yy1xt/residential_pattern_inpired_by_real_world_studies/
Here's an example of my older Superblock based pattern: http://steamcommunity.com/sharedfiles/filedetails/?id=548151177

Note that local roads only connect to collectors, but pedestrian paths and parks provide local to arterial access.
Last edited by loverevolutionary; Nov 4, 2015 @ 1:42pm
toruk_makto1 Nov 4, 2015 @ 1:44pm 
I am getting ZERO MOD error messages at all. All mine are stable.

It's got to be an asset crash... or worse, that my laptop just can't handle the game. Which is very disappointing to consider.

I like your 88 block setup.
The 88 block setup is dead simple and produces good traffic flow and high mass transit usage. The new system is even better but takes more thought and planning to pull off. I really like the zoning, it puts commercial buildings within walking distance of every residential unit. In real life, I love cities where everyone can walk to the nearest store. Everyone gets to know their neighbors that way, it encourages very social cities.
maculator Nov 4, 2015 @ 2:20pm 
I prefer to just build what comes up my mind and then start fixing what didnt work the way i thought it would.
http://steamcommunity.com/sharedfiles/filedetails/?id=548172977
Last edited by maculator; Nov 4, 2015 @ 2:20pm
Liamcarr10 Nov 4, 2015 @ 3:03pm 
atm im working with a grid layout the 1st guy to comment im useing his layout plan starting at 0 and going up to hopley 10.000 low houseing in 2x2km
Twilight Nov 5, 2015 @ 8:34am 
Interesting alternatives. Always remember, what we showed you is about connectivity of the roads, nothing has to be a straight piece of road (which results in a pure grid, 90 degree angles). So, lots of possibilities :)
Last edited by Twilight; Nov 5, 2015 @ 11:14am
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Date Posted: Nov 4, 2015 @ 12:15am
Posts: 17