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I would cut my reliance on mods. In particular, there are some that are more vulnerable than others on updates, and I have stopped using most of them long time ago.
I have to agree, the game is pretty bad without mods and I don't understand why so many people come to the recuse of the devs who force out these pointless updates on us. I don't want the updates, I want to turn them off, but I don't get to make that choice, it is forced on me, ruining my gaming experience for weeks for content I didn't even want.
There is a process you need to follow after a game update and with the bulk of essential mods falling into the capable hands of several ubiquitous devs who receive early copies of the updates ensure things function with minimal pain.
This, for me, has been the most seamless and painless update I've ever experienced.
Most player's issues revolve around this:
https://steamcommunity.com/sharedfiles/filedetails/?id=1145223801
https://www.reddit.com/r/CitiesSkylines/comments/yvrhwt/november_free_update_your_mods_are_probably_going/
Me...
Because updates break the mods...
Increasingly true for all of my games that use mods. I've even trimmed down my use of mods in The Sims 4, Skyrim SE and Cyberpunk 2077 because of mod-breaking updates.
One secret I've learned is to learn what mods are likely to break from updates and focus on using those.
This update seems to work quite fine as its basicly 95% recycling of old already existing content.
Always important to check for out of date mods, lots of most downloaded mods on the first few steam pages are outdated or replaced by better working "newer" mods.
Nothing wrong with playing this game vanilla, I do it in consoles.
And in any case, I did not say I do not use any mods at all, did I? I have over 5k+ assets and mods in PC.
I only mentioned mods that are prone to being broken. If you have played this game long enough you should know which ones are they.
I just want to address this comment. We support modding as much as we can and we want everyone who wants to mod the game to be able to do so. But it's important to remember what modding is - it's 3rd party additions to the game. We cannot guarantee mods work, that's why you get a warning when you first enable mods explaining the use of mods is at your own risk.
We offer early access to a lot of modders who are behind the most popular mods, so they have a chance to test and prepare updates. That's why they're so quick to update their mods. We also try to provide you with the information you need to find troublesome mods and get back to playing as soon as possible, but I'm afraid that modding will always carry some risk and will always include the need to go through mods whenever there's an update to the game.
Thank you so much for your input, While it in no way addresses the elephant in the room (discussion thread) I do feel it is important to have CO's official position and their response to players issues on record.
Lextacy,
"Worthless Update no one asked for today broke every ones game. Cut the crap Paradox were tired of it."
Like you I could use a break from fixing the game after getting steam update that I didn't need, didn't want, didn't ask for, didn't order. And yes I use mods (about 60 of them) but I see as many complaints from people that claim to play vanilla as I do from people who use mods. Like what mod is responsible for putting a new garbage brush under the road tool?
And why is it that when I open the new garbage roads all I see is a row of rocks? What mod do I need to FIX for that?
Yes these pitiful steam updates are slowly but surely making CS more and more unplayable. But you comment to Paradox is as I understand it a bit misguided. Paradox is not the developer they are nothing more than an out of town publisher. Thing is it really doesn't matter They simply don't know any better and won't understand what you're trying to say. They're all too caught up in trying to lay it all off on the mod builders.
I did not say to not use any mods AND assets whatsoever, did I?
Some mods are more prone than others to being broken in updates, and some mods can brick saves if removed or not working.
Frequent updates + must use mods = fragile saves.
These are the mods that I would recommend thinking twice about before using.
Either that or accept the possibility of headaches due to broken mods or even lost saves due to updates.
Also, quite a few people play unmodded, especially in consoles.