Cities: Skylines

Cities: Skylines

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While Building New City, Cars Disappear and Buildings Won't Spawn
Edit 10/3/19: This is related to the district style, French Architecture Style (Paris). The latest entry in this thread (by me) explains that the author of this district style corrected the root cause.

ARGH!!! I'm going out of my mind. I have started/restarted city after city today (since 6am, now 4:55pm).

Something is happening WHILE I'm building my brand new cities. The game loads fine, without issue. Cars are on the highway as normal. If I just place some quick roads and zone them, everything works fine. I clear and start anew. At some point, either while placing roads (and using traffic manager to priorities) or enabling district themes and using Theme Manager, all my traffic disappears and no buildings will spawn. Even if I turn districts off, nothing vanilla will spawn either. To top it off, whatever is happening is breaking saved games. Traffic never returns and nothing ever spawns.

I'm assuming this is somehow a mod issue, but I'm no programmer, so i don't know for sure.

Here's a list of my Active Mods in Use.

Thanks so much for your help.
Originally posted by leftbehind:
It'a a unique building not a growable, so it's the district style that's broken (they should only contain growable buildings).
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Showing 1-15 of 20 comments
The first thing I'd suggest is checking the incompatible mod list as I can see at least one that is likely to be broken.
Thanks for taking the time to respond.

I did. None of my mods are on it.

I think I found the culprit. There's a bad asset that's part of a District Style and it slipped back in again when I checked my Styles and made sure everything was subscribed. I had this same issue earlier today and found that asset was a problem and unsubscribed from it. Unfortunately, it appears it slipped back in again. I've removed it and it works fine again. My game had to be scrapped again, because it kills the save file.

I'm still checking after every step, though. Just in case that wasn't the issue. (But I think it is.)

To the moderator --- Thank you for closing my last post regarding this. I would "self-resolve" if that were an option. I'm afraid you'll have to do it again. My apologies.
I was told also that when you unsub a problem mod, you should also delete the mods .xml file from this directory: C:\Users\YOURNAME\AppData\Local\Colossal Order\Cities_Skylines

If it's not listed then it was removed when you unsubbed, but sometimes the .xml will remain.

Check this directory as well: C:\Program Files (x86)\Steam\steamapps\common\Cities_Skylines - for .xml files of mods no longer subbed to.
Which asset was it? I maintain a list of broken buildings, etc., and am always on the lookout for broken assets.
I wish it could be removed from the workshop so it doesn't get added to its associated District Style. When you start the new city, the city works just fine until the moment you either select this district style or you open the theme manager (even without selecting the district style).I don't know if this asset works in the normal game. It only breaks the game once you use the district stuff.

The problem asset is Grand Hotel Terminus Saint-Lazare [Paris]

The district style it's associated with is French Architecture Style (Paris)

Thanks to everyone for their help with this.
The author of this thread has indicated that this post answers the original topic.
It'a a unique building not a growable, so it's the district style that's broken (they should only contain growable buildings).
Ahhh...got it. I'm relatively new to all this, so thanks for the clarification. It helps.
I subscribe to the district, then unsubscribe the asset and it works great. Should I leave a message for the creator on this district?
Yes, please do :)
https://steamcommunity.com/sharedfiles/filedetails/?id=407873631

Doesnt work. Use Empty It!
https://steamcommunity.com/sharedfiles/filedetails/?id=1661072176&searchtext=empty

Why use better bulldozer? Just use movieit's bulldozer?

Why use employ overeducated workers? This is un needed, educated workers work in lower positions in base game and the new industry 4.0 policy can remove lower educated worker from industrys almost entirely.

Why use toggalable whiteness when you have Hide it!? I also prefer more advanced info views over togglable whiteness.


Network skins 2 has compatability issues with parrell road tool, maybe network skins does too? I dont use pararell road tool, nor the beta version. I have troubles when I do.

use Extra Landscaping Tools and ditch terraform tool 0.9 You have both subbed. Why?

use TM:PE [LABS] version over stable.

Apparently Transport Line Rendering fix is no longer needed & included with MOM 0.9.

Wouldnt service vehicle selector be handled by AVO and IPT2? I dont use service vehicle selector.

Plop the growables includes the "make historical" feature and I'm pretty sure this is in base game too. Unsub that make historical mod.

No Fires, Pause on Load, Unlock all+wonder& landmarks, I use UltimateMod for this. You will stil need Achieve it! tho.


First...realize that some people are new to this, like me, who might not know other mods capabilities and some people might have personal preferences you aren't aware of. You aren't the end-all-be-all of mods. And you might want to work on your approach so you don't come off as a jerk.

Thank you for your suggestions. I'll take a look.

I will say, I use better bulldozer because of it's quick access. Just click, clear, done. That's just my personal preference.

As for TM:PE, i prefer to use [STABLE} not [LABS]. My preference. You don't have to agree.

I have yet to use MOM, so I didn't know Transport Line Rending Fix was included in MOM.

As for the rest, get bent. I'm happy with what I use. I posted my list so people could help me with the problems I might be having, not to be berated by someone else's personal opinions.

Bye!
<makes post sooking about problems with games> <gets given clear advice> <infers person is a jerk, tells them to get bent>

If you found my first post rude, you need some culture. Whats the saying? Respect your elders. I didn't berate you fool.

MoveIT! includes a bulldozer tool exactly the same as 'better bulldozer'. Not sure if you know about this? Marquee selection, then hit the bulldozer icon.

Labs is a more updated version of STABLE TM:PE it actually has more compatability with other mods. It should be classed as the current stable version since they are now working on an entirely new Alpha version. I have not come across any drawbacks using LABS, only drawbacks using stable.

Call it "personal preference" I call it extensively testing my game and researching and opting for mods that impact the least on performance.

You keep doing you, I wont give anymore un-wanted advice to people asking for advice. Enjoy your save games when the next update comes out ;).
You are soooo sweet. Thank you sooo much. You have a great day. xoxo
i thought it was very helpfull of A-mak. For me it was, so thank you A-mak.
Originally posted by A-mak:

Labs is a more updated version of STABLE TM:PE it actually has more compatability with other mods. It should be classed as the current stable version since they are now working on an entirely new Alpha version. I have not come across any drawbacks using LABS, only drawbacks using stable.

At this time TMPE labs, and stable are the same exact build, no difference, has been that way for months, as the TMPE team works on Version 11, now in testing in the alpha version.
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Date Posted: Aug 6, 2019 @ 2:02pm
Posts: 20