Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But the devs are Euros and socialism is all they know.
... wouldn't hold my breath waiting for them to implement any type of capitalistic economy in Cities Skylines; well - unless you're into turning blue and unceremoniously collapsing to the floor in an unsightly pile.
People aren't really into the management side of this game largely most of the playthroughs I see are people playing with infinite money on almost always. They just want to manage traffic and build pretty cities. As far as using any of the ways to make money you're going to have to abuse parks, universities, and industries once you get the swing of that you can use trains and planes to dump tourists and make money that way if you're clever.
So you'd essentially have what? Some sort of ploppable building that needs a certain amount of sick people turning up to stay in business?
I'm not sure what you want from the mod, but I doubt that it's possible within City:Skylines, given the limitations of the game...
Indeed, the profits are untaxed and subsidy is given by the local governments for the operations.
So rather than make the city any money, they cost money, make people poorer - and therefore have less to pay in taxes to the city and dont produce good health outcomes- which again becomes a local (and national ) government expense.
On top of all that, the real money winners are the insurance companies which are probably at best national and at worst beneficially owned offshore - so not so much tax revenue there either.
That way you would have some sort of co-pay to use the hospital.
IIRC (and I may not be) what you describe is a <pick one>, bug, glitch, exploit that was corrected in one of the more recent updates. Wish I could remember more details but I don't use many mods in Cities other than assets and maps. the only gameplay mod I use is the big traffic mod so...
that would be quite cool, when we first place a medical clinic, our residential buildings are at level one usually.
that means the little people would be paying for treatment by doctors and nurses that cannot read or write.
It would be equally cool if schools also charged for the little children to be taught by illiterate teachers.